In the war academy there is a reference sheet that displays who will favor war, and also how good relations you need to have in order to stop the AI from plotting your demise.
Check the XML values. High unitprob + high chance of DoW = warmonger etc.
I found the reference sheet of dj_anion, its very nice and will help a lot! However, I try to avoid looking at the XML sheets because it kind of makes me a hardcore player and I dont really want to be one ;-) However, I like to be good at the things I do, so .. i guess there will come a time that I cant avoid it any more.
Around +10 or so to get to friendly, but keep in mind some modifiers decay over time. Also you need to keep in mind that there are hidden modifiers because some AI players just do not like you. The modifiers that you can see do not take this hidden modifier into account, so you can be friendly with Zara wit +8 showing, and pleased with Monty while the relations show +10.
Pleased: +3 and up
Friendly: +10 and up
Keep in mind there are some hidden modifiers you can't see so an AI might not be Friendly at +10, but at +13 for instance.
Thank you! Hidden modifiers are quite a bit interesting because it makes the game less predictable. I like that, but it makes Diplo a little bit harder.
The question is a bit off, since any AI can declare on friendly. It can declare on friendly if relations were bumped to friendly while the AI was plotting war. So if Monty decides to prepare for war and then relations get to friendly, he can still declare on you. If he was not plotting to declare war on you and relations get to friendly, then no AI will plot to wage war on you. However, some AI's can still be bribed to go to war despite friendly relations. Catherine comes to mind.
Ohh, I didnt know an AI basically cant plot a war against you if its on friendly (exepct special circomstances). Thats nice to know! I knew that there are AI's that declare on pleased ( in fact most of them do, so the exeption are thous who dont).
Culture or space. There are examples of an AI winning domination but that is rare.
What Shurdus said. The AI is bad at war so it's pretty rare to see an AI steam-roll over everybody. AIs pursuing Domination will win Diplomacy most of the time before managing a military victory.
Well, Diplomacy is almost the same as Domination: you own the most of the world. If its your own country, one of your vassals or some AI that licks your feet. For me, its not a big difference.
* Whats up with defensive packts? Does it have an influence on the AI's decition who to attack? And if so, how strong can you rely on it?
Yes, but instead of just adding up the power of both individuals in the defensive pact, (and I might be wrong here but...) the AI will average the powers... meaning it might now be ready to attack an AI it was too afraid of previously.
The big advantage is of course that you get to bribe an AI on your side of the war for free.
Well, thats a bit odd.. If the everage is used, you can have defensive packs with like 3 large nations, and they still attack you because the everage military is lower. But the absolute military might be 2 or 3 times as much as the attacker. But if the AI is willing to risc war against several players.. so be it! As long as they hate each other over that, it better for the player.
Check my signature, the "AI behavior" link for a bunch of charts.
Thank you! Very nice collection, you got there. especially the light bolbing theory is very helpful. I always wonder how people know how to lightbolb a certain tech because for me, its kind of a gray area: i know it works 'somehow' but I never worked out how I have to tech to get a certain technology lightbolbed. Thank you very much. Also many of the displayed values for diplomacy are very helpful.
However, I got some questions regarding how to read the sheats properly.
* How do I read the peaceweight chart? What do the numbers mean? Especially, whats that scale on the x-achsis?
* In the deals chart, what do the colors mean? Why is "F" (= friendly?) sometimes red and sometimes green? as for "P" (= pleased?) sometimes red and sometimes orange?
* In the Attitude increases chart, do the colors just give an impression how "good" one action is? So in "share religion" <= 4 is bad and >= 6 is good but on "Share War" <= 3 is bad and >= 5 is good?
Thank you very much so far! It helped a lot.
Semmel