Ribannah
Fighter Druid
No, I don't, nor do I want to impose a rule. That's not my job. I make my case and submit it to the staff.DaviddesJ said:You will need a significant fraction of the total GOTM player pool to get energized about this issue, in order to impose a rule on all of those players.
Normally, only a fraction of the competitors in a competition is at all interested in discussing rules, and an attempt to mobilize everyone would not only be futile but also against the forum rules.
On the contrary, it would reduce micro-management a lot since you simply wouldn't switch anymore except in case of an emergency. But that is not what I suggested. I general, I like the fact that we can switch. I suggested increased decay for Workers and Settlers only.High production decay rates would be a huge annoyance and create a lot of extra micromanagement.
Ah. It would have been easier if you had said so right away!As for using "the exploit" either intentionally or unintentionally, until you say what "the exploit" is, I can't even know whether I'm using it or not. That's why I want you to say what you think the rule should be.

I've said it numerous times, and so have others, but I don't mind repeating it.
I will try different words, maybe that helps. But the best way to understand what is happening is simply to do it yourself. In a posting it looks complicated, but when you do it it's easy.
The exploit is quite similar to a lot of inter-turn exploits in Civ3. You take advantage of the fact that the computer does things in a certain order, where the assignment of food comes before the assignment of chops. You do this by putting a Settler or Worker on top of the build-queue for only that moment, that exists in computer time but not in game time, between those two.
By doing this you artificially circumvent the design element that you should not grow while you are adding to the build of a Settler or Worker.
We have talked about that already, too. The answer is no. This is normal play.When I schedule multiple chops to end on the same turn, or in quick succession, so that I can push out a worker in a short period of non-growth, am I using "the exploit"?
No. That may be another exploit though.What about if I pre-chop several forests (doing all but the last turn of chopping) so that I can later chop them in quick succession? Is that a version of "the exploit"?
Once again, I am not deciding anything. I am quite happy not being on this staff, since I like some variety in my life.There are lots of different ways to try to maximize food at the expense of production, or vice versa, and I think it's unreasonable to impose a rule on people such that they can't reasonably tell whether or not they are complying with what you have decided to be acceptable.
I'm not sure how you can get to that conclusion while admitting that you don't know what the exploit is.It is still my belief that any rule you would come up with will either (1) have a huge impact on other aspects of the game and be really annoying to players; (2) be so ambiguous that players won't be able to tell whether they are following the rule or not;
That is because that would require a change in design, one that I happen to favour, but a different matter altogether from banning an exploit.or (3) be ineffective in stopping the thing that you apparently want to stop, which is maximizing growth while using worker chops to build settlers or workers.
On the contrary, the difference can be quite significant. By normal micromanagement you can usually reduce the non-growth turns for a settler to 3, but that's still two more than with the exploit.In particular, you seem to agree that your rule would be ineffective, i.e., that the difference between the advantage that players could gain by following your rule, or by not following it, is negligible.
Keep in mind that we're talking solely about the opening game here, which is the whole reason why this design element and several others are there. Later on, you can send in an army of Workers and coordinate chops, and/or the yield of a chop has tripled, or you can buy the Settler, but by then it does not matter anymore.