No, giving AI more gold is like trying to solve candy thievery by giving babies more candy - that would just make the bigger problems worse as to further increase the exploiting gameplay and snowball effect on deity level. Is that really what you're looking forward to?In Civ6 we all know that Deity AI gets bonused by 80% in production and gold, 32% plus free eurekas in science and culture, and +4 in combat. They also gets free settlers in their first few cities.
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But why do designers design to cut off AI bonuses so severely? Civ6 is designed to be a good game, I know it is much more balanced in MP than Civ4 or Civ5.
However, is the AI bonus too small that make Civ6 standard speed PVE games dull and uninteresting?
I'm really looking forward to a higher level of AI bonus, for example, give Deity AI 150% on gold and production, 80% gold & resource discount on upgrade and 50% bonus on science and culture. Also we shall add free housing and amenity and loyalty for AI cities.
Can this match the level of difficulty and make the standard PVE games as interesting as Civ4 or Civ5?
The district concept is coming out early and strong; which AI can't handle well and pushes human player to start on the run with a preset strategy instead of really "playing the map".
Midgame wouldn't be so dull and uninteresting if cities would be more organic instead of this board game approach that just reiterate same issues.
Sure, I think deity AI beelining do make all sense, but still it will fail to adapt and "above average human player" will exploit it; weigthings won't solve fundamental issues like district planning because of too much uncertainties.I think some people might be losing sight of deity- it’s supposed to be unfair. In Civ4, the description for Immortal was “Only the best players will beat this difficulty.” Deity’s was “Muahaha, good luck sucker!”
Anyways, people would do well to think of the difference between facing AI generic civ and AI Sumeria, Greece, or Korea. The AI isn’t actually that good at planning their districts, but the fact that Korea is told to spam seowons all day and Greece deploys acropolis everywhere leads to them becoming tech monsters. There’s no reason the AI couldn’t just be told to engage in actions that we now know, 3 years later, are near optimal. Imagine if every deity civ spammed campus+theater. They might not need so many bonuses then...
Warfare would be halfway solved if they just kept building units. I don’t know what prevents it, but fixing that will make them extremely scary, if the above change in district focus doesn’t make them all too strong to begin with.