There is already a Venice/Italy/Papal States speculation thread....
Thanks for the info!
I was aware of this fact and therefore mentioned it in my OP.
That's why I would love to see this thread dedicated to the idea of Venice as 'Pro'-civ. (And it was taken as such).
What could be a civilization, that is legitimately titled 'Pro'? And especially: Could it be some OCC-related game mechanic? I think, this is quite different to the thread you mention.
There were some really reasonable and interesting considerations posted in this thread and I would love to read more of them.
I still think, an OCC-civ could be possible, but with some major changes to the OCC we already can chose as game option. (@g3istbot: You are right, a civ would be pointless, if it plays exactly like a game with this option.)
For example: Puppet cities will be allowed. Annexing them, not.
As Menzies mentioned, one main problem would be, how the AI is capable to handle a special civilization like this. An absolutely valid point!
I proposed that settlers would be able to establish outposts. (By the way: this was requested by fans many times. We know that Firaxis listens to us. Maybe this might be a way they made them reappear? As special ability/handicap?)
How could those outposts be interesting for the player and manageable by the AI at the same time? Maybe like this:
- Outposts count as cities and are handled as such by the AI.
- There is no (significant?) happiness- or cultur-hit due to outposts.
- There is no cultur-related border growth. New tiles must be purchased. (Very suitable to a money-based civ.)
- Building options are very limited: Defensive buildings and wealth-buildings, but no units.
- Granary and workshop can be built in order to allow national trade routes to enhance Venice (the capital).
(Further ideas:
- There is no natural population-growth. Instead, there could be an increased base-production - enough to build early buildings quite fast. Advanced buildings would take very long to be built.
- Alternatively, additional citizen are added when a new era is entered.)
--
My mayor point regarding the likeliness of thuch an "unconventional" civilization concept:
Firaxis came up with some really interesting and out-of-the-box ideas so far. As the total numbers of civilizations keeps growing, exceptional ideas get sparse. As the boring "+2 bonus to XYZ" is not the way to go, new concepts are harder to find.
I really think, with 43 civilizations there is enough room for at least on really daring "experimental civ"!