Cywil
Warlord
- Joined
- Sep 25, 2010
- Messages
- 119
The poll is moving towards "too soon to tell" so let me say why I asked originally.
I'm almost sure (sorry for my confidence) that the devs HAVE to decrease the game's strategy depth. They're aiming for casual players, especially for console casual players. Civ 7 has to surpass Civ 6 sales. That's important for the franchise next iterations fate. So that's important for me as a fan too.
In my opinion casual players can't value the game's strategy depth. They prefer good looking, insta-rewarding, easy to win games. And they don't spend hundreds of hours playing Civ.
What in Civ 7 would matter for casual players? They love a creating/choosing character/civ moment especially and in Civ 7 they get 3 times per game the chance to do it. That's why civ switching is so important for the game's financial success. Remember Humankind - great sales numbers but diminishing players number massively?
Let's talk about builders because we all understand the problem. According to Steam stats less than 90% of Civ 6 owners/players built at least 6 improvements during single playthrough. It means more than 10% of Civ 6 owners/players - even if they used an initial free builder - didn't build a second builder probably. Why? I don't know but I expect casual players gave up after one or two hours of playing and didn't care.
And about builders let's hear Civ 7 producer:
“The choice to make a builder and have three charges and build three improvements Ed didn’t find all that interesting. It was just busy work for the player,” Shirk says.
The same Ed who (developing Civ 6) found the choice to make a builder and have three charges and build three improvements interesting.
I can imagine in 7-8 years from now the same Ed (developing Civ 8) will not find the choice to switch civ interesting maybe
I'm almost sure (sorry for my confidence) that the devs HAVE to decrease the game's strategy depth. They're aiming for casual players, especially for console casual players. Civ 7 has to surpass Civ 6 sales. That's important for the franchise next iterations fate. So that's important for me as a fan too.
In my opinion casual players can't value the game's strategy depth. They prefer good looking, insta-rewarding, easy to win games. And they don't spend hundreds of hours playing Civ.
What in Civ 7 would matter for casual players? They love a creating/choosing character/civ moment especially and in Civ 7 they get 3 times per game the chance to do it. That's why civ switching is so important for the game's financial success. Remember Humankind - great sales numbers but diminishing players number massively?
Let's talk about builders because we all understand the problem. According to Steam stats less than 90% of Civ 6 owners/players built at least 6 improvements during single playthrough. It means more than 10% of Civ 6 owners/players - even if they used an initial free builder - didn't build a second builder probably. Why? I don't know but I expect casual players gave up after one or two hours of playing and didn't care.
And about builders let's hear Civ 7 producer:
“The choice to make a builder and have three charges and build three improvements Ed didn’t find all that interesting. It was just busy work for the player,” Shirk says.
The same Ed who (developing Civ 6) found the choice to make a builder and have three charges and build three improvements interesting.
I can imagine in 7-8 years from now the same Ed (developing Civ 8) will not find the choice to switch civ interesting maybe