jb1964
Hunter of Fish
Gator, sweet. Much better analysis of first moves and dual settler pump. This could be made into a HoF game w/ that kind of start.
10 turns. Yes.
Archers are for killing something. Just not sure what at the moment. On one hand I see us picking off Germany and taking the incense and on the other I see us going for bigger game in Carthage. We prolly wont be strong enough to take on Carthage soon so I'm guessing we get the luxes first while we research into the Middle Ages and prep for Keshiks and the death of Hannibal.
And I will go out on a very short limb here and predict that the Zulu will declare on us. I can't have a game w/ that fool without him blessing me w/ war happiness and dying miserably under my boot. I hope we get horses 'cuase I hate chasing down Impi.
10 turns. Yes.
Archers are for killing something. Just not sure what at the moment. On one hand I see us picking off Germany and taking the incense and on the other I see us going for bigger game in Carthage. We prolly wont be strong enough to take on Carthage soon so I'm guessing we get the luxes first while we research into the Middle Ages and prep for Keshiks and the death of Hannibal.
And I will go out on a very short limb here and predict that the Zulu will declare on us. I can't have a game w/ that fool without him blessing me w/ war happiness and dying miserably under my boot. I hope we get horses 'cuase I hate chasing down Impi.
)
uke: mayhem.
), I would like to ask how many units (and which one) you more experienced players would think are necessary to overcome Carthage and Germany at quasi the same time?

Start moving new settler to silk, planning on settling the more east silk to the west, if that makes any sense whatsoever 