JB1 - Generic Random Deity

Very nice kuningas. :goodjob:
I won't start critisizing anything (already done by others :blush: ). Other than the theology thing and starving the babylonian cities it was very nice! Especially the trading and getting us out of despotism. :D
 
@Kuningas - Terrific job on the war. :) And the peace. Two cities, two techs, a luxury, horses, and a wad of cash in exchange for a handful of archers and a couple of swords.

[Edit] Theology as a research target may not be optimal. (See discussion in following posts)

Minimum science is a good move, although running the lone scientist out of Beijing is rather expensive, especially as the city will not riot by having the citizen work the fields. Greebley can look into "alternative" sites for the scientist. As far as Theology, I suspect we can acquire it by other means .... :hammer:

I took a look at the save, and Greebley can also check that our workers are improving tiles we can actually use. ;)

Even with our lousy start position (I think Perseopolis and Rome each had 6 food bonuses!), we are in this game. If our recent conquests don't flip, Babylon's only remaining purpose is to add to our empire, England is going nowhere, and the Iroquois are behind us in technology. I don't care what the histograph says, it's between us, Persia, and the Koreans.
 
Well played.

I got it and will play either today or tomorrow.

Another possisibility for research is actually republic. Republic is very expensive to buy from the AI's with its mark-up in price. If we want to stay in monarchy for 40 turns, then this could save us some cash. The advantage of Republic over Theology is that we have a decent chance of buying Theology for a 2fer or to get to Chivalry which means any research would be wasted.

The real question i: "Can we wait 40 turns to switch to republic?"

What do ppl think? If ppl think we republic want it sooner, I will try to figure out if Theology makes sense. My gut feel is that we are not going to want to wait 40 turns for such a key tech especially with our UU dependent on it.
 
Originally posted by Greebley

The real question is: "Can we wait 40 turns to switch to republic?"

I think we can, and more critically, I think we must. Without looking at the editor, I'm confident Republic is more expensive than Theology, so we couldn't research it ourselves in much less than 40 turns no matter how hard we try. As such this makes it a more appealing min. sci. run than Theology.

I also think the next 40 turns are likely to see us involved in more warfare. I can certainly see another dose of "pointy-stick" research on Babylon, and maybe another go at Persia. Since we only have two native lux, Monarchy will probably be a better government for us than Republic. The lesser economy being partially balanced by MP, and the lack of research strength overcome at the point of a sword.

So if your question is whether to switch the research target to Republic, I agree that is a good idea.

Originally posted by Greebley

My gut feel is that we are not going to want to wait 40 turns for such a key tech especially with our UU dependent on it.

The prerequisites for Chivalry are Monotheism and Feudalism. However, I agree with your original point about Theology being easier to trade for or extort, again arguing for a min. sci. run on Republic.
 
I always get Theology and Monotheism mixed up.

I will be switching our research to Republic.

I have seen it mentioned the the price of government techs and nationalism are increased 50% more than other techs. So even if a tech like theology and republic took exactly the same time to research, republic would cost 50% more than the other tech to buy from the AI.

Anyone know for sure if I got this right?

Going to start playing now....
 
I took a look at the save, and have a couple of thoughts about short-term strategy.

We have 4 elite swords, 1 elite* sword, and 4 vet swords. We also have an elite archer. I propose we use them on the Romans. The city of Ravenna has both horses and iron in its radius, while Virconium would give us a third native luxury. Both cities are only approachable by jungle or hills, so any units coming from the Roman core could only move 1 tile at a time. If everything went smoothly, Ravenna would fall on turn 2 of the war, and Virconium on turn 6. I don't believe any units from the Roman core could reach either city (or any of our cities) before turn 6. I believe we would be fighting local forces only.

Pros for the attack: According to this world map (and diplomatic espionage) the Romans do not have their iron hooked up. So the local forces are spears and archers, at best. With 5 elites to attack with, we have a decent shot at a leader (Leonardo's). If we do take both cities, the Romans will give us tech. Since the Romans have the Great Library, we could get Engineering+. They may even give us Hispalis.

Cons for the attack: Besides "We might not win", the only con I see is if Rome can buy the Persians in against us. Best way to mitigate against this is to buy a tech on credit from Persia right before we declare.

Best possible case scenario: Right before the war begins, our economy is strong enough to buy Feudalism @ 7th, and we can trade for Engineering @ last. We take both cities, and pop a Great Leader. Rome concedes Invention for Peace, we rush Leonardo's and trigger our GA. None of this is far-fetched.

Worst possible case scenario: We take Ravenna and have to scramble units back to defend ourselves against the Persians. We would probably still come out ahead in the Peace.

Most realistic scenario: We fight Rome alone, take both cities, do not pop a leader, get Feudalism and Engineering @ last for peace. We can muster too much firepower for a city defended by spears to withstand our assault, and I believe Rome cannot get a counter-attack going before we can sue for peace.

@Greebley - If you agree with this plan, you can start the attack, or you can set me up. We have no ongoing deals with Rome. The best way to set this up is to mix spears into the infrastructure builds to relieve our swords from having to be MPs. Might also think about creating a settler from one of the Bab cities. I don't think we will have to raze-and-replace, but there is some open territory N of Canton, and the city spacing around Virconium is horrible as usual for the AI.
 
Well I got to turn 7 (630 BC) because there is another possibility. It is almost the exact opposite for your plan TMcC :crazyeye:

For techs R= Republic, E=engineering, F=Feudalism, T=Theology, M=Monotheism:

+ means they have it, - means we have it.

Rome and Korea: +R, +F, +E, +T
Babylon and Persia: +R, +F, +E
America: +R, +E
Iroquois: +R
England: +R, -M

So if we could afford Theology, there is a huge cascade and we get a 4fer plus can gain back some of what we spend. Right now we have +31 gpt + 175 gold which if we spent all of it we would barely get Feudalism.
Now for the alternative: Rome has no iron. We CAN get Theology for about 21 gpt plus our ONLY iron from Rome. This allows us to keep some gpt at the cost of not only giving Rome iron, but also depriving it from us. Additionally the trade route is a bit precarious. We would be going through a persian harbor to get to Rome (we could build roads to Rome in several turns though). One nice thing is that if we do get attacked by anyone that matters, there is a good chance we will get our iron back, though it might ruin our rep if it was persia.

So, which way do we want to go? The method I mention would be with the plan of trying to build up our infrastructure cash & building horsemen for 20 turns with the hopes of a goodly force of riders at the end. I would probably also switch to republic immediately.

Or we can take the warriors path and I can try to get some work done on TMcC's attack plan.

Edit: Ok this is the post I intended to send. I will also look up the current gold amounts for civs. Some might also have small amounts gpt they could give us but I can't easily determine that.
 
Ok, I looked and there is not a lot of gold in the AI hands. We might be able to get 100-150 or so plus a minor amount of gpt (maybe).

Edit:
Oh, I think I will try to give ppl a bit of time to reply. I will hold off continuing until tomorrow afternoon or so.
 
Tough call. We won't need the iron unless we're attacked, but ... the trade route can go through a Babylonian harbor as well as a Persian harbor, so if Persia comes to get us, its spears and archers for the balance of 20 turns. Only a remote possibility, but worth mentioning.

What makes it more difficult is that Theology is not really a critical technology for us. But we can't start the cascade with Feudalism because our only customer for iron is Rome.

Trading iron to Rome not only precludes us from attacking them for 20 turns, it nearly closes the book on our swords being high-probability attack units. But if Rome is making any progress on its road network, they'll have their own iron hooked up within 20 turns. Leverage (and a tradable asset) is only valuable if used.

And we can leverage our iron into a 4-fer in technology, and that's something we really can't pass up. Without being one of those folks who memorizes the tech values in the editor, I can't say for certain that the cascade will fall our way, but it sure looks good to me.

So it is with a heavy warriors :viking: heart that I say, we should take the 4-fer starting with Rome, and spare Caesar. :(

Like so many older Americans, our glorious warriors shall retire south. As their days fade away they can only look forward to the eternal release of ...



kicking the ever-loving crap out of Babylon when our peace treaty is up in 10 turns! :hammer: :hammer: :hammer:

Seriously, a second go at Babylon would still give us a good chance at a leader. I'm sure those peaceniks will be very busy building cathedrals instead of swords or pikes. We're paying for those elite swords, might as well use them. Plus with the Oracle expired, there will be no hesitation to burn Babylon to the ground. Hopefully they will have researched Invention for us by then, and we can still trigger our GA with Leonardo.

I also think we should stay in Monarchy even if we do obtain Republic. We've got heavy unit costs as it is, and we may have to run a hefty lux tax to make up for 3 MPs. It would not surprise me if we were to be losing money to maintain happiness in a Republic.

Especially when we are preparing for a war. :)

If that is the plan, the only prep we need is some spears (maybe a couple catapults?) and a settler to replace Babylon. Since the war couldn't start until my 7th turn, I can do my own prep. Or everyone can tell me I'm crazy :smoke: and I'll stick to the builders path.

P.S. Kudos to Caesar for going all out to research when he has the Great Library! :rotfl:
 
I will also see if I can switch some towns to swords before I do the trade. They will finish up the sword even though we don't have iron. That will probably give us about 10 swords plus some horses. Enough for a Babylon war. I would think.

As I say, I will play tomorrow afternoon just in case anyone else sees this and has an opinion.

I will check this thread before I play.
 
Good call on the Monarchy > Republic, too. It's been a very long time since I made my civ collapse by sending it into Republic too early; I'd almost forgotten that can happen.

I'm really, really edgy about trading a resource for tech when we're relying on someone else's trade networks to do so. Is there any way we can take out an insurance policy on this deal? Rome is unlikely to give us gpt for the Iron straight up (always the unattainable ideal), but can we build a Harbor (half price!) anywhere? Or at least seize one from the Babylonians? Failing all that, please at least try to buy something on credit from Persia.

I really, really liked the sound of TMcC's Roman adventure until I scrolled down to read about the brokerage opportunity. As you can tell from my opening paragraph, I've been burned on such deals before; I also think I won my first Deity game by doing the exact same thing, so I can't in good conscience ask you to forgo the deal on principle.

From where I'm standing, it looks like the Roman assault is our low-risk/return option and the 4:1 is the high-risk/return option. If we really can swing a 4:1, losing credit may even be "acceptable losses".

And hey, as long as we're selling off our only source of Iron, this might be the perfect opportunity to bolster our Horseman corps.

We're choosing from a couple really strong moves right now. As long as we pull the trigger on any one of them, we'll be fine; pick up the pieces later.
 
There are only a few squares that need roads to give us a direct connection to Rome via road. I will delegate some workers to the task. Unfortunately, the terrain is hilly & mountainous. Edit: and partially in roman territory.

In any case we probably don't have to be at risk for all 20 turns. Once the road is in place, we will be completely safe.

I will look into the harbor option. If it can be done fast enough to make a difference, I'll try to build one.

Needless to say, I will give in to any Persian demands. I think they also like our incense. I could trade that to them as well if true.
 
Originally posted by JustBen

I'm really, really edgy about trading a resource for tech when we're relying on someone else's trade networks to do so. ... but can we build a Harbor (half price!) anywhere?


Ahh, one of the few benefits of a coastal capital on a pangaea map. Once Beijing finishes its marketplace, a 4-turn harbor could be its next build. I still think we should complete the road link to Rome, just so no 3rd party wars screw things up. (Like Korea declaring on Rome, or Persia mixing it with someone other than us)

The Roman adventure was low-risk, but still needed some things to fall into place for it to really be useful, like having the money to buy Feudalism and Engineering to open up Leonardo. Plus the cities would require a lot of worker turns to be useful, and create a long, potentially problematic front to defend in subsequent wars.

Going with the trade package and subsequent smackdown of Babylon could almost win the game for us. We'll have overwhelming force against the Babs (no early-Medieval era city is going to stand up to a stack of 12 offensive units in the hands of the human). Plus, we can really concentrate that force, as I know Babylon city is going to burn, and I wouldn't be surprised to create a second pile of rubble from the southern-most Bab city. I'd have to look at the save again, but the AI usually does quite poorly at placing tundra cities. Not having to garrison means even by the third city we'll have a sizable force. I strongly believe Invention will be known by the conclusion of the second Babylonian conflict, so the only thing left to the RNG is whether we get the leader. The Bab cities (or the ones we build to replace them) should require less labor, and reduce the front we have to defend in subsequent wars.
 
Preturn: Changed research to republic.

Some other minor changes: One of the incense is outside our lands. I investigate to see if we are going to get this square or do we need a temple? Turns out things are fine due to hanging gardens. Good choice in picking a city to build it in. We will get this incense in 3 turns.

The flip chances are pretty small for the babylon towns. Still we can use more workers. I switch Ur and ellipi to first build workers. I also move the scientist out of the capitol and into Ur. In general, it is better to have our scientist in a more corrupted town. In addition, Beijing can cut a turn off its market place by working the hill. Ur is building a worker (possibly a foreign one at that) so is a lot less important. I also decide to move our catupult out of Suza so if it flips we don't lose it. I can move it back easily enough if an attack seems likely.

730 BC (1): Ellipi builds a worker and is size 1. I start a temple. This can be changed. My idea is to provide culture and expansion to get the whale & land.

IBT: Rome extorts 30 gold from us.

710 BC (2): Ur builds a worker and starts another. MM it a bit to keep the scientist. WM trade reaps 15 gold. ppl have feudalism but even with all we have the civs are insulted by the offer.

IBT: Rome starts Tzu. Note that I rejected the wonder idea as we simply don't have towns to spare on such a venture.

690 BC (3): 2nd incense is in our radius, but the workers are still connecting it.

670 BC (4): 2nd incense is connected. Shanghai builds a horseman and starts a marketplace. I check if adding incense to the deal would get us a tech. All techs are still too expensive (we are up to "I doubt" though).

650 BC (5): Not much. Sell the WM for small change. Korea has theology. Not that we can buy it of course.

630 BC (6): Beijing finishes its market place. It is at 12 shields after corruption. It would be able to go to 15 shields after it grew but only if it can stay happy, which doesn't seem likely. So I switch to building a temple in the hopes that when it is done and grows to size 10 (happens on the same turn), we can MM it to get a horseman every 2 turns. Decide to hurry the worker in Ur for 24 gold. has gone up from 18 to 31 gpt. Time to see if we can wing a deal.

After realizing we can get theology if we sell our iron and discussing this idea; the decision is to go for it.
First I switch Canton and Shanghai from horsemen to swordsmen. We will have plenty of time for more horsemen builds.
The trades:
Rome: I trade iron, 17 gpt, and 84 gold for theology.
Babylon: I trade theology for feudalism
America: I trade theology for Engineering and 20 gold (They wouldn't do the deal for feudalism).
England: I trade monotheism and engineering for Republic and 61 gold.

We are at tech parity with the leaders (Babylon, Rome, and Korea). Everyone else is behind (Persia lacks only Theology).

We have nothing to trade to Korea or Rome who are the ones that have gold

I establish an embassy in Rome. This is because it might be easier to build roads in Roman territory and that way we can choose an ROP instead of getting kicked out. The cost of an ROP was 60 gold, but I didn't pay it. We can get one if we need it. If they don't kick us out, then we save the 60.

Rome is at 90% science (probably due to the gpt we are giving them). Their capitol will build the sistine chapel in 33. Their capitol has 6 spearmen and a settler. They only have the 84 gold we gave them so won't be doing alot of upgrades.

I consider gifting Persia Incense, but decide against it. We can build a harbor in 4. Hopefully they won't attack in the next 4 turns.

I will start moving extra troops toward Babylon. I agree they are the best next target.

610 BC (7): Shanghai builds a swordsman. It starts a spearman to free up some of our offensive units from guard duty.
For science, we are working on the printing press. This is a good 40 turn tech. On the diplo front, Persia got Theology. Must have traded a luxury or resource for it. Ur builds a worker and starts a temple

IBT: Very bad new - Ur flipped to babylon. This was really bad luck and very bad timing. Ur was size 1 with several troups in it with little or no overlap with Babylon territory. If I remember my flip-calc % the chances were probably 1/1000. We lost some swordsmen, and a horse I think. We have 7 swordsmen left(total). I have some swordsmen right outside it, but they can't attack without hurting our rep. Will retreat. This is going to make the war much harder. I guess I should have put the troops outside the city, but I honestly thought we had enough to keep a size 1 city from flipping.

590 BC (8): Move troups out of Ellipi. It now has a lot of overlap with Babylon now that they own Ur. We now don't have horses either.

570 BC (9): Troops are out of Babylon territory, but have used their movement. Spearman built and sent to Beijing. Start another. War can start next turn when all our units can move and we have finished the harbor.

550 BC (10) Harbor completed in Beijing. Start a catapult.

We can buy horses from Korea if we want for 100 gold that would allow us to build horsemen again. I didn't move any units this turn or declare war. I leave that for the next TMcC to decide on. I do think we want to go to war.

The loss of Ur at that particular time was a heavy blow for us. It delayed the start of the war and lost us 3-4 swordsmen, our one catapult, and our horses.

TMcC, I hope your luck is better. Remember I didn't move in the last turn, so your preturn is a full turn!

The save
 
Originally posted by Greebley
IBT: Rome extorts 30 gold from us.
Maybe their border towns were more ready for a war than we'd suspected.

IBT: Rome starts Tzu. Note that I rejected the wonder idea as we simply don't have towns to spare on such a venture.
Good call. Leaders or bust!

We are at tech parity with the leaders (Babylon, Rome, and Korea). Everyone else is behind (Persia lacks only Theology).
:thumbsup:

IBT: Very bad new - Ur flipped to babylon. This was really bad luck and very bad timing. Ur was size 1 with several troups in it with little or no overlap with Babylon territory.
I couldn't help but laugh at this one. After I flew off the handle at Kuningas for not starving the population and leaving the town ungarrisoned thus exposing us to an easy flip, Greebley dutifully reduced the town to size 1 and gave it a heavy garrison. At which point it promptly flipped. :lol: :cry: :lol: :cry:

It'll take a little more than a "popular uprising" to save Babylon's hide at this point. We got slowed down; the worst this can do to us to foul up the timing of our inevitable Rider war.
 
Long story short, we razed Ur and replaced it. Added a little culture, and are now under token pressure from the Babs at Susa.

JB01

550 BC (0)
Quite a pickle. We have 138 gold and are making 11 per turn. Beijing will grow to unhappiness next turn, so swap to a worker. Only requiring 10 shields allows some MM to get income to 16 per turn. Now we don't have iron, or horses to build units to attack Babylon.

In 7 turns, Hammer will want to renogiate our peace treaty (since he's paying us). The war will restart then, as I am not clear whether agreeing to a straight peace treaty will bind us to 20 turns of peace. Our current offensive military is 7 swords, an archer, and 3 horses. We don't have either iron or horses to build good units to augment that stack (just not keen on archers at this junction).

On the diplomatic front, we'll gain back 8 gpt and lose furs in 7 turns, and our iron is gone for 16 turns. Our lone scientist is in Susa, we have 8 native workers and 8 slaves, most of whom are building a road to Hispalis. Shanghai is undefended for no apparent reason. Ellipi is also undefended, due to flip fears.

Pre-turn: Garrison Shanghai with sword. Swap Canton to warrior (we can now go warrior-MDI upgrade after iron returns). Also serves a warm body to garrison. Complete road to Hispalis. Disband vet Warrior in American territory. I don't think we are getting any new information from him, he's costing 1 gpt in upkeep, and would take many turns to get him back to our cities. Since we can't upgrade anything for 16 turns, rush Temple in Ellipi for 76 gold. I think we need some of our own culture there to decrease the flip risk. Plus, I worry that some of that cash would just get extorted away.

IT - Give Abe 1 gold to swap WM. Just to be social. Caesar starts Leonardo, so Invention is in play.

530 BC (1)
Beijing worker --> settler (Smoldering piles of rubble do not flip). Shanghai spear --> warrior. Canton warrior --> catapult. Move some workers back from Hispalis.

IT - :wallbash: Caesar kicks out our workers. Yeah, I wouldn't want free labor either. (At least he has workers in the area)

510 BC (2)
Shanghai warrior --> catapult. Warrior to Ellipi for MP. Merge native worker into Canton. Short-rush Canton catapult (via walls) for 24 gold to save two turns. Oddly enough, this rush will allow that catapult to just reach the Babylonian border when Hammer comes to re-negotiate peace. :D

490 BC (3)
MM Susa to get an extra gold since forest chop will complete temple next turn.

470 BC (4)
Susa temple --> catapult. Also that contemptible forest across the river is gone, so defense should be easier. Beijing settler --> warrior? Shanghai cat --> cat. I do like my artillery, especially when we are going to have to do an infantry assault on the Bab territory. They'll also be useful to defend the new cities we found to replace the Bab cities.

450 BC (5)
Beijing warrior --> warrior (warm body theory of defense). Ellipi walls --> cat (+ a border expansion). Persia purposefully parades :) (:rolleyes: ) two reg. Immortals + reg archer around in the mountains. They may be going for Canton, or possibly Ravenna. With this crew, it could go either way. Do some unit shuffles, and Ellipi has two vet spears + a vet warrior for defense. Merge native worker into Susa.

430 BC (6)
Beijing warrior --> warrior. Shanghai cat -->spear. Want spears in Susa for defense, in case Babylon attacks from Akkad. Chivalry and Invention are in play. Start clearing jungle in squares Canton will work after border expansion. Raise lux tax to 10%, due to impending loss of furs. Treasury 100, making 3 gpt.

Final chance to look over the precipice: With Ellipi well-defended (and with walls), we can muster a single attack stack of 2 elite swords, 4 vet swords, an elite archer, 3 vet horses, and 3 catapults (primarily for defending the stack). And a settler. That should be more than enough to raze Ur, and maybe get a start on something else (Babylon city). I will re-found a city where Ur is standing, allowing for it and Ellipi to be a common-defense front. Separated by 3 squares, we should always be able to get sufficient forces to defend either city. Also, between Shanghai and Beijing, with a 1-turn lag, we can dump 2 bodies a turn into either city. So when Hammer comes a calling in the interturn, it will be breaking loose in Tulsa.

IT: Lose furs, gain some gpt, Hammer doesn't show. :confused:

410 BC (7)
Beijing warrior --> spear. Buy wines for 6 gpt from Rome. Lower lux tax to 0%. Treasury 103, +15 gpt.

Fortune favors the bold: Dial up Hammer. Heh, he wouldn't even take straight peace. Honorably declare war and move the SOD next to Ur. That Persian stack is still in a non-committal position relative to us and the Romans, but leaning towards the Romans. Or they might just be out for some exercise.

IT: Persians declare on Rome. Has no effect on our trade routes (phew, we needed that harbor/road) Korea mugs us for 23 gold.

390 BC (8)
Babylon move an "attack" force of a spear and a warrior towards Susa. Susa cat --> cat. Shanghai spear --> warrior. Spear goes to Susa. Went for warrior and not archer because I don't trust the RNG (attack of 1 against 2, fortified behind walls, not likely but no reason to take chances) We'll have three bodies in Susa when they can only attack with 2 units.

The Second Battle of Ur
Three cat shots, three misses. Did I say something about using these things on offense? Elite Sword v reg pike: loss, but redlines pike. Re-think strategy, try Vet Horse v. reg pike: retreats, taking one HP damage. Try 2nd vet horse vs 2/3 pike: Win. Elite Archer v. reg MDI. Win. Elite Sword vs. 1/3 pike: Win, Ur burns . We get 1 slave.

Nanking built on the spot. We have our horses back, and a second Incense to trade. Nanking starts on walls.

Now to bait the AI. Pile everyone into Nanking, except the cats and a 2/5 archer. Pretty vulnerable, but the Babs can't reach it on this turn. I want units on flat ground to try to get a leader.

Buy Rome's WM for 5 gold, sell it for 5. So we get a free update. Rome now has both of its iron hooked up, so we had to take the 4-fer while we could. Of course Caesar hasn't completed the road to Hispalis from his side (our trades are relying on our harbor and Korea's harbor)

370 BC (9)

Heh. Stupid AI. Bowman dutifully moves down off the hill, allowing me to take a GL shot. Move cats and injured archer into Nanking, two cats hit, and attack with Elite sword ... no GL. In the North, the Babs are parading around a slew of crap units (reg spears and warriors) The have three potential targets: workers, Shanghai (currently defended by a reg warrior) or our Iron supply. Must not allow them to pillage our Iron. Shuffle troops to defend Shanghai, and the iron. Wake up workers clearing jungle and will run them down to Beijing.

I don't see a need to swap Canton off of its temple.

Oh, that's just lovely. Checked how much it would cost to rush it, and accidentally clicked OK. :cringe: Well 100 gold circling the bowl. At least now it can get started on horses 4 turns earlier.

IT: We swap WM with England, England allies with Rome against Persia.

350 BC (10)
Well, Canton is now an excellent candidate for a native worker merge, as it would be happy at size 9. Canton temple --> horse. With the workers moved, the Babs turn back to Susa. Best unit is a vet sword that will attack across the river, after being subject to two cat shots. We now have two spears, two warriors, a horse and a catapult in Susa. Cat shot misses sword.

To next leader: No special advice. Don't think it is likely that Susa will fall, but we should have a few horses available to defend the core. Both of the southern cities are well garrisoned, I think we could probably burn Babylon city to the ground, as I haven't really seen any units from the south yet.




JB01 in 350 BC
 
I am glad we were able to deal with Ur and get our horses back. Looking at the save, I noticed that there is a single piece of road that we could cut to isolate the Babylon main towns, slowing them down. It might be worth doing.

I suspect Rome is in its golden age. It will be nice that it is using it up against Persia and not us :)
 
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