Sometimes I think you guys are playing a different game. One guy says, "Well for once the AI finally had some spaceship parts in 1960." MY current game I'm in the 1860's and the AI is producing spaceship parts. Everyone says, "the AI never hits you with an appropriate force." But in my current game, I've staved off numerous 40+ unit stacks. And check this out, a game on NOBLE, NO AGGRESSIVE AI!
This was an image of much debate. Damn near TWO HUNDRED units.
Powerslave notes: We should be scared to death of Immortal rushes and Praet's. And although I can't honestly say I've been immortal rushed, not a game goes by where one of the Caesar's isn't pounding on my doorstep with enough prat's to at least make me sweat.
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To address diplomacy...I find it extremely annoying. In order for me to get someone to go to war, I gotta give'em a tech, or two, or three. Yet...you give me a negative diplo modifier when someone asks me to join them a war? Hey buddy, I'm already getting dogpiled, and you didn't offer me jack. What's the deal with that? The AI has the lofty of privelege of "having enough on their hands." Why can't I? Nope...I'm already at war with numerous Civ's, and the nagative diplo modifiers perpetually tally up because I don't join in someone else's war.
One person in this thread says, "I like it when the AI asks me for stuff because I get a + diplo modifier." Screw that. If the game was balanced, and realistic, you wouldn't simply wouldn't have to make yourself a lap dog to the AI in order to get positive relations. Others say, "The game was prgrammed so you couldn't play Switzerland." Screw that. Sometimes I wanna play Switzerland. And if you play Switzerland you shouldn't have the entire freakin world blowing your doors in simply because you didn't wanna play with them EVERY FREAKIN TURN!
Sometimes I feel like Diplomacy is only there to hinder the human player in an effort to overcome bad AI. Diplo favors, and negative diplo modifiers are really the biggest thing at keeping the AI in the game. The gracious tech gifting and tech trading, tech bartering. The gracious dogpiling they do for one another when the human needs to be eliminated. At times it drives me insane.
I would much rather have a well programmed AI on even keel with the human, then a game that just offers gross, unrealistic favors to the A, and ridiculous unrealistic punishments to the human in order to achieve parity.