@Gorbles you've assumed that people are asking for less staff working on features and more on AI. Where did you get this impression? I think most people would argue for more people in both departments. If anyone moved a goalpost, it's you.
It must be pretty lofty up there on your high horse. @krazjan wasn't implying what you were saying at all. He is rather lamenting Firaxis's either inability or unwillingness to improve the AI after the release of the game. No where did he criticise the actual making of the AI. His point stands true - if the community can improve the AI with the limited resources on offer, there's no reason Firaxis can't do it.
I did assume such because I literally described this in my original post. People replied to that. That was the initial scenario that I asked people to respond to.
More people is always an ideal situation, but real life doesn't work like that. There isn't infinite money in the pot (and if you want to criticise CEO wages, feel free to, but that's not going to magically make them hire more people). Their point is not true, because developers have a billion more constraints on their time than modders do. Developers implement features from scratch, they don't implement something on top of someone elses' work. I mean, I'm not expecting much considering your silly and aggressive attitude, but I recommend you actually read my posts before replying. I'm just repeating myself at this point.
The first civ 6 ai mods were released after a week and took less then an day to be made.All they did was put some hard coded rules and fixed bugs leading to ai not utilizing some game options.That doesn't require a new ai team just common sense when it comes to programming.
And lo and behold most of the new official ai updates are hard coded rules and bug fixes.(don't attack without siege,use airplanes,etc)
Also if you are a game modder you do understand that game modders without access to the source have a harder time then the original devs who have access to source and can change stuff easily.
Look at stuff like bloodlines and stalker which had no sdk and modders have to work with buggy game code and they still accomplish amazing things.
Oh and i would love a example " zero constraints on their working hours" mod team.Most modders have secondary jobs or families,while firaxis gets paid to work on the game and spends a lot more time on the game then modders.That is why most mods never come out or take years,they have limited time and money.
There's a few points here.
1. "common sense", actually, no, it requires
time. If you don't have the time, you're not going to be able to put in the obvious polish that is required. You think developers are unaware of game issues? Yeesh.
2. It's not harder to do things without the source. It simply means you can do less things, in the proper way at least. If you want to talk about common sense in programming, hacking somethin via mod tools instead of doing something "easier" (i.e. properly) with access to the source is not common sense

Not that I was ever arguing that, anyway.
3. Modders do accomplish amazing things. Never said they didn't.
4. Mods do not have deadlines, your argument is invalid. The ultimate resource on anything is time. A developer might work on something as a 40 (or 60, or 80) hour job, but a) they have many other responsibilities that you're not aware of, and b) the time they have to work on a feature is a lot shorter than a modder can take to do things.