Ninakoru
A deity on Emperor
Correct - but then that's a tie not a win. Matthew was saying that you need 12 followers with Tithe to beat State Property.
OK! Sorry misunderstood from my part.
Correct - but then that's a tie not a win. Matthew was saying that you need 12 followers with Tithe to beat State Property.
It is a bit more complex than that, since less-than-4 followers in multiple cities get aggregated to determine your Tithe benefit. So, if your religion is in 4 cities, each with 9 followers (artificial assumption, of course), then you have 36 followers, for 9 gpt with Tithe, and 4 majority religion cities, for 8 gpt with Church Property.
It does vary by difficulty, and how well you spread your religion early, but I've found (through thoroughly unscientific observation) that Church Property will outperform Tithe until sometime around turn 150-170 on Deity vs. turn 200-225 on King. At Deity, of course, you have more competitoin from other religions, so Tithe's minority follower benefit is more valuable than it is on lover levels.
I always prefer initiation rights, because it gets me cash at the beginning of the game when I need it most for buying universities and other important buildings. For cash generation, Tithe will win in the long run if religious spread is going well, but by the time the cash is pouring in, I'm generally at a point where I'm already making plenty from other facets.
This. Tithe is extremely overrated here on these boards. Yes, it gives you more gold than the other gold-beliefs in the long run... in the long run. It will take 50+ turns for Tithe just to break even with Initiation rights, and that's only if the city has more than eight followers.
My preferred strategy for the long game is to become Allied with nearly every City State. With Pledge to Protect, I get a permanent 5 Influence base. Add Patronage's Consulates and that +20 = a 25 base. Then if my Prophets and Missionaries are doing their jobs, most/may of the CSs will have my Religion. So by adding Papal Primacy gives me a +15 Influence = a 40 Influence base = permanent Friends with nearly all of the CSs. Even at just Friends, that's worthwhile because it's a constant flow of Faith, Culture, Food, Happiness, and free Military units. But with just a nominal cash donation, and/or win the tech/Faith/Culture sweepstakes (+40), and/or find a Natural Wonder (+40), and/or "connect _______ to your trading network" (+40), etc., and most of those CSs become semi-permanent Allies. That in turn gives you control of the World Congress. That also makes you someone none of the other civs want to mess with because going to war with you means going to war with nearly every CS on the map. (Part of the "Walk softly, but carry a Big Stick" strategy.) Plus you get ALL of the Allies' resources. Add the whole Patronage tree and you also get a hefty amount of Research from the CSs, and the occasional Great Person. I've found this to be pretty much an unbeatable strategy.Do you ppl think that Tithe is a little bit way too good for a founder belief? Why is Faith and Culture founder beliefs are per citizens in other civs while Tithe lets you have that gold from your population as well?
this thing always makes Tithe more attractive than other founder beliefs.
My preferred strategy for the long game is to become Allied with nearly every City State. With Pledge to Protect, I get a permanent 5 Influence base. Add Patronage's Consulates and that +20 = a 25 base. Then if my Prophets and Missionaries are doing their jobs, most/may of the CSs will have my Religion. So by adding Papal Primacy gives me a +15 Influence = a 40 Influence base = permanent Friends with nearly all of the CSs. Even at just Friends, that's worthwhile because it's a constant flow of Faith, Culture, Food, Happiness, and free Military units. But with just a nominal cash donation, and/or win the tech/Faith/Culture sweepstakes (+40), and/or find a Natural Wonder (+40), and/or "connect _______ to your trading network" (+40), etc., and most of those CSs become semi-permanent Allies. That in turn gives you control of the World Congress. That also makes you someone none of the other civs want to mess with because going to war with you means going to war with nearly every CS on the map. (Part of the "Walk softly, but carry a Big Stick" strategy.) Plus you get ALL of the Allies' resources. Add the whole Patronage tree and you also get a hefty amount of Research from the CSs, and the occasional Great Person. I've found this to be pretty much an unbeatable strategy.
So, I _don't_ take Tithing; I much prefer Papal Primacy.
Gold can solve all your problems in Civ, so I favor a money-related belief over anything else. Hence Tithe
With god comes wealth. Especially when you're sitting on 80k faith and can buy 6 great merchants...
Yep. 1000, 1500, 2500, 4000, etc., just like any other GP bought with faith.
My preferred strategy for the long game is to become Allied with nearly every City State. With Pledge to Protect, I get a permanent 5 Influence base. Add Patronage's Consulates and that +20 = a 25 base. Then if my Prophets and Missionaries are doing their jobs, most/may of the CSs will have my Religion. So by adding Papal Primacy gives me a +15 Influence = a 40 Influence base = permanent Friends with nearly all of the CSs. Even at just Friends, that's worthwhile because it's a constant flow of Faith, Culture, Food, Happiness, and free Military units. But with just a nominal cash donation, and/or win the tech/Faith/Culture sweepstakes (+40), and/or find a Natural Wonder (+40), and/or "connect _______ to your trading network" (+40), etc., and most of those CSs become semi-permanent Allies. That in turn gives you control of the World Congress. That also makes you someone none of the other civs want to mess with because going to war with you means going to war with nearly every CS on the map. (Part of the "Walk softly, but carry a Big Stick" strategy.) Plus you get ALL of the Allies' resources. Add the whole Patronage tree and you also get a hefty amount of Research from the CSs, and the occasional Great Person. I've found this to be pretty much an unbeatable strategy.
So, I _don't_ take Tithing; I much prefer Papal Primacy.
That means the great merchant eventually will become difficult to constantly generate while tithe provides you with steady income while great merchant will become rare for that faith civ to generate despite having great faith income.
I remain confident that tithe is still the only pick for me to pick, i never picked ceremonial burial even when gods n kings came out.
Tithe just plain works great with germany traits and combined with even more benefit with nationalism providing even further military discount![]()
the next patch devs (if there is one currently working on it) to consider nerfing this founder belief.