Ribannah said:
Of course, but that is not the topic of this thread.
The original topic was whether using forest chop(s) with production switchs to avoid loss of a city's growth was an exploit. Ruled not an exploit on multiple occasions by the staff.
Ribannah said:
Except when the combination is a bug exploit. Then it makes the game dull.
Agreed. IMO, doesn't apply here. Having a choice between using stronger tactics or weaker tactics doesn't make the use of the stronger tactic an exploit.
Ribannah said:
That is, indeed, the argument. With the restriction that this particular exploit will not be relevant in all games, but only when chopping as such is already something to consider.
IMO, exploits worth banning are usually applicable to all games. And you're wandering away from the original topic here.
Ribannah said:
It surely would. That is why it should always be discussed first, so that we can ascertain that the someone is right (or not).
And it has been discussed ... a lot. The original thread starter has posted several examples noting the differences between the tactics; they are fairly small. Perhaps you should do the same and document the effect before calling this an exploit.
Ribannah said:
I don't think that anyone is offended by either possible decision. Disappointed or pleased, but never offended.
The reason not to allow an exploit can only be that such a decision benefits the gaming experience.
Offend as originally used was not to imply someone would take offense that a player would use this tactic. Rather that persons working to take note of games with questionable tactics in play would scrutinize that game, possibly for exclusion. Agree with last statement.
Ribannah said:
Confusion can be prevented by using a list, the same way as it was done for the 3OTM.
I don't think it is fair, however, to ask the staff to check all games for exploit abuse, even if that were at all possible. It was not done in previous competitions either.
I'm sure a list will be compiled. And the staff has stated on many occasions that they do some review of submitted games. Clearly there is no way to check for all types of exploits, but patterns can be established and compared; this has led to the exclusion of some games.
Ribannah said:
Hence the use of the word {..exploit..} for this occasion.
Your use of the word. Nearly all others posting here have the opposite opinion. Perhaps you should document the power of this tactic before calling it an exploit.
You also seem concerned about using the interruption of the turn sequence as part of the 'exploit' argument. I don't feel the same, in part because I've seen the AI use the turn sequence to its advantage; therefore I can not say that using the starts and stops of the turn to perform an action is always exploitive.