Internal Affairs

Sweetacshon said:
On Dark Puma's whereabouts, I think it's more likely that he went straight past Bubba and down to the isthmus, and he's on the jungle 1NE of the rice.
:hmm: I think you may be right. I missed that tile. Good eye! That would probably indicate that west of Bubba is where we would find Epsilon, would it not?
 
It's a fair assumption, Conroe :) Then again, look how far Bubba has walked! Still, west seems more likely to me.

Tubby Rower said:
I'm not concerned about our capital. Some of them have seen what an early war can do to both civs in the [c3c] MTDG.

You're right, of course. I was being pessimistic.. I guess I was thinking of the CiV main DG which just took a beating because Bismark saw an opportunity. What about the "gatekeeper" city on the isthmus then? If we go straight for settler (and warrior, I suppose) after the worker, it would mean delaying lighthouse/ barracks/ galley again. Bah... who cares about that?! Anyone want to dotmap, now that we have a full picture of the bridge?
 
Sweetacshon said:
What about the "gatekeeper" city on the isthmus then? If we go straight for settler (and warrior, I suppose) after the worker, it would mean delaying lighthouse/ barracks/ galley again. Bah... who cares about that?! Anyone want to dotmap, now that we have a full picture of the bridge?
I, too, think we should go with a Settler next. Maybe even chop or whip it? Probably put it on red dot (I think that was the color) -- the desert tile at the base of the isthmus. I couldn't remember the thread with the dot map discussion, but there was discussion of a desert tile that picks up the wheat and the 2 hills.
 
Settler after the worker in Balderdash sounds fine to me. Whipping it should be a last resort, but I'm not opposed to it. Chopping would be best. Chopping forests directly adjacent to the city would be much preferred as attackers can use forests as a nice hiding spot when attacking. And when patch 1.61 came out you get more hammers from closer forests anyway.
 
Just one point for the last turn, slavery is available. Do we want to switch to it, or is this a silly question?
 
Tubby Rower said:
Whipping it should be a last resort, but I'm not opposed to it.
I disagree. Whipping should be abused, especially if we have a granery :D However, it may not be time yet for whipping abuse and those trees have got to go.

As for the slavery question, are we shooting for another civic soonish (Monarchy?) if so, does it make sense to wait and get 2 civics for the price of 1 anarchy?
 
Unless we plan on whipping that Worker, I don't think we should consider switching civics until after it is complete. Units can at least still be productive during anarchy.
 
grahamiam said:
I disagree. Whipping should be abused, especially if we have a granery :D However, it may not be time yet for whipping abuse and those trees have got to go.

I'm not sure we should chop until we get at least 1 more mine in, and maybe even save the trees for the GL? Also, I'm all for the whip with a granary involved, although with three mined plains hills, is it worth it?
 
I added a new map to the archive. Does anyone think there might be a resource rich central land mass that we're all meant to fight over?
 
I guess not :)

Issues:
Settler in Balders - I think everyone in agreeance on this. What about the whip? We do have alot of food, and we could get the settler out quite quickly ( I think it's about 10 tuns normally). If not on the settler, then on granary (which makes it more feasible), lighthouse, barracks? OK, so we just discussed it, I don't know why I wrote all that, but it does impact on worker tasks:

Workers
- Hamb. doesn't have much to do (til obelisk). Mine a plains hill?
- Bald. could mine (would be good if we don't want to whip), farm (don't really need it yet), cottage (getting a fair bit from the sea), road toward isthmus (?)
 
The only issue I can think with the settler is defending the town. Do we have warriors around to place in a city on the isthmus? I'm all for whipping it to get the city out there soon, especially with our food, as long as we can have a defender or two there by the time the settler shows (otherwise whipping seems silly). But the less other teams know about our core, the better.

Likewise, the worker actions really depend on what we do with Bald. If we wihp a settler, definitely need to build that road. If we don't, then mine a hill before building a road. Don't think we should farm or cottage now: we've already decided against Bald. being a cottage town, so we better stick with that, and I agree that it is too early to farm those tiles.
 
I think that if the worker is not needed for anything... road. Roads will help us to get units to where they need to be, settlers out quicker, and resources automatically hooked up after being improved.

I would prefer cottages over anything else.
 
Yep, settler in BD. The lighthouse has been in the queue for a while now.
 
Sweetacshon said:
Yep, settler in BD. The lighthouse has been in the queue for a while now.
With 2 food resources available to Balderdash, I would suggest building a Granary before the Lighthouse (after the Settler, of course).

pindicator said:
The only issue I can think with the settler is defending the town. Do we have warriors around to place in a city on the isthmus?
I may have missed it, but I didn't see the answer to this question.
 
We need to respond to the Leader's offer. If we have a tech/peace deal the only concern with the settler would be barbs.
 
I like the deal..

...and looking at the pictures (to answer my own question) there are no warriors anywhere near the isthmus. Maybe we need to sneak one in between settler turns just to escort the settler over. Or we can risk wild animals / barbarians / Epsilon's honoring a peace deal.
 
I'm fine with the peace/tech deal. Just no 10 turn notice crap. Set a date (turn).
 
I'd say slip a warrior in the build que, I'd hate to waste a settler.

Or, if we are confident barbs won't be a problem and that speed was essential, we could take the warrior from Balderdash and then build it.

In fact, since we don't have axemen yet, I think we need a few extra warriors around in case the barbs do start heading for our cities.
 
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