My map of Japan is much better. And larger. And based on 16th Century maps of Japan.
Use Joan's JapMap and I'm in
Awnser:
The only bad thing is that there is no Hokkaido.
A lack of Hokkaido makes sense IRL because at that point it wasn't considered to be part of Japan. HOWEVER, this is based off of Pokémon, and in Pokémon, Sinnoh is explicitly based on Hokkaido.
Also, civ'ed's map has a terrain version, and terrain will be important in this game (plus... I feel kind of obligated to use wouter's map

). If Joanna wants to expand his map to include Hokkaido AND study Japanese geography enough to make a terrain version, then I will use it (I'm not going to go the extra effort when IMO my current map suffices). Otherwise, using the current one
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DEV DIARY 1: "It's not the source of every conflict, Megs!"
Religion is going to play a major part in this game. In the world of Pokémon no Yabō, there are many different native faiths in Japan, often but not always interlinking, that have served as the traditional religion for generations. However, the arrival of the European Dragonist* missionaries have started to spread their faith in the islands, which, with coupled with a new heretical religion in Kanto, has caused an upheveal in society. The Sengoku has become just as much of a religious war as it has become a civil war, and navigating through the various faiths
In-game, religion is not going to just be RP. It's going to effect actual gameplay There's five religions in-game, and like EU, each province is going to have their own religion. You can also declare a state religion, which will give you a bonus and penalty, or you can be an irreligious daiymo, which means you don't get any penalty, but neither a bonus.
The religions are:
Kaism (Kalosian: Helixism)- Corresponds to the Kanto clan, this is an extremely new religion founded by the current clan leader, Akai. Rejecting the traditional kami in Japan, Kaism instead postulates the world is in a constant conflict between a benevolent god of freedom, Kai, and an evil god bent on the enslavement of humanity, Kōra. Both gods are technically dead, but even through it they continue their enternal blood feud. Akai claims he is in fact many people in one, and that he has numerous Yokai companions, including two messianic birds with apocalyptic powers.
GM NOTE: Minus the part involving modern technology, read my last RP post in Fallout IOT if you want a more in-depth look in Helixism. Note that I am in the process of Japanifying most of the TPP names, and that the lore will be changed slightly to match the time period better
IN GAME BENIFETS:
Bonus: Kaists are very in-tune with the new Yokai that appear, and Kaist daiymos believe they are chosen ones destined to become the greatest commander of these new beasts. Kaist nations will find it cheaper and easier to seek out new species to raise, and raising yokai armies will be slightly cheaper
Penalty: Kaism advocates that every man and woman is free, and challenges to the core the feudal lifestyle that dominates Japan. Not only do the traditional faiths (along with Goomyism) consider Kaist nations to be a threat (and thus less likely to support them), but Kaist nations might find their armies deserting or even rebelling if they are shown to be weak or tyrannical.
Furui shinkō (Kalosian: Hougianism)- This is the traditional faith of Honshu, and the dominant faith in Japan. This religion is so ancient, in Japanese it doesn't even have a distinct name, instead simply being called "the Old Faith". Kalosians have dubbed it Hougianism, a portmanteau of the two main revered kami, Houho and Lugia (Japanese: Rugia).
This religion has its origins in the Kansai region, and naturally the Johto clan is one of the many clans adhering to it. Houho and Lugia represent a dualistic nature, not one good or evil, but merely opposites. Houhu is emotion, passion, fire, sky, birth and rebirth, and beginning. Lugia, meanwhile, is logic, rationality, water, death, and the end. Both are worshiped as being necessary for the world to exist, and both have numerous legends surrounding them. Hougianists acknowledge the Torioist's kami and Myū/Aruseueu exist, but do not think they are as powerful as their legends are.
IN GAME BENEFITS:
Bonus: Hougianists are very traditionalist, and therefore are willing to support their daiymo clan more willingly than other religions. Hougianist provinces in a Hougianist state will pay bonus taxes
Penalty: Hougianists are still very tradtionalist, and tend to view the Europeans as gaijin devils. Because of this, Kalosian merchants are less willing to cut deals with Hougianist states, and therefore they will find themselves harder to obtain European technology
Torioism- Originating in the island of Kyushu, Torioism, while acknowledging Houho and Lugia, do not think they are the source of life and death in the universe. Instead, more focus is placed on the traditional Kyushian kami, most importantly the sky dragon Rekkūza. Almost as important is the giant dinosaur-like Gurādon and the equally large whale Kaiōga.
in Torioism, Gurādon created the earth while Kaiōga created the ocean. The two are mortal enemies, and would continuously fight each other, changing the face of the Earth and killing any land or sea life in their path. The fighting got so bad, the protector of the skies, Rekkūza, came down from the heavens to save life below. More powerful than the two kami combined, Rekkūza forced them to retreat. Gurādon and Kaiōga supposedly slumber deep underground/water, respectively, waiting to continue their eternal feud. In the meantime, Rekkūza pledged to protect Earth and humanity in particular from any vengeful kami, and would return in their time of need.
IN GAME ATTRIBUTES:
Bonus: Torioism is deeply naturalistic, owning to their kami representing various forces of nature. Because of this, Torioists make an effort at being aware of nature, and therefore do not feel so out of place in rough terrain. Negitive effects of terrain in combat are mitigated for Torioist states (but not removed).
Penalty: Torioists look to Rekkūza as a protector, and even daiymos don't believe they need anything else but the sky dragon to protect them. Therefore, Torioist daiymo collect slightly less taxes than other religions
Arceusism: This religion has... complicated origins. Orgionally, the Ainu were monotheistic, worshipping an all powerful horse known as Aruseueu (Kalosian: Arceus). The traditional theology of Arceus worship, however, shattered once Japanese culture started to intermingle with Ainu culture. For reasons lost to history, the Ainu people saw equivalence of the minor Japanese kami, Myū. Myū, a small pink cat, is the creator of the minor Yokai in the Japanese faiths, but is otherwise considered unimportant.
The Ainu, however, decided that Myū was actually just a form of Aruseueu, and thusly took the few legends involving Myū and appropriated them to their kami. However, the name Aruseueu stuck, and the traditional horse form continued to be the main deception of the diety. In native Japanese religions, Aruseueu simply does not exist, although Myū does.
In Arceusism, Arceus created the world in a very Abrahamic-like fashion. Out of an egg she laid, came the universe and all the other kami. Interestingly, Arceusism stresses kami that are largely left alone in the other faiths, including the time dragon Diaruga (Kalosian: Diagla) and the space dragon Parukia (Palkia). There is also the three sisters, Yukushī, Emrit, and Agunomu. They are responsible for human knowledge, emotion/love, and bravery, respectively.
IN GAME ATTRIBUTES:
Bonus: Arceusists, owing to their Ainu legacy, tend to stick together when the going gets rough. Even peasants will lend a hand in a fight against the accursed southerners. Arceusist units get a combat bonus against non-Arceuists in any Arceusist province, no matter who actually owns it.
Penalty: Most Japanese consider Arceusism to be backwards, since they tend to look down at Ainus as being equally so. Therefore, it will be harder for provinces to be converted to Arceusism than normal
GM Note: Provinces for this religion is basically going to be limited to Hokkaido and very northern Honshu, barring player intervention (such as joining as Arceusist nations). This religion is heavily associated with the Ainu, which are a separate ethnic group from the Japanese.
Goomyism (Japanese: Numeraism) - Orgininating from the Europe, Goomyism is the veneration of the dragon Goomy. Although he is depicted as a small blobish like dragon, he is extremely powerful, and according to scripture has slain anything that ever dared to challenge him.
Goomyists completely reject all the traditional kami in Japan, along with the gods in Kaism. They even rejected the existence of yokai, up until verified sightings of yokai were made across Japan. Despite this, their Dragonist missionaries have started to convert Japanese to this new religion, which has caused signigant social strife against the traditional customs and faith in Japan.
In game attributes
Bonus: Goomyists in Japan understand they are not in the best of positions. Any daiymo that converts to the one true faith is, in their eyes, a holy paladin worthy of being followed. Any personal flaws are ignored for the sake of supporting him or her to the position of shogun. Goomyist provinces will never rebel in a Goomyist nation
Penalty: On the other hand, Goomyists believe any follower of Japanese faith are heathens that deserve to be smote by his holiness. Goomyist provinces are very rebellious in non-Goomyist realms (INCLUDING IRRELIGIOUS DAIYMO REALMS). On the other hand, native followers will fight tooth and nail against Goomyism, as they consider the new faith a direct attack against them in a way even Kaism isn't. Non-Goomyist provinces are therefore extremely rebellious in Goomyist realms.
EDIT: EXTREMELY touched that someone (Greek) wants to join as Lucina in one of my IOTs (Just try to make it sound somewhat sensible in the setting). Lucina>Saber confirmed
