Is it a bird? Is it a plane? No? Then it might be a bug...

Not a problem. Merging the new patch into FFPlus, so I've fixed a few small bugs. ;)

I'm also adding a few sorts to the pedia. :goodjob:

Edit: What would be a good name for 'Resource-Conversion Improvement'? Started with Mana Nodes, but then realized there are quite a few other improvements that convert resources in that way. :lol:
 
Why not "Resource Improvement"
 
Resource Converters?

converter things?

resource enhancement via alteration, magical or otherwise, to a more tactically beneficial form improvements?

I think the second one might be a bit wordy though.

You could just call 'em converters.
 
Does anyone else think that the Cuali settler's icon (after it's been produced) looks like a hooded Sidar of some sort?


Edit: Also, is it intended for Lizardman slaves in Jungle to have a work rate of about 150? As the Cuali, one of my Mazatl slaves in Jungle has a work rate of 172 (Natural Habitat and Skilled I) while one of my Lizardman Labourers has a workrate of 165 (Natural Habitat, Skilled I & II)

Edit2: Okay, the settler icon is definitely wrong. It looks like Emperor Palpatine, in a way - a gray-skinned man wearing a big, black hood.

Edit3: Last edit, I swear. Mazatl (Lizardman) slaves cannot build trails. As the Cuali, this is a pain in the neck. Bug, oversight or intended? Nevermind, I forgot that Roads automatically convert to trails in Cuali/Mazatl territory.
 
Does anyone else think that the Cuali settler's icon (after it's been produced) looks like a hooded Sidar of some sort?


Edit: Also, is it intended for Lizardman slaves in Jungle to have a work rate of about 150? As the Cuali, one of my Mazatl slaves in Jungle has a work rate of 172 (Natural Habitat and Skilled I) while one of my Lizardman Labourers has a workrate of 165 (Natural Habitat, Skilled I & II)

Edit2: Okay, the settler icon is definitely wrong. It looks like Emperor Palpatine, in a way - a gray-skinned man wearing a big, black hood.

Don't know about the settler, but the Cualli workrate is indeed intended. Their own labourers are essentially slaves... They aren't going to work hard, but they WILL run rather than stand and fight. ;)


  1. Added "Natural Habitat" promotion. Autoaquired/Mustmaintain by lizardmen in jungles. Gives:
    • +5% Heal rate
    • +1 first strike
    • +10% withdrawal chance
    • +55 workrate
    • Immune to Obscured Line of Sight
  2. Reduced Workrate of Lizardman Labourer by 40, to partially offset Natural Habitat. Makes them more dependant on their home terrain
 
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