Renaissance isn't that bad. Suck it up.
Joecoolyo Posted: Anything other than modern can suck it.
Yes, it is.
Trust me, you don't WANT it to work. There are so many problems with that game, it's not even funny.
Examples of its atrocities:
- Fences make the entire unit unable to do anything but fence hop
- Star forts give the AI the worst pathfinding I have ever seen in a game. Instead of trying to actually siege the fort, the run around back to where you have no units, grapple up the side of the wall, and make a beeline for your square without stopping to fight.
- Naval battles were awesome, but with one of the updates, sloops have longer range than 1st Rate Ship of the Lines because the AI wouldn't make anything other than sloops and brigs, the worst ships in the game.
- Melee combat was slowed down to a crawl
- Garrisoning houses is HORRIBLE, because the only way to oust them is with artillery, which takes too long in the beginning (and you'll never want to get past the beginning due to the bugs), or melee combat.
- Despite the graphics being "better," you have to suffer worse graphics than Medieval 1 if your computer isn't good enough to run Crisis
- One skin for each unit again
- The unit list is sickeningly small. Not just for one faction, but everyone has the same list. The unique units are almost nonexistant, and those that do could have fooled me.
- The minor factions are as aggressive and even worse with alliances than Milan or the Romans
- You can't play as the minor factions in the first place. FOR NO REASON. They're perfectly workable, other than thinking they are the British Empire at its height.
- The Indians will STEAMROLL the European colonists with bows that not only shoot faster than guns, but farther and more accurately. They are like goddamn sniper rifles, and the Indians have EVEN MORE PEOPLE THAN THE EUROPEANS ON TOP OF THAT.
- Instead of surrendering a settlement whose only defenders are the crappy free militia units, the civilians would rather fight to the death than hand their town over peacefully
That's all I can remember at the moment, besides the dozens of CTD's and pseudo Blue Screen of Deaths you'll get. There's at least 20 more big ones.
We could use Rise of Nations. That's like every era ever. One all-encompassing game with rock-paper-bigger rock-antiaircraft-scissors gameplay.
I HATED RoN, use to play. I would much rather we use Medieval 2 total war.
I'd prefer M2, too. RoN was just a suggestion.
M2 kicks ass.
Dibs on England!
We should get to pick which method to use to attack. I prefer coin flip (yeah, I know, so boring) because its so much easier to calculate the probabilities and such.
You have gunpowder in the late game. It is the most realistic rts I have ever played and is my 4th favorite computer game (behind Tropico 3, HOI 2 and Civ 4). I am considering getting Empire. is it any good?I prefer RON, but does Medeval Total War 2 have Gunpowder? If not, you can't really use it, we need gunpowder.
You have gunpowder in the late game. It is the most realistic rts I have ever played and is my 4th favorite computer game (behind Tropico 3, HOI 2 and Civ 4). I am considering getting Empire. is it any good?
Maybe, every turn, players could distribute points between different parts of their empire, like expansion, army, economy, etc. Then these points could be used in a RNG to determine who wins a battle:
E.g.:
Say China devotes 10 points to military, and India devotes 7 points to military. If China attacked India, China would get a 3 point advantage in the RNG.
The reason I don't like games so much is that they're so objective. How can army size directly correlate into game terms? It would be easy to powergame and claim you have 100,000,000,000,000 people in your army, and then you'd win basically every battle.
Maybe Cull is right
Nah, some of us are better civ players then others. The ai would have to play any battle
Civ>RoN>Risk/Story/Everything but Total War>Total War
I prefer RON, but does Medeval Total War 2 have Gunpowder? If not, you can't really use it, we need gunpowder.