JustBen
Prince
350 BC (0)
I've seen happier situations and I've seen scarier ones. Susa is indeed safe for now (as promised). I see a long march across relatively unprotected Babylonian territory to get to Ninevah or Babylon City; that's the most annoying thing. I find that Korea is willing to pay us 7 gpt for our extra Incense, but it's below market price. Since everyone else is pretty much broke, I want to ship it but decide to hold off to make sure that we can hold onto our new source safely.
IT: "Iroquois and Rome have signed a military alliance against Persia." I'm not going to worry about our west front for a little while. Our Spearman offs a Bab Warrior at Susa, and their Swordsman pillages an irrigated/roaded plains square. A Medieval Infantry creeps into view.
330 BC (1)
Susa Catapult -> Settler
Shanghai Spearman -> Horseman
Babylonians begin Sun Tzu's.
We double-Catapult a lone Warrior north of Susa and a Horse kills it without loss. Beijing's growth to 9 allows a bit of fidgety MMing to get Beijing to 15 spt at 0 growth (any more people will send it into disorder) and Shanghai to 15 spt (with 2 fpt to boot). I go ahead and melt a Worker into Canton; this shaves a turn off of its Horseman production. Korea's up to market price of 13 gpt on Incense. I can't pass up the opportunity to double our income; I pull the trigger.
310 BC (2)
Beijing: Horse -> Horse
A Spearman tries to descend upon our Iron from the north; I fortify one of Shanghai's Spearmen there to nip that potential catastrophe in the bud (a Horse from Beijing replaces it as MP). I send our Elite Sword up in that direction anyway; I don't plan on rushing into Babylonian territory until our Settler is closer to completion, anyway.
IT: "America and Rome have signed a military alliance against Persia." Hey, save some for us!
Susa defends against a Bowman successfully, but is threatened by a MI.
290 BC (3)
Shanghai: Horse -> Horse
I pick off a stray Spearman thanks to more of our fantastic Catapults (did I just say that?).
270 BC (4)
Beijing: Horse -> Horse
Ellipi: Barracks -> Spearman
Canton: Horse -> Settler (New Babylon, I hope)
Gringos start the Workshop. I pick off another Spearman in our territory in a similar fashion. I'm starting to edgy for having deferred serious assault on Babylonian lands, but I continue to patiently wait for my Settler to finish and for our Iron to come back online, allowing our Swordsmen to upgrade to MI and put some serious hurt on the Babylonian army.
IT: Our Spearman in Susa defeats a MedInf, and a Galley lands another one near Beijing. Good thing we have Horsemen!
250 BC (5)
Nanking: Walls -> Barracks
Shanghai: Horse -> Horse
Our Horseman slays the MedInf losing only a single HP. Go, team! I move all our Swords and a spare Warrior into Ellipi in preparation for a big upgrade after our Iron comes back online next turn.
IT: Babylon cashes its check outside of Susa. We kill its Bow, Sword, and MI without loss; a Spearman promotes to Elite.
230 BC (6)
Beijing: Horse -> Horse
I upgrade 5 Swordsmen and 1 Warrior to MedInfs. We still have a single Elite Sword and 6 gold when it's all over. Income shoots up to 36.
210 BC (7)
Susa: Settler -> Granary
Shanghai: Horse -> Horse
Apparently Sun Tzu was Korean; he finished his book in Seoul. Everyone cascades to Sistine or Workshop. Our barbarian hordes (F8 culture check: yup, our hordes are definitely barbarian) begin to descend upon Ninevah, because it's easier for the infantry to get there. Horses have been collecting in Nanking, since the clearer terrain around Babylon will make it easier for them to move there while the infantry march south to finish Ashur.
190 BC (8)
Beijing: Horse -> Pike
Ellipi: Spearman -> Pikeman
Canton: Settler -> Granary
Persepolis builds the Sistine Chapel. Too bad we're not religious. Everyone else cascades to the Workshop.
IT: The force outside Ninevah repels a MedInf. Unfortunately, our elite Sword has to get redlined to make it happen. *sigh*
170 BC (9)
Shanghai: Horse -> Marketplace (due in 7)
Korea starts Copernicus's Observatory. Ugh. We've got a lot of units now, but could use a lot more cash. I hope I didn't wait too long to start this, but I wanted to have a big mobile force to throw at Babylon City. Assault on Ninevah: we lose 1 MedInf to kill 2 Pikes and burn the city to the ground. Tsingtao is immediately founded 1 tile north of Ninevah's remains, so that we can use the food bonus 1 tile further to the north. Set to build a Granary. Our armies march so that they'll be able to assault Babylon City on Darkness's first turn. No one can pay more than 3 or 4 gpt for our new Incense source. A pity.
150 BC (10)
Beijing Pike -> Pike
3 MedInfs, 6 Horsemen, a Spear, and an elite Archer are outside Babylon. Could be better, but it's plenty to take the city. The main problem is that our Settler is a few turns away still. Burning Babylon to the ground would make it easier to use their roads, though.
Summary:
Went a little slower than I'd hoped, mostly due to me not wanting to see a wasteful slaughter of Swords and Horses against Pikes. I would have liked a little more infrastructure, but I'm happier with a comfortable military situation lending itself well to future conflicts. Korea's latest project suggests a pretty grim tech situation. That's part of the price of a Monarchy -- speaking of which, we should be considering a switch to Republic once we've wrapped up the Babylonian conflict. This could be as soon as when Babylon City falls, or it could wait until we've secured Ashur (note that Akkad's presence in the north allows us to capture the whole peninsula and still get a peace settlement from Hammurabi). Try to find a buyer for our new source of "incense"; we'll get another source when Babylon City's cultural radius withers.
Roster:
JustBen
Darkness (up next)
Kuningas (on deck)
Greebley
T_McC
http://www.civfanatics.net/uploads5/JB01-150BC.zip
I've seen happier situations and I've seen scarier ones. Susa is indeed safe for now (as promised). I see a long march across relatively unprotected Babylonian territory to get to Ninevah or Babylon City; that's the most annoying thing. I find that Korea is willing to pay us 7 gpt for our extra Incense, but it's below market price. Since everyone else is pretty much broke, I want to ship it but decide to hold off to make sure that we can hold onto our new source safely.
IT: "Iroquois and Rome have signed a military alliance against Persia." I'm not going to worry about our west front for a little while. Our Spearman offs a Bab Warrior at Susa, and their Swordsman pillages an irrigated/roaded plains square. A Medieval Infantry creeps into view.
330 BC (1)
Susa Catapult -> Settler
Shanghai Spearman -> Horseman
Babylonians begin Sun Tzu's.
We double-Catapult a lone Warrior north of Susa and a Horse kills it without loss. Beijing's growth to 9 allows a bit of fidgety MMing to get Beijing to 15 spt at 0 growth (any more people will send it into disorder) and Shanghai to 15 spt (with 2 fpt to boot). I go ahead and melt a Worker into Canton; this shaves a turn off of its Horseman production. Korea's up to market price of 13 gpt on Incense. I can't pass up the opportunity to double our income; I pull the trigger.
310 BC (2)
Beijing: Horse -> Horse
A Spearman tries to descend upon our Iron from the north; I fortify one of Shanghai's Spearmen there to nip that potential catastrophe in the bud (a Horse from Beijing replaces it as MP). I send our Elite Sword up in that direction anyway; I don't plan on rushing into Babylonian territory until our Settler is closer to completion, anyway.
IT: "America and Rome have signed a military alliance against Persia." Hey, save some for us!
Susa defends against a Bowman successfully, but is threatened by a MI.
290 BC (3)
Shanghai: Horse -> Horse
I pick off a stray Spearman thanks to more of our fantastic Catapults (did I just say that?).
270 BC (4)
Beijing: Horse -> Horse
Ellipi: Barracks -> Spearman
Canton: Horse -> Settler (New Babylon, I hope)
Gringos start the Workshop. I pick off another Spearman in our territory in a similar fashion. I'm starting to edgy for having deferred serious assault on Babylonian lands, but I continue to patiently wait for my Settler to finish and for our Iron to come back online, allowing our Swordsmen to upgrade to MI and put some serious hurt on the Babylonian army.
IT: Our Spearman in Susa defeats a MedInf, and a Galley lands another one near Beijing. Good thing we have Horsemen!
250 BC (5)
Nanking: Walls -> Barracks
Shanghai: Horse -> Horse
Our Horseman slays the MedInf losing only a single HP. Go, team! I move all our Swords and a spare Warrior into Ellipi in preparation for a big upgrade after our Iron comes back online next turn.
IT: Babylon cashes its check outside of Susa. We kill its Bow, Sword, and MI without loss; a Spearman promotes to Elite.
230 BC (6)
Beijing: Horse -> Horse
I upgrade 5 Swordsmen and 1 Warrior to MedInfs. We still have a single Elite Sword and 6 gold when it's all over. Income shoots up to 36.
210 BC (7)
Susa: Settler -> Granary
Shanghai: Horse -> Horse
Apparently Sun Tzu was Korean; he finished his book in Seoul. Everyone cascades to Sistine or Workshop. Our barbarian hordes (F8 culture check: yup, our hordes are definitely barbarian) begin to descend upon Ninevah, because it's easier for the infantry to get there. Horses have been collecting in Nanking, since the clearer terrain around Babylon will make it easier for them to move there while the infantry march south to finish Ashur.
190 BC (8)
Beijing: Horse -> Pike
Ellipi: Spearman -> Pikeman
Canton: Settler -> Granary
Persepolis builds the Sistine Chapel. Too bad we're not religious. Everyone else cascades to the Workshop.
IT: The force outside Ninevah repels a MedInf. Unfortunately, our elite Sword has to get redlined to make it happen. *sigh*
170 BC (9)
Shanghai: Horse -> Marketplace (due in 7)
Korea starts Copernicus's Observatory. Ugh. We've got a lot of units now, but could use a lot more cash. I hope I didn't wait too long to start this, but I wanted to have a big mobile force to throw at Babylon City. Assault on Ninevah: we lose 1 MedInf to kill 2 Pikes and burn the city to the ground. Tsingtao is immediately founded 1 tile north of Ninevah's remains, so that we can use the food bonus 1 tile further to the north. Set to build a Granary. Our armies march so that they'll be able to assault Babylon City on Darkness's first turn. No one can pay more than 3 or 4 gpt for our new Incense source. A pity.
150 BC (10)
Beijing Pike -> Pike
3 MedInfs, 6 Horsemen, a Spear, and an elite Archer are outside Babylon. Could be better, but it's plenty to take the city. The main problem is that our Settler is a few turns away still. Burning Babylon to the ground would make it easier to use their roads, though.

Summary:
Went a little slower than I'd hoped, mostly due to me not wanting to see a wasteful slaughter of Swords and Horses against Pikes. I would have liked a little more infrastructure, but I'm happier with a comfortable military situation lending itself well to future conflicts. Korea's latest project suggests a pretty grim tech situation. That's part of the price of a Monarchy -- speaking of which, we should be considering a switch to Republic once we've wrapped up the Babylonian conflict. This could be as soon as when Babylon City falls, or it could wait until we've secured Ashur (note that Akkad's presence in the north allows us to capture the whole peninsula and still get a peace settlement from Hammurabi). Try to find a buyer for our new source of "incense"; we'll get another source when Babylon City's cultural radius withers.
Roster:
JustBen
Darkness (up next)
Kuningas (on deck)
Greebley
T_McC
http://www.civfanatics.net/uploads5/JB01-150BC.zip
We're making progress, and we'll soon only have one front to be concerned with.
), could go either place). It may not be necessary to raze Ashur, you should be able to disband it by rushing two settlers to fill in the other dots.
Age.





