pineappledan
Deity
I posted this earlier in the 01-15 patch notes:
Then G said:The more I think about it the more I'm at a loss for what to do about this problem with how Culture works, with respect to TRs.
External Trade Routes (ETRs) Generate/
/
for you, and are a stable source of
and
throughout the game, both from the lag mechanic and from CS trade routes. Throughout the game, ETRs become more and more important for their
output as well. They give massive amounts of
on completion, and provide a steady 10-20% modifier to all sources of
against the target civ. You can also further augment ETRs to generate
with City-States.So really, you could say that ETRs are
/
/
/
and sometimes
.
Internal Trade Routes (ITRs) Generate/
in large quantities, but nothing else. A new mechanic has just been added for ITRs to play with, and it's just more
/
One of the problems with balancing ITRs vs ETRs is that ETRs provide 2x the different Types of yields than ITRs. Furthermore, 2 of those yields feed directly into 2 different Victories, and indirectly feed into a third:
You can think of Science victory as just filling a massivebucket
Cultural victory is filling a constantly growingbucket.
Diplomatic victory requires constantly filling 12-20 smallbuckets simultaneouslyITRs then come with a severe opportunity cost if you hope to go for 1 of these 3 possible victories.
Science victory is most easily stopped via conquest, a VC most easily achieved via strong
industries for unit output. You can therefore see ITRs as a counterbalance to the
potential of ETRs to push a Science Victory.
Diplomatic victories are most easily stopped simply by destroying other people's TRs. this keeps them from filling those
buckets too easily/cheaply.
Cultural victory, Paradoxically, requires defensive
generation in order to counter enemy
production. Both of these yield types are found on the same Trade Route type: ETRs. So you need to counter a CV using your own ETRs, even if you aren't going for a CV yourself.
IRL this doesn't make much sense, because cultural mixing through trade, though productive in generating new ideas, does not lead to what we want: cultural resilience, which is whatcould more accurately be thought of. This was attempted with the old Japanese Sakoku ability, but it wasn't fun to play against because A) it limited player options and was too subtle and late-game for a decent UA, and B) the UA seemed to push ITRs indirectly, but didn't actually boost ITRs in any way and ITRs were much weaker than they are now.
As a result, I think something should be done to add somegeneration to ITRs. It won't do to keep buffing ITRs with yields if they don't offer counterplay options against Cultural victory.
So let's discuss. How might Culture be dealt with in External and Internal Trade Routes, so that they might make ITRs a viable counterplay option against a civ going for a CV?It's something to consider, yes - I've actually (gasp) thought about moving culture off of ETR and onto ITR, and making ITR produce per-turn Tourism instead. Could probably even (double gasp!) remove the end-of-route bump of tourism for ETR, or just reduce it a bit, to counterbalance this. This is all very rough, never went through with it because it's a bit trickier than swapping yields.