Re: Start date: I think 1500 would be a good start date. Now, do you guys really want to start with historical borders? Every past IOT threads has player-created countries, so IMHO we should be free to do that too in this one.
For some reason, I like 1490, as the Americas are totally empty and just about to be found. Maybe 1500 is too though. I think that's fine, and 1 Turn should= 5 Years.
Additionally, if we are strictly historical about it people who start in the Americas or Africa (for instance) are severely disadvantaged compared to someone who starts in Europe. IMO, we should make all player-controlled countries start at similar tech level, as D3K said.
What I think we should do is when you start in the Americas as a
Native American nation, you should get less technology (If we use RON as a sim for example, they'd be Medeval) but they'd get enough more troops to make up for it that they would be equal in the game.
As for the NPC natives, they should just be weaker, Medieval Era (Maybe even Classical for Some) and less troops.
Re: Battle Systems: Personally, I dislike using a game as battle simulations, since it limits the things we could do/have control over, particularly in terms of army size and tactics. Rise of Nations might be the best option, if we decide to do battles with games (which, as stated, I disagree with). You can make a RoN scenario for a particular battle very quickly with the mapmaker. Still, I prefer stats-based combat, or Lighthearter's map idea (see the front page). It'd be more simple, straightforward, flexible, gives the player more control and I imagine less time-consuming as well.
I admittedly don't get Lighthearter's idea, and it takes WAY too much time, even for me (And I have more time then most of you all.) As for stats, its fine with me if you don't need to understand a complex Math formula to play (There can BE a complex Math formula just so long as only the GM needs to understand it and I'm not the GM.)
I still Prefer RON as the game, more strategy than Civ IV (For a single battle anyhow), simpler then total war, and more direct then stats.
Based on how many units you had on the map, you would get an equal number of units in the battle, and you could pick any Gunpowder Era (Enlightment later) for your unit on the map. Otherwise, two tough AIs would duke it out. I like this idea.
Diplomacy: I like the proposed casus belli system. Additionally, to slow down alliance formation and, by extension, reduce the occurrence massive world wars, I suggest:
limiting diplomacy and placing a cost on certain diplomatic actions. This represents the costs of embassies and envoys you have to send to negotiate treaties. Guarantees, embargoes and trade pacts would be relatively cheap, defensive pacts and alliances would be more expensive.
EDIT: Apparently Joecoolyo said to stop discussing this. Sorry Joe, but if battle type is being asked about, I'm gonna give my opinion. Also, only the GM needs to own the game for this to work. If they don't it obviously doesn't work.
It'd effect unit types, maybe economy and trade, but really nothing major. I mean, combat has been and probably will be rather abstract anyway, and the same for economy and trade. The rest is RP.
OK.
And, if we do this right, we'll eventually get to the modern era
Ummm.... If we were doing it right we'd be there already.
Originally posted by MathNerdI don't think stability is needed. Declare war without a reason, and others will declare war on you. Happened to numerous people in IOT2, and from what Cull's describing, happened in IOT4 as well.
We're not trying to avoid war here. War happens, and its an important part of the game (If it weren't we wouldn't be worried about battle mechanics.) What we're trying to avoid is invading someone without any good reason, or just because they invaded someone on the other side of the world. We're trying to limit world wars, I don't think we're even trying to get less wars, but more 1 VS 1 or 2 VS 2 Ones.
@Taillesskangaru
Which casus beli system do you support? Mine? Someone elses? Which one?
As for the "Cost for diplomatic actions" I think the cost would be negligible (Just raise taxes on your subjects) and would break the game if you de facto couldn't allign with people. I say leave diplomacy on its own, but if its Renaissance, I think that Declaring War for a defensive pact should hurt stability unless its for a long-time ally or if you can prove you have reason to believe the attack endangers you (More likely if you are geographically close to your ally.)
As for Maps, anything that has the WHOLE WORLD I'm OK with. But you have to have the Americas in.