Is this game too easy?

I won my first deity game on civ 6. Domination victory. I have started to notice the key to any victory is to conquer as many civ states very early in game. I do, as previous posters notice, find that the AI is a bit weak when it comes to military strategy, worker tile production, and settler expansion. Was expecting a harder fight. I am disappointed that the replay screen at the end does not have a map view, so I can see how I was expanding throughout the game. For some reason my graph doesn't go all the way to my year that I finished. :(
 
If you play an aggressive early game, yes, the game is ridiculously easy, even on Deity. This is because the AI has no idea how to use their units.

However, I found that one can enjoy a different type of game when trying to win peacefully. Some AIs will get ahead in science, which forces you to use your spies to sabotage their spaceports, which is quite fun (otherwise spies are only there for counter, which is boring). Don't get me wrong, this is still not very hard to win, but at least it forces you to pay more attention and maximize your turns a bit more.
 
Of all the overpowered or unbalanced things in the game, I think #1 may be the simple siege tower. It completely obviates walls. And it never becomes obsolete. Rush to Knights. Three Knights and a siege tower can knock over any early-game city. Then rush to combustion and upgrade those Knights to tanks. 3 tanks and a siege tower can knock over any city there is. There's no need to even bother with artillery, etc.
 
I started my first Deity game this weekend, and played 'peacefully' with a nice little deterrent army standing on my border, always planning on attacking my neighbor but never actually doing it. Now he has mech infantry roaming around and my musketmen are just not ready for them nor are my bombards capable of denting his strength 80 cities. I was to slow to expand going for three tall cities with two more little cities added way to late.

The AI might be really stupid, but they do tech really fast and even morons with high tech walls and the odd high tech unit can be a challenge.

I clearly need to work on my start strategy and plan on starting over rather than trying to win this one. They say you can't lose, but I have already got a cultural victory threat notice from another AI.
 
Ya gotta go wide. If there's anyone near you at the start of the game, you should go kill them. AH, Archery. Slingerx3, Archer, 2nd warrior. Upgrade the slingers. Go kill something. This will make you some room to settle 6-7 cities. Get factories as fast as you reasonably can, and space things so that each factory reaches several cities. The AI isn't too smart about that, so you can build a production apparatus that will proceed to blow right by them.
 
Randomize your civ, randomize your victory win type (mentally), don't exploit bugs and trading, randomize your map, keep every start location, etc..

Game is still too easy due to terrible AI, but its still fun for me. More about speedrunning than actually testing to see if you can win.
 
Deity is proving to be plenty of challenge for me, but it's rather unnatural. Barbs held me back big time on my current (third) Deity attempt and I have a nice army but the AI barracks hit my legion for 65% damage in one shot and my xbows barely scratch it. I have been killing warriors and slingers like crazy but not sure how I can storm that barracks when it's capitol is two tiles behind that. Hopefully I can clear out all the riffraff while I wait for some siege units to build and arrive.

Meanwhile some other AI is ramping up the tourism on another continent and I will probably get another culture loss I can do nothing about.
 
Playing Civ 5 Gods and Kings I won a grand total of one game on Diety on a regular sized map or larger, and it was after multiple tries on a particular setup (Babylon, marathon, large map archipelago, beat everyone to frigates/privateers, domination).

Playing Civ 6 I won at diety my very first try. Germany, regular speed, regular size inland sea. Spawned in between Sumeria and Scythia. Rushed to archers, built 4, and took out Sumeria and a city state. Built total of 8 cities in a reasonable grid while defending against a DOW from Scythia. Ran to apprenticeship then industrialization. Got the Factory network going and got knights and siege towers. Took one city from Scythia with this but that was it. By then the Hansa machine was in full gear though. Built campuses everywhere, and fairly quickly went from 6th in science to 1st. Rushed to Combustion, saved $$$, and instantly upgraded 8 knights to tanks. Tanks plus siege towers. LOL. Down went Scythia, down went China, down went Rome. Kongo and Arabia, however, pulled out mech infantry armies (this is ~turn 250). So back to the bait shop. Science per turn was now well ahead of everyone else, so just rushed to composites, and fission, while again saving $$$. Instant upgrade of tank armies to modern armor armies. Modern armor armies plus siege towers. LOLOLOLOL. Game over before turn 290. Score was only about 1100. Funniest sight: a modern armor unit that I had sent out to scout and find Brazil getting swarmed by barb mech infantry. Other interesting aside: I never even bothered getting a religion. Instead, my territory ended up being the playing field for a huge religious war between Scythia and Arabia and Brazil, which none of them really won, so no one got close to a religious victory.

Next question is how to win at this level with another civ, and can it be done peacefully.
 
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