IOT Developmental Thread

Honestly, why play of it's not a) a strategy game or b) an attempt at a realistic simulator? What does that kind of a game have over, say, cribbage?

Strategy can take forms besides detailed tactical machinations. As for realism - you can most certainly have a bit of fun in a fantasy situation, though it's not for everyone.

Warfare is not fair. :p

Maybe not, but these games are built to be fair at least at the start. It's the whole "equal participation" part of the rules in action I guess.

I doubt you could assign someone a third world country without their consent and not expect a visit from the mod team.

The main exception being if you specify people will be randomly sorted or sorted based on join up time... which seems to be kosher as theoretically everyone has a chance to get the advantaged start. In those cases they consented to the likelihood of getting a weaker country when joining. Contrast to unilaterally singling them out.

I forget where I was going with this. :confused:
 
Oh, but everybody would start the same, they would simply differ in their ways to conduct war. :p
 
That reminds me, Nedim, mind if I pinch your map?

IOT IV (which I presume is what is meant by 3)
Where'd you learn your maths, Tani? :mischief:

Overall, that cooperative storybuilding of NES without the large layers of complexity.
Or Luckymoose bashing you for not being 'legit' enough. :p

Honestly, why play of it's not a) a strategy game or b) an attempt at a realistic simulator? What does that kind of a game have over, say, cribbage?
The IOT you find atop the mountain is the IOT you bring with you.
 
With MP4's conclusion after 4 months and pending epilogue, I am now in pursuit of a map to use for MPV when it eventually comes. More provinces is better, so don't be afraid on those.

While I was tempted to use IOT IV's for nostalgia's sake, I'm open to others. Any ideas?
 
Needs some minor clearing but I vote this one.
Spoiler :
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NUUUUUUUUU It's too good and logical for Tani.
 
IOT XII map looks pretty good. Loving the grid ocean in particular. Suppose I could use that!
 
If I get my new computer before then I can almost guarantee it'll at least go into planning for one.
 
I have commence plots on Cumhail; it may end up being released tomorrow due to the business of the day but I could try to release it this evening if possible.

Anyway: I have come up with some added species of consideration: the players have room to develop these.

Spoiler more species :
Fomori: an ancient species of sea creatures that live in the depths of the sea. Many have taken to the service to live in service dwellings. Still considering whether plays will be these because of their underwater ways.

Garuda: a species of large bird like humanoids that can take flight.

Naga: an ancient species of cobra like native arcane creatures in Cumhail.

Oni: relative to ogres these large creatures

Tlaloc: large reptile humanoids with natural arcane connection to elemental magic.

Troglodytes: an ancient reptilian species of short underground dwellers.



I have also planned a list of beasts in the planet: this will be primally the produce the players, to help make the world more alive. I have added some native...

Spoiler native beats :
Cherufe: giant magma snakes.

Hydra: a multi-headed arcane snake monster, the arcane bit often ignored it note of its fierce form and its deadly venom but its ability to rapidly regenerate lost limps (even heads!) has reminded many of its arcane abilities. There is a weakness though: the primal heart, if cut off, sends the hydra into a dying frenzy.

Leviathan: giant sea monsters that roam the deep sea, feasting on entire sea vessels in gulps and

Qilin: a creature with features of a dragon, fish and a ox. Its arcane properties to ensure what appears to be flames over its body.

Rompo: a hare headed creature with a skeletal body and badger like legs that feasts on the corpses of species.


Spoiler alien beast :
Beholder: bizarre alien creatures hailing from the impish home world, these creatures feast on arcane energies including the magical powers of living mages… often fatally for the mage.

Phoenix: a fabulous creature that often founded among dragons.


I also did a list of some lore characters to give foundations of the lore of Cumhail. Note I have plans for landmarks in the game but I will add them during the sign up process as to ensure everyone does not fight over who gets to have Troyn. :)

Spoiler :
Ammut: demonic agent of Setesh that served an observer. She was set to spy on Balor as Setesh feared Balor would cause doom to demonkind by Balor’s unorthodox crusade against Ysbal. Balor however caught notice of Ammut’s duty and trapped her into a soul stone by an accident. Before Setesh could react Xipe Totect opened the demonic gate under Troyn, leading to the Divine War. Balor had placed the soul stone that trapped Ammut on the throne to bound the imprisioned Totect. When cultists of the Cult of Totect came to release their master they had sprung Balor’s trap, leading to Ammut’s release; she then slayed all in the throne room and consumed the souls. It came to note however that the soul stone had weakened her, forcing her to retreat from an angry force of the Cult. Targetting by an angry Yesh the demon was forced to flee to a sunken temple to her imprisoner Balor. Aided by a Famouri demonic cult Ammut was given protection as she began to research the world she is trapped in, seeking a way to communicate with Setesh and to ward off the lich imp Yesh. Ammut will rely on the loyal following of famouri to help commence her bidding.

Balor: honored with the title of “the Demonic High Lord of the Doomed Plains, the Great King of Terror and Punishment the Dark Prince the Destroyer the Liberator and Executioner of Souls the Supreme Leader of Fear and Hand to the Great Lord of Irandundia Setesh, the Mighty General” Balor has served as a the warrior agent of Setesh, helping defend Setesh’s realm from external threats. Yet conquest was on Balor’s mind and he grew in rivalry with Ysbal, the proclaimed Empress of Aether. Balor’s hunt for a way to upper cut Ysbal’s glory came in form of Cumhail; Balor reconised the arcane properties of the world as desired by Ysbal’s heavenly empire and so set forth a invasion of the world against Setesh’s objection. The Divine War started when Balor went into Cumhail through a demon gate under Troyn in 42 BC; there he imprisioned his summoner Xipe Totec and began to clash with the angelic forces set against him. After defeating Mandatum in 15 BC. With Ysbal setting her form as the Avatar of Judgement into Cumhail the conflict face greater scales. The ravaged Cumhail would hence come more ravaged by the Clash between Balor and Ysbal; the aftermath was the armies of Setesh and the Council of Caelum arresting both Balor and Ysbal, setting the Pact of Aether in a attempt for peace between Iracundia and Caelum while forcing Balor to be exiled with his nemesis to a unknown plain.

Mandatum the True: a angellic construct devised to serve as Ysbal’s primal vanguard. Described as a suit of living amour that would be similar to a golem if not for the gleaming wings and the rather “organic” nature of the “amour.” When Balor broke into Cumhail in 42 BC Mandatum was sent forth to lead Ysball’s angelic forces against Balor in the Divine War. However Balor would get a upper hand over Mandatum and in 15 BC Balor defeated Mandatum in the Battle of Mount Aile. Although tempted to cast Mandatum into the fires of Cumhail’s magma Balor instead decided to teleport the angel into a deep cavern not too far from the core of Cumhail, under rocks most strong. Trapped Mandatum is said to be in agony in prison of being far from Ysbal. Legend speaks that Cumhail has escaped from this lowest depths and searches for a way to the surface.

Scaanoar: once lich ruler of the Necorcracy of Baase and self-proclaimed “Emperor of Death,” Scaanoar evoked in 1002 BC a great crusade “against the war bringing forces of live,” believing that a world of undeath would be a peaceful one. Till 931 BC Scaanoar ravaged much of the world in his dark efforts but also set up benevolent measures such as the setting of necromancy schools, spread the idea of a library around and deployed a law code that echoed “the equal treatment of subjects.” He would fall by a counter crusade that destroyed the lich and caused the armies of Baase to collapse. However Scaanoar had left the First Great Dark Age, ending around 561, while necromancers around Cumhail would be stigmatize with the fanatical crusade that Scaanoar bought.

Setesh: supreme demonic ruler of Iracundia, a demonic dominion. Said to be a figure who takes many forms. Setesh’s patience got defied by Balor in his struggle against the angelic Empire of Aether, which upset both Setesh and his angelic counterpart the Council of Caelum. Both the Council and Setesh would keep out of the Divine War in fear that trying to infear the conflict between Balor and Ysbal would only resort in more chaos and more destruction. Regret came their word after the Clash which ravaged Cumhail more so, resulting in the Pact of Aether that forced Ysbal to abudcate and join Balor in exile.

Sigurd I “the Great” of Riki: King of Riki who lived between 342-291 BC and ruled from 317 to his death. His rein saw the beginning of the construction of the great fortress of Troyn (named after the fairy word throne) in tribute to his conquest over the fairy Kingdom of Riaght. He also famously beaten the femori Alliance of the High Deeps, taking their demon gate as tribute of his victory to the under halls of Troyn. Famously was slain by a hydra he decided to hunt… days before he planned to launch a grand invasion of several; he had at his death taken 1/7 of the world, his successor Sigurd II losing 3/4 of the empire due to rebellions and nations wanting their lands taken back by the sword.

Xipe Totec: a tlaloc warlock born in 92 BC (Before Clash). At an early age Xipe came eager for political and magical glory, striving a plot in 73 BC to help replace his teacher in postion of chief mage of his community. Exiled for plotting he would be adopted by nomadic goblin-orc-troll clan. Eager still for leadership Xipe claimed leadership of the clan (by assassination of the leader) and used it to take over his old community in a blazing specter. This lead him to snap and desire more power, leading to a mad rush of domination. Totec’s forces would dominated 1/5 of Cumhail, the ancient fortress of Troyn claimed by Totec for his capital. He summoned vast amounts of imps to help lead his forces, unliking his eventual right hand Yesh. However he would face decline at 49 BC, with Troyn itself seiged in 42 BC; desperate Totec attempted to open a demonic gateway he discovered under Troyn, resulting in Balor entering Cumhail. In reward for this Balor imprisoned Totec on the throne and set so that Totec’s remains and spirit would remain imprisoned till released. The Divine War then bagan. 245 PC saw members of the Cult of Totec, which was founded by Totec’s right hand familiar Yesh, conduct a ritual to release Totec; unfortunately for Totec and the cult members Balor had left a trick in the form of soul stone, which broke to released Ammut. Ammut then slashed all the cult members and Totec, before he drank the life force of the slain, including the souls. Now Totec’s spirit is trapped with some of his cultic worshippers in the belly of Ammut, hoping that Yesh will find a solution.

Yesh: the imp familiar was once said to be once upon a time a fairy bard that got on the wrong side of an ogre magi. After rebirth as an imp he was summoned by the warlock Xipe Totec in desire of a familiar servant to serve as advisor; even though he got a bard instead he kept Yesh in hope of providing some moral. After the imprisonment of Xipe Totec by Balor who he summoned the familiar Yesh founded the Cult of Totec in hope of seeking Totec’s resurrection. After the Clash Yesg continued to direct the Cult, learning necromancy to become a lich so he could last to see Totec’s return. After the resurrection of Totec in 245 PC resulting in the realesing of Ammut and the consumption of Totec the familiar Yesh has now vowed a hunt for Ammut in the hope of cutting open L’s belly and reconstructing Tptec. Whatever the case Yesh will not rest till he sees his master once again and will seek the aid of powers to help him achieve this aim.

Ysbal: the angelic Empress of Aether, Sybil has tasked herself with a crusade against demonic forces around Cumhail after the first attempt to summon demons through a femori made demon gate failed. When said gate, taken as a trophy by the troll king Sigurd the Great to his fortress of Troyn around 301 BC, opened 42 BC to allow Balor into Cumhail it came to Ysbal to set to break the non-infereance policy of her bosses (the Council of Caelum) and lead the angellic forces in the Divine War in Cumhail. When Mandatum the True was cast into his imprisioment by Balor in 15 BC the angel empress took form to the form as the Avatar of Judgment. Balor and Ybsal only came face to face around 1BC, ending the year and defining the Calender of the Clash by Ybsal clashing the Censor Gladius (the Avatar’s sword) strike the Messor (Balor’s axe) that saw a great power bust that caused great disasters to the already ravaged Cumhail. Having signalled the Second Great Dark Age Ysbal was forced by her Council of Caelum (in their agreement in the Pact of Aether with Setesh) to abducate and join her nemesis Balor in exile to a unknown plain.


I may add additional characters and hope the players add more so. :)
 
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