JB2 - Neo-Fascists (C3C Deity)

1700AD

IT lost Iconium
1705AD
Adrianople: Bomber ->bomber
CAesarea: Bomber ->bomber
Nicaea: Infantry ->Infantry
Varna: Bomber ->Bomber
Ani: Barracks (rushed) ->Settler

Sign ROP with Mayans.

Iconium captured again.

IT lost Iconium
1710AD
Naissus: Bomber ->bomber
Dyrrachium: Bank ->Colosseum
Ancyra: Bomber ->bomber

Tula captured.
Mayan have 10 MA.
lost two bombers to Anti-Aircrafts.

1715AD
Adrianople: Bomber ->bomber
Caesarea: Bomber ->bomber
Varna: Bomber ->bomber
Smyrna: Infantry ->Infantry
Trebizond: Transport ->Destroyer

1720AD
Nicaea: Infantry ->Infantry
Heraclea: Bomber ->bomber
Sardica: Colosseum ->bomber
Naissus: Bomber ->bomber

Teotihuacan captured. Wines connected.

1725AD
Teotihuacan: Walls ->Barracks
Adrianople: Bomber ->bomber
Caesarea: Bomber ->bomber
Varna: Bomber ->bomber
Tula: Walls ->Library
Septum: Colosseum ->Destroyer
Ancyra: Bomber ->Bomber

Bombers and artillery are in Teotihuacan. We need more fast units, first bombers to kill defenders and then cavalry/tank to raze the city.

jb2_1725ad.jpg


The Save
 
Preturn: Switch Ancyra to a worker as it is starving. May do the same to other towns as they finish things. It seems better than letting them starve. We can find some use for them I think. Normally, I would just merge them back in, but the variant prohibits that.

IBT: Some greek destroyers show up (Note: Assume Major towns are building Bombers, Infantry, maybe Artillery. Not going to reporth those.
Teayo: Cathedral->Commercial Dock
Ancyra: Worker->Granary (protect against grow/starve cylcles).

1730 AD: I see what you mean about needing fast units. We can bombard cities to 0 defenders, but infantry can't reach them. I think we need some Cav unless we can get tanks soon. Err.. except we have knights... Um... Ok I build a knight. I advance to bombard and use our Artillery.

I have 1 cavalry and capture Mpondo

IBT: 2 Modern Tanks attack Mpondo. One wins, one loses. Another tank attacks the

1735 AD: Attack a 1 hp destroyere with a bomber, but it is shot down. Ah - I didn't know that. Destroyers have Anti-Air in conquests.

Bombard Texacoco and Buffalo. Both are still defended. Send across some Artillery. I land it in case there is a greek ship that can attack.

IBT: Mpondo is attacked by sufficient tanks to take it back. The greeks destroy the transport and destroyer guarding it.
Amorium: Stock Exchange->Barracks
Ancyra: Granary->Bomber

1740 AD: Bombard Texcoco with artillery (down to size 2 - units 1hp of course). Use bombers to kill the defenders and capture with an infantry.

Also capture Mpondo again.

Attempt to sink a destroyer with a destroyer but fail.

Texcoco had a Lux we were missing (2 still supplied by Mayan, 4 we now own).

IBT: A few attacks

1745 AD: Settle Edessa in a destroyed city spot nearer to the greek core. Move planes there, Move infantry.

IBT: Attacks on Edessa are repulsed.

1750 AD: Bomb and destroy Calxicala. Guess it had no culture in it.

Zimbwabwi has air defense (fighter).

Start bombardment of Ephesus. I want this city as it is the one "fur" city in the world. Advance some Artillery.

IBT: Going to continue because I don't like stopping the attack in the middle. I may take 10 turns instead.

1752 AD: Mass bombardment of Ephesus. Boy he has a lot of units in there. Not able to crack it yet.

IBT: Several Attacks from MA. Do fairly well.

1754 AD: Mass bombardment of Ephesus. Still some troops survive ( I added more artillery and planes). Move more planes over..

IBT: Well first the Mayans take the Ephesus and I think I have screwed up and lost the Furs. Fortunately, the Greeks


1756 AD: I finally take the town, but cannot move my infantry in. A square between is Greek. That means I cannot reinforce the single injured Cavaly. Fortunately, the mayans go first, so the Greeks can reclaim it but not the Mayans.

IBT: Greeks show up with a lot of MA. They also take out my gem colony.

1758 AD: Well the library I built 5 turns earlier turns out vital as the expansion means when I take the town, we are connected. Move in a bunch of Infantry. I cancel the Mil Alliance vs the Greeks. We get our gpt back.

IBT: Some MA assault our town and take out a colony. The town holds.

1760 AD: I built settlers last turn and settle near the luxes removing the need of colonies.

Notes:
I hope taking a full 10 was ok, but 5 wasn't sufficient for my goal. That goal was to get the missing Luxes. WW was killing us. The cities I went after and captured had the Incense, and (only as far as I can see) furs. We also grabbed Silks and Gems (the last one we didn't have) without needing to take a town. With all 8 Lux I was able to get the Lux rate to 0 (30% at start of my turn). Actually Kuningas motivated me to do this by going for the wines town. Note that 2 of the 8 we get through trade with the Mayans (dyes and spices).

Connect the furs that got damaged! It could be worth another 42 gpt with the Mayans. [Edit: The furs are near the Ephesus, the Greek town I took near their core.]

Several deals expired in the last few turns. With both deals expiring and reduced lux rate, our gold has gone from about 250 to 812 this turn. We also have 4324 gold in the bank. I did not try a steal of tech. I leave that decision to the next player.

For a steal vs purchase, the steal would cost us 3704 from the Greeks (a bit less for Mayans). If we steal we may want to wait a turn so we stay above 1000 gold for our interest. The purchase cost is wines, world map and 3811 gold - again it is worth waiting a turn. Note that if we go for gpt it is 3324 + 28 gpt or about 211 gpt (3324 leaves us exactly 1000). Without wines the first deal goes to 70 gpt which means our wines are worth about 42 gpt. I feel the trade is better here. We may even be able to do gpt deals to get us to the Modern age (where we can try to get lucky and get Computers/Mech inf).

Our MA with the Mayans expired. That means the war may end. That could be bad as I think the Mayans are doing real damage to the Greeks and we might have troubles with the tanks.

I have bombarded circles of roadless land between our towns and the Greeks. This makes it harder for the MA to attack towns. They still sneak up sometimes though.

We are very short on rifles. I took a risk and removed the second rifle from towns that seemed less prone to attack. We may want to replace them if we get a chance, and we need more rifles on the new continent.

We are totally out of speed 2 or better units. I did not build any more knights (I only built one or two) since we have a decent chance of getting tanks (or Mech Inf :) )

The Greeks are officially over 100K. We are now relying on the Mayans to stay at 1/2 their Culture. They are still losing ground so we need to do more damage. Edessa is near the Greek core and we could do bomber runs to remove cultural buildings (on rounds we don't try to take towns that is).

I feel if we keep pounding the Greeks we have a decent chance to win this game. I am unsure which victory condition to go for, but domination or Space seem the most likely (UN hasn't been built by the way - it was just started on my turns nor the Manhattan project which is all to the good.

One good piece of news. The Mayans built the internet rather than the Greeks. That will boost their culture.

I had troubles with my boats. We have one transport now. There is a square that would allow us to go from our cities to the other continent, but (sadly) we can't build a city there without angering the mayans. We have a transport with 2 settlers I was going to send across to fill holes between cities on the other continent. In the map below I labeled A the point where we are close enough, but anger the Mayans. I think it better to build a town at C and start with the boat outside of the town. We then load in the troops and cross into the town at C. B marks one of the empty spots we can grab (to deny the AI and to head toward domination). In other words, my plan for the two settlers was to settle C and B (I didn't place B exactly - I just meant the best spot in that area).

JB2_AD1760a.JPG


We will get Authoritarianism in 2. It will be nice as we can build police stations. We could also compare how long self research is.

Taormina needs its library rushed next turn. If it flips we lose a Lux.

Still 0 spaceship parts for both the AI. Their intense war may be slowing things down which is a big relief.

Here is a picture of the town it took me 4 turns to take (the one on the left).

Edit: Looking at my post I realize I made one error. The stack between the two cities below is within range of the modern armor from the Greek town. It is defended by only one infantry as I thought it was safe. I suspect the AI will attack it and it will need better defense. We would lose a bunch of Artillery ( the stack is one rifle and several artillery)

[Edit: Also Edessa can be attacked as well from the Greek city in the south, so be careful of that as well. It is hard to cover everything every turn. It took all day to play these turns because of things like this and even so I did lose (and then recaptured) a stack of artillery during my turns.]

JB2_AD1760.JPG


The Save
 
Alright, I see it. I'll get in there and do some damage. For real this time. And in a timely fashion this time.

Thanks for the list of heads-ups, Greebley. I'll be careful when I do this thing.

I think we're going to have to for domination because we're going to be hung up on not-losing for quite a while yet. Domination is the only victory that can happen without expressly aspiring to it. That's what we need.

I want to go Commie during my shift. Can anyone present a compelling reason to not do so? I'll admit I haven't looked at the save -- if I can't spare the anarchy period I'll shelve the idea, but this endless warmaking under republic is a real drag. We can use knights for MPs if we need something cheap. :lol:
 
Actually, we are finally to the point where we are doing ok on happiness. Getting the last 3 lux got us 11 happiness per town.

Check it out, but I am thinking we are now better off in republic. On the other hand, I haven't tried communism. So I can't really judge. We are getting towns away from our core but they are all size 1.
 
Yeah, I don't think I can do more than 5. I'm still crawling. I was in the office till 2:00am today; maybe I can knock the last 3 turns down on Wednesday evening.

I can give you a short update, though. I pulled off the lunge into the modern age, but no good news. We only got Rocketry, not Computers. I suppose it's nice to be a step closer to modern armor -- better than Fission -- but it's still disappointing.

Sorry, I forget if we have aluminum. More later when I have stuff to say.
 
I'm back :jump:

But I'll be away again from the 16th to the 31st of March with internet access only in the evenings :(

I'll try to catch up on what's been going on over the next couple of days.


Ted
 
Yuck. Finals week in graduate school is a little different than when I was in undergrad.

Here it is! And now I have to go!

AD 1760 (0)
If the bomber fleet in Edessa gets wiped, so do we. I peel whatever Infantry I can find behind the lines and and send them forward. I want to draft, but I know better. As soon as we get Computers, though, I want our specialists all impressed into service.

IT: The Edessa problem was too important and it cost us our artillery.

AD 1762 (1)
Ephesus Library > Walls
Heraclea Settler > Infantry
Edessa is a flashpoint, surrounded by Greek armor. (At least we only had one target to defend.) 6 MA blown up. I reason that if the Mayans take Umfolozi, we have a smaller front to defend. Cut off Tulum, protecting Edessa, then bomb Umfolozi into something a handful of MA can take care of. Steal next turn, after we get Authoritarianism.

IT: Dyes & Spices for Ivory and 84gpt. I want to trade him Wines, but the last thing we need is a diplomatic "incident" with the Mayans.
Mayans take Ngome & Umfolozi. Great news.

AD 1764 (2)
Taormina Library > Walls
Sardica Hospital > Police Station
Dyrrachium Settler > Police Station
Nicomedia Settler > Granary
Ancyra Infantry > Police Station (will push us over 40spt here)
We learn Authoritarianism and decline to revolt.
Espionage (safely) in Athens:

yoink.jpg


We score Electronics for the paltry sum of 3750. With Mayans Gracious toward us, I get Radio & Motorized Transport for WM, 964g (leaving 1000 in the bank), 427gpt. In a cruel twist of fate, all we can come up with for free is Rocketry. Varna founded > Library. Ohrid founded > Harbor. Takns ordered. I launch a serious strategic bombing campaign on Tulum and Rhodes, down on the Edessa front. But then I start shelling Tulum with guns, and we just keep hitting units. Lots of units. Then we blast a Barracks. A few shells later and it's down to size 5. I then bomb 5 MI back to where they came from. Rhodes should be starving by now.
* * *
A night's sleep and a sleepless night later, I look again and see we have TOW INFANTRY! Cancel most tanks and replace with TOWs; we're gonna stabilize. Draft a round. For mostly the commerce from specialists & occasionally a fisherman, I come up with 12 shiny, new conscripts to send into the meatgrinder. I'm sure a few will survive.

IT: A Coal deal runs out, the bad guys land a tank on our island. A mighty infantry in Edessa stops a MA.

AD 1766 (3)
I don't do a lot, make threatening gestures at Tulum. Ship over more units, thwart the invading armor. I renew coal for 24 gpt.

AD 1768 (4)
Pergamom Col > Police
Shuffle defenses around. Not much.

AD 1770 (5)
I shuffle of our defenses around, but I'm pretty content with it all in all. I've left the next player our artillery unused, not to burden him but because I couldn't find anything I wanted to do with them. Fortify them or use them, at your leisure.

I didn't end up doing much, but our situation is much more secure than when I (finally) picked up the game. The Mayans gained good ground on the Greeks. I don't feel too bad for not joining in, considering how our defenses looked before we got Rocketry. We only have a few tanks, but that can change once we get some more veteran TOWs defending our continental holdings. Steal Computers soon. (Should we run for Synthetics instead?) I have a small detachment of Conscript TOWs crawling towards some Greek city whose name I forget; it's the last one threatening Edessa. When they get there, just use the air force to clean out the city and take it. We need some workers on the continent; with TOWs, we can probably even protect them. The Mayans are getting stronger. Fast.

Good luck. We still need it.

Dudes with Bazookas
 
I had forgot about TOW infantry. They make Rocketry much better. We also get to see aluminum. I notice that the gem town we just planted also had our one aluminum. I am thinking we might want to go for the modern armor. I feel we need offensive power. It is 2 techs as opposed to just one, but we may need to go space ship hunting. I am really suprised neither AI has started yet. We have gotten lucky there (or the AI has been in war time for so long they haven't started it - they haven't even built all the avail wonders).

On the culture front, things are looking up. It appears the Greeks are no longer gaining on the Mayans. Here is a picture of the culture situation.

I see two ways to try to win. One is to go for domination. I am thinking we will now succeed in this given time. We have enough fire power to go for a capitol. The worst case is if the Mayans start their space ship. In that case we will have to take out their capitol. We are not defended well agains the mayan, though things may change by the time they have several pieace. If they do start, I think we should hold off a little bit on attacking them, maybe until they have some pieces built. My reason for modern armor is to help with this stage.

The other possible win is spaceship. This may work if we get lucky with the tech steals. I think we want to continue to spend our cash on steals though upgrading to modern armor or Mech inf would be worth slowing for.

Note that sparta is a good target as it has Leo's (and hoover).

Other towns we would like are athens (Megellan would get us across to the other continent with the transport going from town to town)

Maya has the other good Wonders (Copan-smiths, Xochicalco-JSB, Tenochitlan - Sun Tsu, and Chichen Itza - pyramids and internet).

By the way, it appears careful steals are better in terms of cost effectiveness than safe ones (safe ones don't increase your chance of success as much as reduce your chance to get caught).

Good luck Kuningas. I would attempt to capture cities along the southern coast to get within striking distance of Sparta and Athens.
 
Good points Greebley and nice turns JustBen.

Can TedJackson play next? I wait Ted's reply for 24 hours before my got it.
 
I won't be able to get to it until Monday so go ahead Kuningas.


Ted
 
Thanks for the spy info, Greebley. It appears I'm not up on my reading. :smoke: That improves the case for Synthetic Fibers, though.

Domination win looks cooler on the minimap-replay than space win.

Corrections for Kuningas:
There are 2 Tanks and 3 Settlers at our continental airbase, free to use.

The combat machine seems to rank veteran infantry above conscript TOWs. This is why cities are defended by either stacks of 2-hp TOWs or 4-hp infantry, but no mixes. Conscripts won't die if they don't fight, but they won't promote either.

This is where most of the "action" went down on my turn:
1770jb2.jpg
 
Thanks Kuningas,

I'll pick up after you if that's OK with everyone.


Ted
 
I was just reading JB3. I think your changes do strengthen the AI in terms of research, Ben, they never slowed down, so your goal was a success in that sense. It also shows the power of a single strong AI. I think the only thing you could have done differently is to attack America instead of the other civs which would have been truly brutal (and perhaps deadly). We got lucky in our game with two balanced AI and slow space ship; not much we could have done earlier if a single AI had run away with things.

Ben, I noticed when that JB3 had lethal bombardment turned off. This is probably where I got the idea that it was turned off in our game.

We still may lose this one too, but I am starting to have hope we will not. Spaceship seems to be the biggest threat; The AI may have all the techs and be able to build the parts very quickly. I suspect that the AI stalled at 8 in your game because he didn't have the tech (probably robotics?) for a while. We need to remain vigilant :)
 
1770AD - 1780AD

I would have played more, but 5 turns took 1,5 hours. And I'm 10 minuts late from the work.

The save

Warfare Some ships sunken. Easy capture of Thessalonica. And for the rest of the battles image included:

jb2_1780AD.jpg
 
Back
Top Bottom