Is it a bird? Is it a plane? No? Then it might be a bug...

Vehem

Modmod Monkey
Joined
Nov 22, 2005
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This thread is for "pre-screening" things that you think might be a bug, but are unsure of. If there's something that sounds a little "off" - post it here and see if others agree that it's a bug before posting it on the bug thread. That way we can keep the discussion over here rather than over there.

Of course, if Deirdra attacks you with a stack of 27 rubber ducks or you encounter some other obvious bug, you can skip this thread altogether and just post it :D
 
Casting Spring on an oasis makes the plot a regular "plains" not the super nifty neato plot. intended?
 
Austin Highlanders can upgrade to Trackers (but lower recons can not upgrade to melee)

Austin Trackers can upgrade to Recurve Archers

Highlanders can also upgrade to Recurve Archers

Very interesting upgrade web. (however I haven't played Austin before maybe this is normal?)
 
Casting Spring on an oasis makes the plot a regular "plains" not the super nifty neato plot. intended?

If you mean "No plains Oasis", then yes. The special desert features are quite potent to balance out the desert part, so they only exist in desert. It's still pretty effective to spring all around an Oasis, leaving that one tile as desert though. Likewise, the Malakim Bedouin improvements should all become simple cottages if you remove their desert way of life.

Austin Highlanders can upgrade to Trackers (but lower recons can not upgrade to melee)

Austin Trackers can upgrade to Recurve Archers

Highlanders can also upgrade to Recurve Archers

Very interesting upgrade web. (however I haven't played Austin before maybe this is normal?)

Aye - there are some interesting paths through the upgrades. Going to take a careful look at it again myself to make sure that the early recon units can become something useful (having lots of Rogues early on shouldn't be a problem as they can cross-upgrade to become a useful fighter/defender). The other cross upgrades are because the units are adaptable and have experienced much in their travels, often changing how they see the world.
 
Promoting a unit no longer makes that little sound effect. Am I going deaf, or was it removed?

...or is it... a bug?!
 
Promoting a unit no longer makes that little sound effect. Am I going deaf, or was it removed?

...or is it... a bug?!

The default for the field was blanked, so unless the promotions each have a sound effect defined, it will be silent.
 
i was fighting some shealm with my scion ally and the scions just put a single archer next to every shealm city, kinda weird.
 
Settlers are replaced by themselves as a UU, apparently - at least, that's what the Civilopedia is suggesting. Is it supposed to link to another unit, or am I ignorant of some game mechanic?
 
I've noticed some strange offensive AI behavior. They'll have a small army near a city defended by one adept, decide that there's a friendly unit back in one of their cities that they should hook up with, and leave the enemy city alone. I've been waiting a few dozen turns for them to capture that city, and they haven't even attacked.
 
Aye - there are some interesting paths through the upgrades. Going to take a careful look at it again myself to make sure that the early recon units can become something useful (having lots of Rogues early on shouldn't be a problem as they can cross-upgrade to become a useful fighter/defender). The other cross upgrades are because the units are adaptable and have experienced much in their travels, often changing how they see the world.

I like this idea but can you look at a specific one for me please?

Austin - Tracker can not upgrade to a Beastmaster. I have 4000+ gold (courtesy of the world builder to make sure my 487 I already had wasn't the issue) I am in a city that can build them, and I am not at max as I JUST got them I haven't built any yet.

I ASSUME this is a bug/over sight and not intended.

Pic of the town showing I have 3 more, after I finish the 1st one that is started

Spoiler :
213rjv4.jpg


Pic of the trackers upgrade options

Spoiler :
noy33r.jpg
 
Issue one: Archosian Baby Spiders that have declared their nationality and then upgrade to Giant Spiders regain Hidden Nationality.

Issue two: The scorecard at the bottom right that displays the civilization leader's name, alignment, peace status(es) and score is not displaying the flavoured civilization names like it used to. (i.e. The Elohim lead by Einion Logos, running God King and Pacifism, is simply named Einion Logos in the scorecard, instead of Einion Logos's Realm of Peace.)

They both seem like bugs, especially issue two (because it still announces the civilization's name changes), but I can't be sure. :l

Edit: *cough* And my question to you is: Are these bugs or intended?
 
I like this idea but can you look at a specific one for me please?

Austin - Tracker can not upgrade to a Beastmaster. I have 4000+ gold (courtesy of the world builder to make sure my 487 I already had wasn't the issue) I am in a city that can build them, and I am not at max as I JUST got them I haven't built any yet.

I ASSUME this is a bug/over sight and not intended.

It actually was the intention - Austrin Recon units aren't as closely tied to the "nature" side of things so Beastmasters became a standalone unit for them whilst the recon tied into the tree of other lines.

Not necessarily a required change in hindsight, but was a deliberate one...
 
I took a hidden nationality mega-spider and cleared out the Austrins of every military unit they had. A few turns later, they declared war on me, and sent one archer my way. Granted, I set it to aggressive AI, but that doesn't seem like the proper way to conduct a war. They weren't even particularly upset with me.

I can provide a savegame if you want, but it's one of those huge maps.

If it's coded so that wars are declared at random, as I suspect it is, given that reloading with a new seed results in a completely different diplomatic situation, I would suggest that this bit of code be revisited so that random wars are only declared if the AI nation has a military. Half a dozen different nations have declared war on me, and only one of them has been able to muster up an army.
 
It actually was the intention - Austrin Recon units aren't as closely tied to the "nature" side of things so Beastmasters became a standalone unit for them whilst the recon tied into the tree of other lines.

Not necessarily a required change in hindsight, but was a deliberate one...

Well if my trackers were stuck as trackers I would try and argue... however since they can move over and become useful Recurve Archers, I can live with that.
 
Recurve archers are excellent anyways
They have a few extra first strikes, and Woodsman II for free.
Also, build a master outfitter (not fletcher) and buy the Windstones upgrade for all your archers. It allows them to shoot over 2 tiles (Austrin only)
 
Hi all,
Evidently not a "serious" bug, but to draw your attention towards it nonetheless.

Regarding the AI and their unusual war declarations...

I, as Sabathiel of Bannor, am on a small pangea with Tasunke, Einion Logos, Garrim Gyr and Hannah the Irin.
I managed to found Order and spread it aggressively - so everyone (with the sole exception of Hannah: who founded the OO's) has it as their state religion.
It's turn 500ish and I have the second largest (peacetime) military after Garrim Gyr, and I need one more mana node (chaos) to build Tower of Necromany...I have the other three Towers...going for a nice ToM victory. I've got the only mithril on the map, and the game in the bag.
SO because everyone hates Hannah anyway (global Order vs. her OO), even though she's on the other side of the pangea, I march an army over to go take a coastal city with a mana node.
I go into crusade mode for fun, it's not really necessary.
Anyway I get my node, drop everything to 0%, a few turns later I buy my tower, start construction of Tower of Mastery......

And the whole world declares on me.

While I'm in crusade mode.

With the second largest standing army, and strong friendships with everyone (except Hannah; who by this point doesn't really count)... I pop rally and instantly go to #1 on the power graph, then spend the next 20 turns massacring my brothers and sisters of the faith. It's not the winning (which I did anyway) so much as the feeling that the way the AI declared war - on a staunch ally and with no hope of victory - was a bit screwed up. Wouldn't pushing for a permanent alliance have been more fitting?
 
Killed Orthus, no Axe drop. WAI?

Not a bug I'm sure, but I just had the top scored civ in my current game give me a technological gift. Probably a first ever, in my FFH games. Did You all somehow perform an odd form of lobotomy on/or reworked the AI this update? I haven't encountered any of the difficulties with the AI screwing it's self over in a war, but it sure has been playing a hell of a lot smarter and broader since I installed .51
 
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