IOT Developmental Thread

Zuh?

I'm just trying to say that maybe anything within a sea zone (unless they're super freaking huge) of your capital should be considered a core province.

Problem with that is that then the Italians could simply claim North Africa as core territory. The thing with the map is that Ireland isn't even an effective colony. With only two territories, it would only produce base amount of $2 while Great Britain, altogether, would only produce $9 without factories. So, that means the trade revenue would only be $5 BUT with trade distance it's still ~$2, that's only which means, even with Ireland as core territory, you would still only be getting that much out of it.
 
How about an inch or centimeter or something away on the map? Places so close can't be considered colonies without someone laughing if the game is in the modern age.
 
Rough draft of the War Aims system I'm going to use (adapated from SoM)

War Aims are CBs that reflect what you're aiming for. When going for peace, you can demand more or less than what your war aim was but there will be penalties in either direction. Less and your people will be angry for five years resulting in a -3% domestic income for each year they're angry. However, claiming more opens a CB on you (Belligerence). Getting this "just right" means +2% domestic income for five years.

When you go to war, you can set your war aims and as many as you want. If the war continues for three years, you're allowed to add MORE to your aims but not take back any previous aims. Nations on the defense can't have any war aims except to demand Reparations at the outbreak of the war. However, if the war lasts three years, the defender can add war aims.

The following are some of the war aims.

-Embargo or Blockade: This war aim demands you break their blockade and/or embargo on you..

-Belligerence; if the enemy waged a war without a casus belli, you get one against them. This one is a freebie. Feel free to do as much or as little damage as you want and get off scott-free for a white peace. You can't keep territory. But you can demand reparations and arms reduction and many other things.

-Balance of Power: When a single nation is 100% more powerful than any nation on the planet, you can declare war on them. To achieve this aim, you must settle on a peace treaty that brings them on par with the next leading nation.

-Overlapping Claims; if you both claimed the same province and can't work out a peaceful resolution, you can try and take it by force of arms. War aim is simple.

-War of Liberation; you can attack your opponent if they've recently vassalised or annexed a state by force. Achieve this aim simply be getting the vassal/annexed states released. You can also use this to liberate colonies, creating an independent nation.

-Guarantee of Independence; if your enemy attacks someone who you've guaranteed, or who is your ally or vassal, you have permission to strike them down to protect your honor. To achieve this aim, demand reparations for your ally or vassal or gurantee-ee.

-Colonial War: Declare war on someone to take one of their colonies.

-Loan Collection: If a nation defaults on their loan, the nations who had loaned money to that nation gain a CB on them. To achieve this aim, declare war on them and demand the money owned.

-Cancel Trade Agreement: If a nation doesn't want to cancel the trade agreement with your nation, you can declare war on them and force them to cancel it.

-Dishonored Alliance: If an alliance is dishonored, the signatories of the alliance have the right to declare war on the one who dishonored the alliance. Achieve this aim by demanding reparations.

-Annexation: Only avaible against nations tech five levels under yours. You can go in and simply annex them.

-Puppet: Only available against nations with tech three levels under yours. You can go in and carve out a puppet state.

Any more ideas?

Lovingly borrowed from Sons of Mars... :p

I suggest religious wars and later, ideological wars.
 
Religious wars ARE ideological wars.

I mean secular ideological wars a la what the Soviets or Napoleon would wage. :p Or rather, a war where it's more about political systems than religious ones.
 
How about an inch or centimeter or something away on the map? Places so close can't be considered colonies without someone laughing if the game is in the modern age.

True. I'll do it on a case by case basis but for the most part, Europe is Europe. Asia is Asia. Russia is both. Etc. Fudge it. I'll just do this.
One way to solve this problem would be anything connected to your capital OR on your continent is considered "Core." That way, the Ottomans from Greece to Egypt would be all "Core" since they're all connected, and a British base in France would be "Core" since they are on the same continent, but a British holding in Egypt would be considered a colony.

Thanks Dom.

Lovingly borrowed from Sons of Mars... :p

I suggest religious wars and later, ideological wars.

Religious wars in the 1980s is a bit off and the reason I don't add ideological wars is because its way too easy to abuse by simply changing the ideology to suit the needs.
 
Religious wars in the 1980s is a bit off and the reason I don't add ideological wars is because its way too easy to abuse by simply changing the ideology to suit the needs.

Don't real countries do that all the time?
 
Colony Upgrades as of now in IOTC: (Will probably change)

Colony Upgrades
Your colonies can be upgraded to make more Gold or Food through buying these:

Trading Post: Cost: 4 Gold. Can be built anywhere where there is not a upgrade. Modifiers: +1 Gold in the colony it's in.
Farm: Cost: 3 Gold. Can be built anywhere where there is not a Food Resource or other upgrade. Modifiers: +1 Food in the colony it's in.
Port: Cost: 5 Gold. Can be built anywhere on the coast where there is not a upgrade. Modifiers: +1 Gold in the colony its in, allows you to build ships there.

Upgrades will be shown by a T, F, or P on the colony.

Also, how do you think I should implement Tech? Not too simple, not too complex, I hope.
 
He's not ending Rev...

IMHO, Rev2 should start when Rev ends. It feels weird otherwise.

Also, we now have six IOTs (yes, Sons of Mars is an IOT, though IOT6 is well on the way to dying), with God knows how many set to launch soon. We are already seeing inactivity and people leaving various games. What Sonereal plans to do with Rev2 (and Maxa with his IOT and so on) sounds good and I don't want to see good ideas doomed because of inactivity in a forum oversaturated with IOT games.
 
Rev is too fun to end!

Or was the word I was looking for "active?"
 
Can we wait till the world is stable, at least?
 
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