• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days. For more updates please see here.

[GS] Is there any explanation to why it's so common for units to survive with 1 hp left?

leandrombraz

Emperor
Joined
Sep 19, 2014
Messages
1,443
You know, when it looks like the unit will die and it survives somehow. Why that happen so often?
 

YES, I do know. God is it irritating.

Maybe the point at which there's no health bar left in the UI is 1HP, rather than 0HP, causing this. I'm not sure, but that's how I've been reading it.

There's also a slight fade to the red in the health bar which makes it harder to see if there will be any health left when it's close to zero.

jdonqzN.png


Picture is a screenshot from the moar units mod download page.
 
Most likely it's in the case that, by the formulas, both units should take critical damage, but it isn't programmed for both units to die and so one must survive and does so at 1hp.
 
I remember them making this change because the devs talked about it. But it was a while ago, I think, maybe with the first patch for Civ 6. Anyway, I've always hated the result. It's both unrealistic and incredibly irritating.
 
i think it is much more likely that you remember the 1 hp occurrences and dismiss all the others as irrelevant from your mind

No, because the problem here is that you can look at the bar and know in advance whether the unit will die or not. So the units should die 100% of the time. Also, mid way through the last sentence it dawned on me oh my god I'm an idiot and there's actually randomness in combat, which means I've been playing this game all this time without realising it, made considerably worse by a second sudden realisation just now that combat odds were very clearly displayed in CIV IV as well but somehow my brain still chose to dismiss that information and assume there was no randomness in CIV VI.
Merry Christmas. I'm off now. :sheep:


Ps. So yes, you're right. It could very well just be bias.
 
No, because the problem here is that you can look at the bar and know in advance whether the unit will die or not. So the units should die 100% of the time...
As I posted in another thread, "One thing that really bugs me [about Civ 6] is when the battle calculator tells me I can expect a Decisive victory, and by all rights I should, yet after the attack my opponent is somehow left standing with one single health point — which means I have to waste a whole other turn waiting until I can finish him off. SO aggravating!"
 
Last edited:
  • Like
Reactions: LMT
I guessed a roughly 50% chance of killing a unit that can be ''barely'' killed over years of play. After i have read this thread, i found this:

Damage (HP) = 30 * e^(0.04*StrengthDifference) * randomBetween(80%, 120%)

The random part probably explains this.
 
One case they reliably end up at 1 is when both units are damaged and would normally die, but since one has to survive the one in better condition wins the fight and remains at 1hp. But otherwise if the unit you attack is just at the point of getting killed from the attack then due to randomness sometimes it will survive and as Victoria says it would often be at 2 or 3 too.
 
Because we don't see the cases where luck goes the other way, where you barely eliminate a unit.
 
Back
Top Bottom