I signed up to this forum because I need your help. I keep losing against a friend, and I think it’s because there is a strategic imbalance in CIV4.
Here’s the problem: In many situations, a defensive strategy is way inferior to an offensive strategy. Assume that two human players are on two different islands. Both players are roughly equally advanced in all respects (technology, number of cities, infrastructure, etc.). Now, each player can choose between either
a) pursuing an attacking strategy: build ships and attacking units to attack the other player on the other island.
b) pursuing a defensive strategy: build defensive units and do not attack.
I like playing the defensive strategy and focusing on infrastructure and economy. But I noticed that playing a defensive strategy against an aggressive human player who is at least equally advanced is never a winning strategy. Here is why: To launch a successful attack that causes significant damage to your opponent (destroy a major city), you need much fewer units than you need to preempt such an attack. For instance, if the attacker attacks with 15 units, you’d need 6-8 units in each of your cities to defeat the attacker, because you do not know where he’ll strike. If you have more than just a handful of cities (say, 10 or 15) that could potentially be attacked, you need a lot more than 15 units to successfully defend your cities. The defensive strategy loses out.
One way to overcome this disadvantage would be to anticipate and preempt the naval attack. I have tried two ways of doing this, but both have failed:
- Espionage. If you know where your opponent’s units board the ships, you can sink them with a fleet before they arrive at your island. The problem with this strategy is that the intelligence provided by espionage is imperfect. Even if you can see everything that happens within the radius of your opponent’s cities, he could still board his troops somewhere else (e.g. outside his own territory) without you noticing. Also, you might miss the enemy’s ships as they sail towards your island.
- Sea blockade. If you position naval units all around your opponent’s island, you’ll notice when and where his naval attack takes place. The problem with this strategy is that you’ll need loads of ships. You need many ships only to encircle his island, and you need even more ships for several strategically positioned fleets that can sink the opponent’s ships as their pierce your blockade. This strategy is hardly any better than building plenty of defensive land units in your cities.
Another option might be to build defensive city improvements (walls, castles, etc.). But building city improvements in each of your cities is just like building plenty of units: It’s very expensive. Defending your cities becomes easier when you have railroads (because you can quickly move your troops to where they are needed) and when you have very few cities. Also, defending against an opponent who does not attack from the sea is easier, because land units do not move as quickly as ships. You have more time to move your defensive units to where they are needed. But in many other situations that match the above description, the defensive strategy seems entirely hopeless, or at least extremely inefficient, compared to the aggressive one.
How do you guys deal with this problem? Is there any efficient way of preempting or defending against an attack from the sea that I haven’t thought of?
Here’s the problem: In many situations, a defensive strategy is way inferior to an offensive strategy. Assume that two human players are on two different islands. Both players are roughly equally advanced in all respects (technology, number of cities, infrastructure, etc.). Now, each player can choose between either
a) pursuing an attacking strategy: build ships and attacking units to attack the other player on the other island.
b) pursuing a defensive strategy: build defensive units and do not attack.
I like playing the defensive strategy and focusing on infrastructure and economy. But I noticed that playing a defensive strategy against an aggressive human player who is at least equally advanced is never a winning strategy. Here is why: To launch a successful attack that causes significant damage to your opponent (destroy a major city), you need much fewer units than you need to preempt such an attack. For instance, if the attacker attacks with 15 units, you’d need 6-8 units in each of your cities to defeat the attacker, because you do not know where he’ll strike. If you have more than just a handful of cities (say, 10 or 15) that could potentially be attacked, you need a lot more than 15 units to successfully defend your cities. The defensive strategy loses out.
One way to overcome this disadvantage would be to anticipate and preempt the naval attack. I have tried two ways of doing this, but both have failed:
- Espionage. If you know where your opponent’s units board the ships, you can sink them with a fleet before they arrive at your island. The problem with this strategy is that the intelligence provided by espionage is imperfect. Even if you can see everything that happens within the radius of your opponent’s cities, he could still board his troops somewhere else (e.g. outside his own territory) without you noticing. Also, you might miss the enemy’s ships as they sail towards your island.
- Sea blockade. If you position naval units all around your opponent’s island, you’ll notice when and where his naval attack takes place. The problem with this strategy is that you’ll need loads of ships. You need many ships only to encircle his island, and you need even more ships for several strategically positioned fleets that can sink the opponent’s ships as their pierce your blockade. This strategy is hardly any better than building plenty of defensive land units in your cities.
Another option might be to build defensive city improvements (walls, castles, etc.). But building city improvements in each of your cities is just like building plenty of units: It’s very expensive. Defending your cities becomes easier when you have railroads (because you can quickly move your troops to where they are needed) and when you have very few cities. Also, defending against an opponent who does not attack from the sea is easier, because land units do not move as quickly as ships. You have more time to move your defensive units to where they are needed. But in many other situations that match the above description, the defensive strategy seems entirely hopeless, or at least extremely inefficient, compared to the aggressive one.
How do you guys deal with this problem? Is there any efficient way of preempting or defending against an attack from the sea that I haven’t thought of?