MSGT John Drew
freight train lover
Blockading all tiles around an enemy city through an ROP (capital or not) with the intent of disallowing further improvement of its workable tiles - should it be allowed or not?
e.g. surrounding all 21 tiles around a city with your units to prevent RR building, mining, road bldg, irrigation, etc... in addition, also reworking those tiles with your own miners e.g. changing mines to irrigation.
In my opinion, it is as evil as resource denial. I tried it on a recent deity game and I flatlined the leading civ's capital's shield production at 20+ while my capital shot up to 60 and even when my capital has reached 100+ production their capital city remained at 20+ sh production.
e.g. surrounding all 21 tiles around a city with your units to prevent RR building, mining, road bldg, irrigation, etc... in addition, also reworking those tiles with your own miners e.g. changing mines to irrigation.
In my opinion, it is as evil as resource denial. I tried it on a recent deity game and I flatlined the leading civ's capital's shield production at 20+ while my capital shot up to 60 and even when my capital has reached 100+ production their capital city remained at 20+ sh production.