JohannaK
Heroically Clueless
Yesssssss
Chief kink being if I want to run this as a traditional IOT on the forum go for a full four or eight hour live game in Discord on a weekend.
2. Pure wargame capped at 10 turns, with 6 or 8 players. Set in the DW world, picking up from where we stopped. (For those who don't know, DW (December World) was a global game set in a steampunk late 19th century setting, where information revolution goes hand in hand with the industrial revolution). Regional war with multiple sides. I'd use the unit designer similar to Icerust (only here it'd be steampunk army units instead of post-apocalyptic vehicles). Again, map divided into hubs (cities), connected into a graph (think AGEOD games, for comparison). The economy is minimal: each hub/city provides x amount of 4 resources, your job is to design efficient units and devise a good war strategy. All conflict sides vie for leverage points in the war (think Victory Points from the Hearts of Iron series), while also trying to keep their infamy low (again, think any Paradox game), so war isn't just about roflstomping enemies and painting the map in your color. These leverage points and infamy points could get you reinforcements, weapon imports, new research, etc., if you want/need immediate gratification. But after the 10th turn, I'll kick in the peace conference, where they'll be tradeable for the actual diplomatic gains. Hopefully, after the first wargame, if the format is manageable, we could proceed to the second one in the same setting, pushing the December World history forward. Maybe with some interlude mini-games, without all the clunky global strategy mechanics.
I'm new to IOT, but I'd love to play either one if you'll let me at it. For 1, would there be a list of suggested nations, or general sources? Thinking of Androphagi but I dunno if they fit. For the wargame, #2, would what victory points mean vary between nations, or would there be a global standard of behaviour and future?My question to the potential players: which one would you want to play?
Looks very interesting! I do have a few questions. What's the generalization for how people are taking part in the construction of the new constitution, a dozen, dozens, a hundred or what? Do interest groups vote as one or are there separate voting blocs within each? Can you elaborate on what you mean by a majority, in relation to passing individual bills? What do the first and second value of the upkeep of the armies mean? I'm confused on who we play, we are politicians yes, but are we making the constitution and/or employing it and/or and/or building support for a faction and/or passing bills and/or fighting wars and/or dealing with foreign diplomacy and/or doing something else? What would a turn look like, is it freeform writing and/or are there certain points that have to be covered each turn either mechanically or otherwise? I think I have a lot more questions depending on how these turn out to be