Long story short, we razed Ur and replaced it. Added a little culture, and are now under token pressure from the Babs at Susa.
JB01
550 BC (0)
Quite a pickle. We have 138 gold and are making 11 per turn. Beijing will grow to unhappiness next turn, so swap to a worker. Only requiring 10 shields allows some MM to get income to 16 per turn. Now we don't have iron, or horses to build units to attack Babylon.
In 7 turns, Hammer will want to renogiate our peace treaty (since he's paying us). The war will restart then, as I am not clear whether agreeing to a straight peace treaty will bind us to 20 turns of peace. Our current offensive military is 7 swords, an archer, and 3 horses. We don't have either iron or horses to build good units to augment that stack (just not keen on archers at this junction).
On the diplomatic front, we'll gain back 8 gpt and lose furs in 7 turns, and our iron is gone for 16 turns. Our lone scientist is in Susa, we have 8 native workers and 8 slaves, most of whom are building a road to Hispalis. Shanghai is undefended for no apparent reason. Ellipi is also undefended, due to flip fears.
Pre-turn: Garrison Shanghai with sword. Swap Canton to warrior (we can now go warrior-MDI upgrade after iron returns). Also serves a warm body to garrison. Complete road to Hispalis. Disband vet Warrior in American territory. I don't think we are getting any new information from him, he's costing 1 gpt in upkeep, and would take many turns to get him back to our cities. Since we can't upgrade anything for 16 turns, rush Temple in Ellipi for 76 gold. I think we need some of our own culture there to decrease the flip risk. Plus, I worry that some of that cash would just get extorted away.
IT - Give Abe 1 gold to swap WM. Just to be social. Caesar starts Leonardo, so Invention is in play.
530 BC (1)
Beijing worker --> settler (Smoldering piles of rubble do not flip). Shanghai spear --> warrior. Canton warrior --> catapult. Move some workers back from Hispalis.
IT -

Caesar kicks out our workers. Yeah, I wouldn't want free labor either. (At least he has workers in the area)
510 BC (2)
Shanghai warrior --> catapult. Warrior to Ellipi for MP. Merge native worker into Canton. Short-rush Canton catapult (via walls) for 24 gold to save two turns. Oddly enough, this rush will allow that catapult to just reach the Babylonian border when Hammer comes to re-negotiate peace.
490 BC (3)
MM Susa to get an extra gold since forest chop will complete temple next turn.
470 BC (4)
Susa temple --> catapult. Also that contemptible forest across the river is gone, so defense should be easier. Beijing settler --> warrior? Shanghai cat --> cat. I do like my artillery, especially when we are going to have to do an infantry assault on the Bab territory. They'll also be useful to defend the new cities we found to replace the Bab cities.
450 BC (5)
Beijing warrior --> warrior (warm body theory of defense). Ellipi walls --> cat (+ a border expansion). Persia purposefully parades

rolleyes: ) two reg. Immortals + reg archer around in the mountains. They may be going for Canton, or possibly Ravenna. With this crew, it could go either way. Do some unit shuffles, and Ellipi has two vet spears + a vet warrior for defense. Merge native worker into Susa.
430 BC (6)
Beijing warrior --> warrior. Shanghai cat -->spear. Want spears in Susa for defense, in case Babylon attacks from Akkad. Chivalry and Invention are in play. Start clearing jungle in squares Canton will work after border expansion. Raise lux tax to 10%, due to impending loss of furs. Treasury 100, making 3 gpt.
Final chance to look over the precipice: With Ellipi well-defended (and with walls), we can muster a single attack stack of 2 elite swords, 4 vet swords, an elite archer, 3 vet horses, and 3 catapults (primarily for defending the stack). And a settler. That should be more than enough to raze Ur, and maybe get a start on something else (Babylon city). I will re-found a city where Ur is standing, allowing for it and Ellipi to be a common-defense front. Separated by 3 squares, we should always be able to get sufficient forces to defend either city. Also, between Shanghai and Beijing, with a 1-turn lag, we can dump 2 bodies a turn into either city. So when Hammer comes a calling in the interturn, it will be breaking loose in Tulsa.
IT: Lose furs, gain some gpt, Hammer doesn't show.
410 BC (7)
Beijing warrior --> spear. Buy wines for 6 gpt from Rome. Lower lux tax to 0%. Treasury 103, +15 gpt.
Fortune favors the bold: Dial up Hammer. Heh, he wouldn't even take straight peace. Honorably declare war and move the SOD next to Ur. That Persian stack is still in a non-committal position relative to us and the Romans, but leaning towards the Romans. Or they might just be out for some exercise.
IT: Persians declare on Rome. Has no effect on our trade routes (phew, we needed that harbor/road) Korea mugs us for 23 gold.
390 BC (8)
Babylon move an "attack" force of a spear and a warrior towards Susa. Susa cat --> cat. Shanghai spear --> warrior. Spear goes to Susa. Went for warrior and not archer because I don't trust the RNG (attack of 1 against 2, fortified behind walls, not likely but no reason to take chances) We'll have three bodies in Susa when they can only attack with 2 units.
The Second Battle of Ur
Three cat shots, three misses. Did I say something about using these things on offense? Elite Sword v reg pike: loss, but redlines pike. Re-think strategy, try Vet Horse v. reg pike: retreats, taking one HP damage. Try 2nd vet horse vs 2/3 pike: Win. Elite Archer v. reg MDI. Win. Elite Sword vs. 1/3 pike: Win,
Ur burns . We get 1 slave.
Nanking built on the spot. We have our horses back, and a second Incense to trade. Nanking starts on walls.
Now to bait the AI. Pile everyone into Nanking, except the cats and a 2/5 archer. Pretty vulnerable, but the Babs can't reach it on this turn. I want units on flat ground to try to get a leader.
Buy Rome's WM for 5 gold, sell it for 5. So we get a free update. Rome now has both of its iron hooked up, so we had to take the 4-fer while we could. Of course Caesar hasn't completed the road to Hispalis from his side (our trades are relying on our harbor and Korea's harbor)
370 BC (9)
Heh. Stupid AI. Bowman dutifully moves down off the hill, allowing me to take a GL shot. Move cats and injured archer into Nanking, two cats hit, and attack with Elite sword ... no GL. In the North, the Babs are parading around a slew of crap units (reg spears and warriors) The have three potential targets: workers, Shanghai (currently defended by a reg warrior) or our Iron supply.
Must not allow them to pillage our Iron. Shuffle troops to defend Shanghai, and the iron. Wake up workers clearing jungle and will run them down to Beijing.
I don't see a need to swap Canton off of its temple.
Oh, that's just lovely. Checked how much it would cost to rush it, and accidentally clicked OK.
Well 100 gold circling the bowl. At least now it can get started on horses 4 turns earlier.
IT: We swap WM with England, England allies with Rome against Persia.
350 BC (10)
Well, Canton is now an excellent candidate for a native worker merge, as it would be happy at size 9. Canton temple --> horse. With the workers moved, the Babs turn back to Susa. Best unit is a vet sword that will attack across the river, after being subject to two cat shots. We now have two spears, two warriors, a horse and a catapult in Susa. Cat shot misses sword.
To next leader: No special advice. Don't think it is likely that Susa will fall, but we should have a few horses available to defend the core. Both of the southern cities are well garrisoned, I think we could probably burn Babylon city to the ground, as I haven't really seen any units from the south yet.
JB01 in 350 BC