So, I did the hardest part of work for my
Icerust game (Mad Max strategy in the nuclear winter).
And the hardest part is also the most fun feature of the game: vehicle designer.
While I'm still putting together the map and the faction spreadsheet,
I need your help testing it!
Plus, I want you to just go crazy and have fun. Share some vehicles you're proud of. Consider it a preparation for the actual game.
To access it, go here and navigate to Players' Design Bureau. (Don't edit any formulas, please - just play with the dropdowns and vehicle names.)
First, I'd like you to do
positive testing (making sure things that should work, work):
- Put together several "conservative" vehicles that make sense. See if the game stats look reasonable. If not, let me know.
- Put together some outrageous post-apocalyptic vehicles that still should make sense in the post-apocalyptic world. Need inspiration? Watch Mad Max. Again, do their stats make sense?
- Just try to make an overpowered vehicle. Can you do it? Is there a way to make something that has no weak sides (e.g., cheap, fast, indestructable, powerful)? I hope not, because I'm trying to make the game interesting for all players.
Secondly, let's do some
negative testing (building something that just shouldn't exist):
- Make a vehicle that just doesn't realistically make sense, even given the extravagance of post-apocalyptic auto design.
- Make a vehicle that should work, but for some reason doesn't (components don't fit into the Dimensions/Weaponry Slots, or some stats go into the negative, etc.)
- If you're a QA genius, go ahead and find errors in my formulas (no, I don't expect you to do that - but hey, if you do, I'll be grateful).
P.S. I made A LOT of edits and additions to the
ruleset. Check it out. It has pictures.