Is Civ 7 as a strategy game less deep than previous Civs?

Is Civ 7 as a strategy game less deep than previous Civs?

  • It is

    Votes: 23 10.4%
  • It's not

    Votes: 33 14.9%
  • Too soon to tell

    Votes: 166 74.8%

  • Total voters
    222
The console fear mongering is strange to me. I double dipped on civ 6 and have it on both pc and playstation. It's the same game either way, only the controls and interface change. I don't see why civ 7 would need to be casualized for consoles when civ 6 didn't need to be.
Is there mods for playstation Civ6?
 
Consoles and PC games, aside from some niche titles like Escape from Tarkov, have hit design parity for like...fifteen years now?
No sure I understand , a game designed for all platforms at launch with smaller features and a three games in one, with limited MP , Mmm

Civ 6 was it cross-play ? Civ 7 ?

Why is "civ" being punt out as three games in one , if not to attract (and nothing wrong with that for perhaps increased sales ) a more casual, less time, less of a complex

strategy game​

 
Bigger market =/= more casual. I know several very serious people who've played hard-core games (including civ) for decades who now prefer to game on a console and TV than on a gaming PC. Having a release on console is likely there to capture that audience. Think about it: the bigger the potential market, the more niche your audience can be while still making enough sales. A smaller share of a bigger pie kind of thing.

Complexity =/= strategy. Busy work is not strategy. Simple rules and few elements, provided they interact in interesting ways, can provide endless strategy. Chess and Go are games with very simple rules, but an endless font of strategy.
 
None of those conclusions are supported by anything we know about the game. Three eras with changing rulesets could quite easily make the game the most daunting entry in the franchise to master we've seen so far - you have to learn three separate metas!

Being available on consoles for cross play says precisely nothing about the underlying complexity of a game.* Console/PC parity has been the norm for quite some time. Many strategy games are available on console without any degradation in design. We're not talking about adapting to the SNES or something.

*Except for control inputs; something like Tarkov needs so many more keybinds than a controller has available, for example. But you can do pretty much anything in Civilization by clicking on it. A console player won't have as many hotkeys, but that just means they play slower, not that they have fewer options.
 
Reducing micro might actually make the game more demanding.

“Fewer decisions, but each one has more impact” is why I play on tiny maps.

If a decision doesn't have a significant consequence or opportunity cost, it shouldn't be part of a strategy game, IMO. I make some room for the "brick by brick" decisions that might have attenuated consequences or only marginal opportunity costs, but it shouldn't ever be a trivial "oh this doesn't matter I just want the UI to stop bugging me about it" decision.
 
Being available on consoles for cross play says precisely nothing about the underlying complexity of a game.* Console/PC parity has been the norm for quite some time. Many strategy games are available on console without any degradation in design. We're not talking about adapting to the SNES or something.
Wasn't Civ 1 also released on the SNES? I guess they've all been casual games, so problem solved. ;)

I've played as much strategy games on consoles as I have casual games on the PC, so I don't think that's the issue. We live in a world today where most games are expected to release across all platforms, that's all.
 
To Quote " Civ 7 will be the most beginner- friendly Civ yet " from the man himself , again nothing wrong with that .

Thou it does add to the statement that " Civ 7 as a SG less deep than previous " .............


 
To Quote " Civ 7 will be the most beginner- friendly Civ yet " from the man himself , again nothing wrong with that .

Thou it does add to the statement that " Civ 7 as a SG less deep than previous " .............

Why do you extrapolate from "beginner friendly" to "lack of depth/strategy"? Beginner friendly just means that the initial climb on the learning curve has been smoothed out, it says precisely nothing about how high that curves climb.
 
To Quote " Civ 7 will be the most beginner- friendly Civ yet " from the man himself , again nothing wrong with that .

Thou it does add to the statement that " Civ 7 as a SG less deep than previous " .............


Not really. There are plenty of games that are very beginner friendly, but also achieve strategic depth. "Easy to learn, difficult to master" is a common refrain that reflects what a lot of devs aim for in games like this.
 
When CivV came out, didn't people discuss it being dumped down compared to CivIV?

From little we've seen from CivVII so far, it at least looks more complex than CivVI base game. But again we don't know enough to make any conclusive statements. I'd personally revisit this topic once we know more.
 
I voted too early to tell but if anything it has more depth for the simple reason that the switching mechanic creates the space for a whole new style of metagaming, with no prior Civ games to draw experience from.

We don't even know which combos are going to be best, what yields to aim for, the best and worst crisis policies....
 
Too early to say. We dont have enough info even on the stuff we know about.

I wouldnt say removing false choices like should i build a mine on a hill 99.99999% of the time a bad thing.
 
To Quote " Civ 7 will be the most beginner- friendly Civ yet " from the man himself , again nothing wrong with that .

Thou it does add to the statement that " Civ 7 as a SG less deep than previous " .............
Well, mabe the base game will be. But just wait for the 1st big expansion, and it will become more... well, you could say "meaty", I think.^^

It has always been that way for the CIV games since at least CIV IV. So if you fear it will be too "easy" at launch, just wait a year or so...
 
Well, mabe the base game will be. But just wait for the 1st big expansion, and it will become more... well, you could say "meaty", I think.^^

It has always been that way for the CIV games since at least CIV IV. So if you fear it will be too "easy" at launch, just wait a year or so...
Hope so, but spider sense's say that not the case , everything is smaller in terms of say size of your empire ( bar the cities they look like mountain ranges - and the unit size lol ) number of cities less number of units less number of opponents less

A cap on city limits and a hard re-set on each age/game a map that fills in with time .. hardly fills me with confidence
 
everything is smaller in terms of say size of your empire ( bar the cities they look like mountain ranges - and the unit size lol ) number of cities less number of units less number of opponents

is there any official sources ?
 
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