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You have 5 points to spend on your countries starting stats, with 5 being the highest they can start at, and 1 being the lowest for Government, Society and Economy (representing being weak or unstable), and 0 being the lowest for Army and Navy (representing non-existence).
Government - 1
Society - 1
Economy - 1
Army - 0
Navy - 0
Race: When creating your race, have one positive and one negative attribute. You can either choose from the list of example attributes, or choose your own. Races are all humanoid, and in general only differ from humans in one or two noticeable ways. Remember, all races must be able to cross-breed. If you think your race may be too fantastical, check with me. You race will also be used for other NPC countries, or possibly other players.
Country Name: The official name of your country. Also include a demonym, and a shortened name for your country if its title is more than 3 words.
Government/Leader Name: Give a basic explanation of how your country is governed, and who the head of state is. Try to make a 1~3 word title for your government type.
Religion: Describe the religion of your country. Starting NPCs will likely share your religion, or a denomination of it.
Society/Culture: Describe how your country’s society is structured, and what the culture of your people is like.
Economy: Describe your country’s economy, such as what its staples are.
Army: Describe your country’s army, such as organisation, composition and tactics.
Navy: Describe your country’s navy, such as organisation, composition and tactics.
Legends: Create 2 Legends, given them a Name, Age, Occupation and a brief description of them. Starting Legends will be of your country’s main race. Older legends will be more at risk of dying, but are also more experienced and powerful.
Capital Location and Name/Migration Route: Show where your country’s capital will be settled, as well as its name, and the migration route your people took to reach it. In general, try to choose the route of least resistance, as in if your people arrived from the north desert, they should settle in the north, rather than trek around the entire bay to settle in the southeast. Feel free to give names to areas or landmarks along your migration route.
Language(s): The language or languages of your country. Also include some sample people and city names.
Background: Any additional history, details or background on your people, religion, government, or legends.
RULES
Orders
Sending orders is done by listing your three priorities. Your First Priority will receive most of your country’s attention, and is best used on something that will require a huge amount of effort, or something that simply must be accomplished as soon as possible. The Second should be used for projects that are still fairly wide ranging, but do not require the focus of your entire country’s ability. The Third Priority should be used for smaller initiatives, or objectives that you are fairly confident you can achieve without putting in extreme effort.
Your ability to succeed at your priorities is determined by your stats. For example, if you are trying to expand your military, having a strong economy will help outfit the new troops, while have a weak government or unstable society will undermine your attempts to recruit new soldiers.
The better explained your attempt and processes to achieve the priority are, the better the results will be. Simply saying ‘improve economy’ will be less successful than an explanation of how you are going to improve your economy, and in what ways.
In addition to your three priorities, each of your Legends can be given a task. This can either be an independent task for them to fulfill, or you can get them to assist in one of your priorities, improving the chance and degree of success. For example, a warrior Legend could be tasked with assisting your First Priority, an invasion of your neighbouring country. Or, you could task your warrior taking a small party of adventurers and scouting out some unexplored mountains.
Stats
Country Name
Head of State
Government: Cohesion/Type – Brief description of government structure. Issues facing government.
Society: Stability/Races/Religions – Brief description of society. Issues facing society.
Economy: Strength/Equality – Brief description of economy. Issues facing the economy.
Army: Size/Equipment/Skill – Brief description of the army. Issues facing the military.
Navy: Size/Equipment/Skill – Brief description of the navy. Issues facing the navy.
Legends: Name, Race, Age, Occupation - Description
Example
Kra-har Kingdom
King Har-Jak
Government: Straining Absolute Monarchy
All power is legally invested in the monarch, who hands down responsibilities to chosen banner-men. Banner-men have been accumulating more power than expected, and have started acting beyond the monarch’s wishes.
Society: Fragmented. Majority Tenhal, Large minority Jash, Large minority Looj. Half Baasim, Half Terrast
Society is split into clearly defined castes, with Tenhal making up the upper castes, and minority races being little more than semi-free slaves. Almost all Tenhal follow Baasim, while the minority races practice Terrast. Class, racial, and religious tensions are reaching a boiling point, with protests and skirmishes frequently breaking out.
Economy: Strong, high inequality
Thanks to an abundance of metals and jewels mined out of the southern mountains, the economy is booming with both high exports and domestic trading. Wealth is overwhelmingly flowing upwards to high nobles and merchants. The large amounts of jewels flowing into the market risk collapsing their value, and the high inequality risks inciting further caste tensions.
Army: Large, Standard Equipped, Mixed Skill
The army consists of a strongly armed and trained core of Tenhal heavy infantry, while the majority of the army’s ranks are filled out with untrained, poorly equipped lower caste levies. The minority race and low caste levies have little loyalty officers, and they risk revolting if ordered to combat own races or castes.
Navy: Small, Poorly Equipped, Inexperienced
The navy is made up of only a few dozen aging ships, their crews made up of fishermen and traders who only serve part-time in the navy. Without any standardized organisation or permanent officers, the navy risks complete breakdown if faced with competent opposition.
Legends:
Agrallias, Tenhal, 45, General
A veteran of a dozen wars and revolts, Agrallias is the lynchpin of the Kra-hal army, able to command respect of even the unruly minority race levies.
Kafoo Ushir, Jash, 30, Bard
A skilled and famed bard who, despite his race, is favoured by King Har-Jak himself. His beautiful singing and loot playing can quell the most rowdy of crowds, and smooth the most viscous of tempers.