Introducing and Developing the Interesting Times Concept.

well being a maximum, it would be male population, from age 16 to 45 or so.

20-30% of the population.

(Time frame?, Germany will crush the world w/ such a small army ;) )
 
So, basically like an inflexible military support? Maybe...

Possibly there should be a "regular army" and the levies raised for a small amount of time, later changing into conscripts. The amount of decentralization should probably affect the amount of levies, and differently in different times (before the fall of feudalism, its easier for the more decentralized, after it, its generally not easy to get them for either, after the conscription/mobilization becomes widespread, easier for the more centralized). If they are kept in the army for too long a time, this will cause discontence both amongst them and amongst either the feudals, either the people.
 
well, heres another shot at it.

Every nation has a given population (which is given at the discretion of the MOD, and can decrease or increase depending on events)

From that population, we take out the male working population (30-40%)

So the player has some industry and infrastructure, lets say Steel and Agriculture.
The Player must use a number of people from his working age population to actually work.

as for the military the same. you must take men from your working age population to serve into it.

So in theory, if you want a huge army, you have a small crappy economy. And if you have a smaller army, you have a greater economic output.

Ex:

Rome:
Population : 1,000,000
Working age Population : 350,000
Economy:
Agriculture : 150,000
Steel : 100,000
Military : 100,000 men.


(i am not counting female population in the working age stat, for historical reasons. And it should only be part of it in the rather modern times)

did i make any sense?
 
yes, but incredibly hard to mod.

Just have a maximum each nation can recruit, and have it be unique to each nation. Rome can only recruit 10,000 men a turn, which Russia can raise 50,000. This grows as time goes on and populations grow.
 
Possibly there should be a "regular army" and the levies raised for a small amount of time, later changing into conscripts. The amount of decentralization should probably affect the amount of levies, and differently in different times (before the fall of feudalism, its easier for the more decentralized, after it, its generally not easy to get them for either, after the conscription/mobilization becomes widespread, easier for the more centralized). If they are kept in the army for too long a time, this will cause discontence both amongst them and amongst either the feudals, either the people.

I think a standing army with conscripted/mobolized forces would be interesting. Thats not to say that you make conscripts have poorer quality (most of Prussia's soldiers were conscripts, as were many of Napoleon's grande armeé) Some nations could focus their army into mobolization pools, and be able to bring out massive amounts of men when the time arises however they would face rapid economic, industrial, and population drain.
 
well thats because...... Prussias army were conscripts and everyone else were farmers w/ guns :lol:
 
Jason The King said:
yes, but incredibly hard to mod.

Just have a maximum each nation can recruit, and have it be unique to each nation. Rome can only recruit 10,000 men a turn, which Russia can raise 50,000. This grows as time goes on and populations grow.


well, there would have to be some other stuff regarding training. Like Russia can raise 50,000 conscripts or 10,000 trained men instead
 
well what years are u talking about?

despite the other "professional full time armies" of the rest of europe, Prussian forces had much better training and officer corps
 
yes, but incredibly hard to mod.

That's the problem with it all, indeed.

Btw, as for Prussian forces - I believe that their forces, just like the Napoleonic ones, had worse training then the PROFFESIONAL armies (well, they had both, but conscripts were the base of their force). Ultimately, however, it proved (during the Franco-Prussian War) that the officer corps is much more important then the lower-ranked troop mass. The French proffesional army got beaten up by Prussian conscripts led by better officers.
 
well i was refering more to the age of Frederick the great.

anyhow, if you want simplicity and easy to udpate, keep the old system as i said before.

A more realistic system will bring complexity and result on longer time to udpate.
 
Jason The King said:
yes, but incredibly hard to mod.

Just have a maximum each nation can recruit, and have it be unique to each nation. Rome can only recruit 10,000 men a turn, which Russia can raise 50,000. This grows as time goes on and populations grow.

I quite like this approach, but how would this be determined, exactly? And, more importantly, how would it grow? Just by mod discretion?
 
Btw, as for Prussian forces - I believe that their forces, just like the Napoleonic ones, had worse training then the PROFFESIONAL armies (well, they had both, but conscripts were the base of their force). Ultimately, however, it proved (during the Franco-Prussian War) that the officer corps is much more important then the lower-ranked troop mass. The French proffesional army got beaten up by Prussian conscripts led by better officers.

Are you sure, Prussian - and eventually German - infantry training was IMHO the best in Europe for their time. Except by 1870 their dreyse rifles were outdated to the french chassepot.
 
das said:
That's the problem with it all, indeed.

Btw, as for Prussian forces - I believe that their forces, just like the Napoleonic ones, had worse training then the PROFFESIONAL armies (well, they had both, but conscripts were the base of their force). Ultimately, however, it proved (during the Franco-Prussian War) that the officer corps is much more important then the lower-ranked troop mass. The French proffesional army got beaten up by Prussian conscripts led by better officers.
The French relied a lot on conscripts, too. There was a lot of national enthusiasm to see the man who doctored the Ems Telegram (Bismarck) get his. That, and old hatred toward Blucher's nation. The French even had an early machine gun (the mitrailleuse), but because of incredibly schlecht logistics, they only got about fifty or so to the front to hit the Germans. Prussia had the breech-loading rifle, though, so being able to take cover would have helped.

@stalin: What eco rules? I like Storm's eco. system just fine, and I think we've discussed its use already.
 
Are you sure, Prussian - and eventually German - infantry training was IMHO the best in Europe for their time. Except by 1870 their dreyse rifles were outdated to the french chassepot.

You've been reading Mundus Exardesco, eh?

Either way, no it wasn't. In the Franco-Prussian war, French infantry training WAS generally better, yes, there were conscripts, but the French had a larger proffesional army.
 
Oh, forgot to add - I think that my best rules were the NES2 I ones. I will make some modifications to them, but IMHO a return to those rules would be the best. It would solve a lot of NES2 III problems.
 
i had a small idea. Regarding giving each nation their population number.

How about, the population number not only limits how large the army can be, but how large the economy can get as well. (ofcourse, being a fresh start would mean that the "china-india" offbalance can be avoided.

just another idea. good thing you got it figured out.
 
Well, hmm... I will do it with NES2 II rules, plus the addition of training (from NES2 IV) and also the feudal levies will be done with regards to the population of the nations involved.
 
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