das
Regeneration In Process
NES REVIEW
ITNES I - Interesting Times
Well, here it is.
DO NOT POST UNTIL I SAY YOU CAN!
Setting
This is an - as far as I know - unique experiment. Well, you probably already know what it is. Yes, its my "fresh start with a twist". But I DO have a story! Remember how a farmer in Mesopotamia always is killed in 3000 BC? Well, I think that's too minor, I mean, the chances of ONE farmer's death changing history as much as tends to happen in your average NES... well, basically, that's just ain't gonna happen. Probably. But I have a better - yet similar! - idea...
In 3000 BC, all over the world, polar bears in tiny faster-then-light helicopters hunted down a million of randomly-picked farmers. As soon as they found a farmer, they deployed a puny nuke on his back, and then, after they marked a million farmers, they all groupped in the atmosphere and pressed the Activation Button. A million farmers and lots of innocent and not-so-innocent bystanders died! And, well, I doubt something like THAT can't change history a real lot.
For your usage, each nation has a national background.
Introduction
Alright. This is a grand experiment. I already have been told that it is a great an idea, and that it will never work. We'll see.
Oh, and, READ THE RULES DAMNIT. Unlike the last time.
Civilized Zones:
At the beginning of the NES, and then at the beginning and the end of each IT, I will post a Civilized Zones map. As you could see on a CZ map, there are red zones, green zones and white "zones". Red is Primary CZ. Green is Secondary CZ. White is no CZ at all. You could start in either of the first two; in red, however, you will start out more developed and built-up and usually less threatened by barbarians... and more surrounded by NPCs. However, nations in these regions will all have to face major existing problems from the start - like corruption, overpopulation and stagnation. In green, you will be less developed, maybe even more backwards, and menaced by barbarians. HOWEVER - people in "green" countries are more ferocious, more warlike. It is easier to lead them to conquer and plunder the richer, but more stagnant, more lazy red countries then vice versa. Also, you COULD start in a white area if you could give a very good explanation as to why do you think you could do that.
Interesting Times (IT)
This is, basically, the same as what happens in most NESes. You know, the usual thing with updates, orders, etc. The main difference from your average fresh start is that turns will take more like 20-15 turns, or eventually even less. Oh, and it only goes on for a certain amount of turns - either until the loss of interest, either until the end of all major wars if the IT was on for over five turns.
Boring Times (BT)
In between of the ITs, there are the BTs. While ITs are the shorter, yet more interesting and exciting periods of history, the BTs are the (probably) longer periods of quiet growth and expansion, slow progress and (mostly) minor wars. Unlike with IT, you don't have any direct control over what happens to your country during that time. HOWEVER, a) its development will be based to some degree on what happened in the last IT and b) you could leave something of a development plan, parts of which might be followed, at least in the beginning. Oh, and some nasty things could happen to some of your countries during the BT - know that it will only happen if I think there are good reasons for it. But if after a BT you decide that you are completely disillusioned with your nation/the way it developped, you probably should try and find another nation for yourself.
So:
You should at first create a nation. To do that... no, don't fill out any templates, but simply write down a description of your nation (you know - the ruler, the government, the centralization, the capital, oh, and starting location) and its culture. And maybe some sort of a development plan for the first BT.
Expansion
*sigh* Its pretty much a given that you will try to expand your empire. Yes, you still could send your legions to conquer the nearby unclaimed lands, and, if that works, you could try to make your people go there. But you will probably have to drag them there unless they want to go there all by themselves, and for that they need to have a really good reason to do it. Military occupation does not yet mean settlement. Meanwhile, if your city is overpopulated and there is an almost-free valley just across the border which you for whichever reason didn't take it, then the settlers will go there, kill or enslave the natives, and settle there all by themselves. Mere occupation without settlement will be "outside" of your borders, but settlement will bring lands within them. Lands without your settlements... you could control them, as protectorates or as mere occupied territories, but these will be much harder to control. Ofcourse, if you don't try to control your "automatic" expansion (or, rather, don't garrison what is gained and don't make a true effort at paying attention to it), you might slowly lose control over your new territories to those settlers...
Players, stories, orders, NPCs, barbarians, updates, map, countries.
Players - 15 players maximum (I might raise this). Please only join if you trully have the time to PARTICIPATE, and that doesn't simply mean telling me to "grow economy" at every turn.
Stories - not necessary, but very encouraged. For good (and FULL-LENGTH, i.e. two-three lines will not be considered one) stories, I will give out story bonuses. I also really need your stories to form a better view of your nation's culture.
Orders - orders in a list. Please, not only stat-based and military orders - I encourage innovative solutions of various problems, like introducing special propaganda-filled education to grow both education and confidence for the price of one stat-growth. There will also be projects - the local analog of wonders, but more about that later.
NPCs - lol, considering theyre NPC, I will play them, kinda. Same as the NPCs in all other NESes of late.
Barbarians - well, this is a fresh start NES of sorts, so the barbarians will be there. Not innovatively, they will be light gray and have no stats. They will have their names written on them, unless I forget to do that. And many of them are likely to attack you and try to eat you; others only want to be left alone, and when somebody tries to change that they will... well, they'll try to eat whoever tries that too. The barbarians are NOT to be underestimated, some of them could bring out a horde of ferocious warriors five times larger then your army.
Updates - Updates come on WedNESdays, yet the orders have to be sent in for Tuesday. Where I live the deadline for orders is 0:00, GMT it should be 19:00, apparently, and I don't know nor want to know what time it should be on the western coast of North America (which is where I know for sure there are at least three NESers of note). Updates will consist of military events, other events (mostly domestic, but also foreign), random events (random events - people who write good stories get good random events, often related to what theyre writing about. And there is also always a bad random event for a random nation), spotlight (a more detailed description of something that happened) and ooc (OOC comments and death threats).
(boldened to make sure you people actually notice it this time)
Map - I will use what I call the Jason-North King-das World Map. I will put in cities (black circles), fortifications (line of black squares) and rebellion areas (dark gray area within nations). A capital is a city with white borders; a cultural center is a city with red borders (a capital cultural center will have a combination of the two).
Countries - pick a NPC, create your own (tell me where and tell me some details - ruler, brief history, culture - and I will give you the stats) or start a rebellion or demand for independence. Also, please read your nation background, and dont act uncharacteristically. Right now, you could only create your own; you should do it within a Civilized Zone (more on that later), and you should either make it historic for the period, either make an althistoric nation, hopefully an original one; in the latter case especially, you should write down the basics of your culture and generally of what makes your people unique. Note that while there are no alliances in the beginning, some nations are much more likely to ally then the others, dependant on past history (thats why you probably should read the nation backgrounds and the history thread if I get around to creating one (otherwise, read ye the thread... in fact, do that anyway)), culture, and the presence/absence of a common threat.
NATIONAL TEMPLATE
Nation Name
Capital:
Ruler:
Government:
Centralization:
Tech. Level:
Religion:
Army (Training):
Navy (Training):
Economy:
Infrastructure:
Education:
Patriotism:
Confidence:
Projects:
Technologies:
Nation Background:
ITNES I - Interesting Times
Well, here it is.
DO NOT POST UNTIL I SAY YOU CAN!
Setting
This is an - as far as I know - unique experiment. Well, you probably already know what it is. Yes, its my "fresh start with a twist". But I DO have a story! Remember how a farmer in Mesopotamia always is killed in 3000 BC? Well, I think that's too minor, I mean, the chances of ONE farmer's death changing history as much as tends to happen in your average NES... well, basically, that's just ain't gonna happen. Probably. But I have a better - yet similar! - idea...
In 3000 BC, all over the world, polar bears in tiny faster-then-light helicopters hunted down a million of randomly-picked farmers. As soon as they found a farmer, they deployed a puny nuke on his back, and then, after they marked a million farmers, they all groupped in the atmosphere and pressed the Activation Button. A million farmers and lots of innocent and not-so-innocent bystanders died! And, well, I doubt something like THAT can't change history a real lot.
For your usage, each nation has a national background.
Introduction
Alright. This is a grand experiment. I already have been told that it is a great an idea, and that it will never work. We'll see.
Oh, and, READ THE RULES DAMNIT. Unlike the last time.
Civilized Zones:
At the beginning of the NES, and then at the beginning and the end of each IT, I will post a Civilized Zones map. As you could see on a CZ map, there are red zones, green zones and white "zones". Red is Primary CZ. Green is Secondary CZ. White is no CZ at all. You could start in either of the first two; in red, however, you will start out more developed and built-up and usually less threatened by barbarians... and more surrounded by NPCs. However, nations in these regions will all have to face major existing problems from the start - like corruption, overpopulation and stagnation. In green, you will be less developed, maybe even more backwards, and menaced by barbarians. HOWEVER - people in "green" countries are more ferocious, more warlike. It is easier to lead them to conquer and plunder the richer, but more stagnant, more lazy red countries then vice versa. Also, you COULD start in a white area if you could give a very good explanation as to why do you think you could do that.
Interesting Times (IT)
This is, basically, the same as what happens in most NESes. You know, the usual thing with updates, orders, etc. The main difference from your average fresh start is that turns will take more like 20-15 turns, or eventually even less. Oh, and it only goes on for a certain amount of turns - either until the loss of interest, either until the end of all major wars if the IT was on for over five turns.
Boring Times (BT)
In between of the ITs, there are the BTs. While ITs are the shorter, yet more interesting and exciting periods of history, the BTs are the (probably) longer periods of quiet growth and expansion, slow progress and (mostly) minor wars. Unlike with IT, you don't have any direct control over what happens to your country during that time. HOWEVER, a) its development will be based to some degree on what happened in the last IT and b) you could leave something of a development plan, parts of which might be followed, at least in the beginning. Oh, and some nasty things could happen to some of your countries during the BT - know that it will only happen if I think there are good reasons for it. But if after a BT you decide that you are completely disillusioned with your nation/the way it developped, you probably should try and find another nation for yourself.
So:
You should at first create a nation. To do that... no, don't fill out any templates, but simply write down a description of your nation (you know - the ruler, the government, the centralization, the capital, oh, and starting location) and its culture. And maybe some sort of a development plan for the first BT.
Expansion
*sigh* Its pretty much a given that you will try to expand your empire. Yes, you still could send your legions to conquer the nearby unclaimed lands, and, if that works, you could try to make your people go there. But you will probably have to drag them there unless they want to go there all by themselves, and for that they need to have a really good reason to do it. Military occupation does not yet mean settlement. Meanwhile, if your city is overpopulated and there is an almost-free valley just across the border which you for whichever reason didn't take it, then the settlers will go there, kill or enslave the natives, and settle there all by themselves. Mere occupation without settlement will be "outside" of your borders, but settlement will bring lands within them. Lands without your settlements... you could control them, as protectorates or as mere occupied territories, but these will be much harder to control. Ofcourse, if you don't try to control your "automatic" expansion (or, rather, don't garrison what is gained and don't make a true effort at paying attention to it), you might slowly lose control over your new territories to those settlers...
Players, stories, orders, NPCs, barbarians, updates, map, countries.
Players - 15 players maximum (I might raise this). Please only join if you trully have the time to PARTICIPATE, and that doesn't simply mean telling me to "grow economy" at every turn.
Stories - not necessary, but very encouraged. For good (and FULL-LENGTH, i.e. two-three lines will not be considered one) stories, I will give out story bonuses. I also really need your stories to form a better view of your nation's culture.
Orders - orders in a list. Please, not only stat-based and military orders - I encourage innovative solutions of various problems, like introducing special propaganda-filled education to grow both education and confidence for the price of one stat-growth. There will also be projects - the local analog of wonders, but more about that later.
NPCs - lol, considering theyre NPC, I will play them, kinda. Same as the NPCs in all other NESes of late.
Barbarians - well, this is a fresh start NES of sorts, so the barbarians will be there. Not innovatively, they will be light gray and have no stats. They will have their names written on them, unless I forget to do that. And many of them are likely to attack you and try to eat you; others only want to be left alone, and when somebody tries to change that they will... well, they'll try to eat whoever tries that too. The barbarians are NOT to be underestimated, some of them could bring out a horde of ferocious warriors five times larger then your army.
Updates - Updates come on WedNESdays, yet the orders have to be sent in for Tuesday. Where I live the deadline for orders is 0:00, GMT it should be 19:00, apparently, and I don't know nor want to know what time it should be on the western coast of North America (which is where I know for sure there are at least three NESers of note). Updates will consist of military events, other events (mostly domestic, but also foreign), random events (random events - people who write good stories get good random events, often related to what theyre writing about. And there is also always a bad random event for a random nation), spotlight (a more detailed description of something that happened) and ooc (OOC comments and death threats).
(boldened to make sure you people actually notice it this time)
Map - I will use what I call the Jason-North King-das World Map. I will put in cities (black circles), fortifications (line of black squares) and rebellion areas (dark gray area within nations). A capital is a city with white borders; a cultural center is a city with red borders (a capital cultural center will have a combination of the two).
Countries - pick a NPC, create your own (tell me where and tell me some details - ruler, brief history, culture - and I will give you the stats) or start a rebellion or demand for independence. Also, please read your nation background, and dont act uncharacteristically. Right now, you could only create your own; you should do it within a Civilized Zone (more on that later), and you should either make it historic for the period, either make an althistoric nation, hopefully an original one; in the latter case especially, you should write down the basics of your culture and generally of what makes your people unique. Note that while there are no alliances in the beginning, some nations are much more likely to ally then the others, dependant on past history (thats why you probably should read the nation backgrounds and the history thread if I get around to creating one (otherwise, read ye the thread... in fact, do that anyway)), culture, and the presence/absence of a common threat.
NATIONAL TEMPLATE
Nation Name
Capital:
Ruler:
Government:
Centralization:
Tech. Level:
Religion:
Army (Training):
Navy (Training):
Economy:
Infrastructure:
Education:
Patriotism:
Confidence:
Projects:
Technologies:
Nation Background: