Preturn: Switch Ancyra to a worker as it is starving. May do the same to other towns as they finish things. It seems better than letting them starve. We can find some use for them I think. Normally, I would just merge them back in, but the variant prohibits that.
IBT: Some greek destroyers show up (Note: Assume Major towns are building Bombers, Infantry, maybe Artillery. Not going to reporth those.
Teayo: Cathedral->Commercial Dock
Ancyra: Worker->Granary (protect against grow/starve cylcles).
1730 AD: I see what you mean about needing fast units. We can bombard cities to 0 defenders, but infantry can't reach them. I think we need some Cav unless we can get tanks soon. Err.. except we have knights... Um... Ok I build a knight. I advance to bombard and use our Artillery.
I have 1 cavalry and capture Mpondo
IBT: 2 Modern Tanks attack Mpondo. One wins, one loses. Another tank attacks the
1735 AD: Attack a 1 hp destroyere with a bomber, but it is shot down. Ah - I didn't know that. Destroyers have Anti-Air in conquests.
Bombard Texacoco and Buffalo. Both are still defended. Send across some Artillery. I land it in case there is a greek ship that can attack.
IBT: Mpondo is attacked by sufficient tanks to take it back. The greeks destroy the transport and destroyer guarding it.
Amorium: Stock Exchange->Barracks
Ancyra: Granary->Bomber
1740 AD: Bombard Texcoco with artillery (down to size 2 - units 1hp of course). Use bombers to kill the defenders and capture with an infantry.
Also capture Mpondo again.
Attempt to sink a destroyer with a destroyer but fail.
Texcoco had a Lux we were missing (2 still supplied by Mayan, 4 we now own).
IBT: A few attacks
1745 AD: Settle Edessa in a destroyed city spot nearer to the greek core. Move planes there, Move infantry.
IBT: Attacks on Edessa are repulsed.
1750 AD: Bomb and destroy Calxicala. Guess it had no culture in it.
Zimbwabwi has air defense (fighter).
Start bombardment of Ephesus. I want this city as it is the one "fur" city in the world. Advance some Artillery.
IBT: Going to continue because I don't like stopping the attack in the middle. I may take 10 turns instead.
1752 AD: Mass bombardment of Ephesus. Boy he has a lot of units in there. Not able to crack it yet.
IBT: Several Attacks from MA. Do fairly well.
1754 AD: Mass bombardment of Ephesus. Still some troops survive ( I added more artillery and planes). Move more planes over..
IBT: Well first the Mayans take the Ephesus and I think I have screwed up and lost the Furs. Fortunately, the Greeks
1756 AD: I finally take the town, but cannot move my infantry in. A square between is Greek. That means I cannot reinforce the single injured Cavaly. Fortunately, the mayans go first, so the Greeks can reclaim it but not the Mayans.
IBT: Greeks show up with a lot of MA. They also take out my gem colony.
1758 AD: Well the library I built 5 turns earlier turns out vital as the expansion means when I take the town, we are connected. Move in a bunch of Infantry. I cancel the Mil Alliance vs the Greeks. We get our gpt back.
IBT: Some MA assault our town and take out a colony. The town holds.
1760 AD: I built settlers last turn and settle near the luxes removing the need of colonies.
Notes:
I hope taking a full 10 was ok, but 5 wasn't sufficient for my goal. That goal was to get the missing Luxes. WW was killing us. The cities I went after and captured had the Incense, and (only as far as I can see) furs. We also grabbed Silks and Gems (the last one we didn't have) without needing to take a town. With all 8 Lux I was able to get the Lux rate to 0 (30% at start of my turn). Actually Kuningas motivated me to do this by going for the wines town. Note that 2 of the 8 we get through trade with the Mayans (dyes and spices).
Connect the furs that got damaged! It could be worth another 42 gpt with the Mayans. [Edit: The furs are near the Ephesus, the Greek town I took near their core.]
Several deals expired in the last few turns. With both deals expiring and reduced lux rate, our gold has gone from about 250 to 812 this turn. We also have 4324 gold in the bank. I did not try a steal of tech. I leave that decision to the next player.
For a steal vs purchase, the steal would cost us 3704 from the Greeks (a bit less for Mayans). If we steal we may want to wait a turn so we stay above 1000 gold for our interest. The purchase cost is wines, world map and 3811 gold - again it is worth waiting a turn. Note that if we go for gpt it is 3324 + 28 gpt or about 211 gpt (3324 leaves us exactly 1000). Without wines the first deal goes to 70 gpt which means our wines are worth about 42 gpt. I feel the trade is better here. We may even be able to do gpt deals to get us to the Modern age (where we can try to get lucky and get Computers/Mech inf).
Our MA with the Mayans expired. That means the war may end. That could be bad as I think the Mayans are doing real damage to the Greeks and we might have troubles with the tanks.
I have bombarded circles of roadless land between our towns and the Greeks. This makes it harder for the MA to attack towns. They still sneak up sometimes though.
We are very short on rifles. I took a risk and removed the second rifle from towns that seemed less prone to attack. We may want to replace them if we get a chance, and we need more rifles on the new continent.
We are totally out of speed 2 or better units. I did not build any more knights (I only built one or two) since we have a decent chance of getting tanks (or Mech Inf

)
The Greeks are officially over 100K. We are now relying on the Mayans to stay at 1/2 their Culture. They are still losing ground so we need to do more damage. Edessa is near the Greek core and we could do bomber runs to remove cultural buildings (on rounds we don't try to take towns that is).
I feel if we keep pounding the Greeks we have a decent chance to win this game. I am unsure which victory condition to go for, but domination or Space seem the most likely (UN hasn't been built by the way - it was just started on my turns nor the Manhattan project which is all to the good.
One good piece of news. The Mayans built the internet rather than the Greeks. That will boost their culture.
I had troubles with my boats. We have one transport now. There is a square that would allow us to go from our cities to the other continent, but (sadly) we can't build a city there without angering the mayans. We have a transport with 2 settlers I was going to send across to fill holes between cities on the other continent. In the map below I labeled
A the point where we are close enough, but anger the Mayans. I think it better to build a town at
C and start with the boat outside of the town. We then load in the troops and cross into the town at
C.
B marks one of the empty spots we can grab (to deny the AI and to head toward domination). In other words, my plan for the two settlers was to settle C and B (I didn't place B exactly - I just meant the best spot in that area).
We will get Authoritarianism in 2. It will be nice as we can build police stations. We could also compare how long self research is.
Taormina needs its library rushed next turn. If it flips we lose a Lux.
Still 0 spaceship parts for both the AI. Their intense war may be slowing things down which is a big relief.
Here is a picture of the town it took me 4 turns to take (the one on the left).
Edit: Looking at my post I realize I made one error. The stack between the two cities below is within range of the modern armor from the Greek town. It is defended by only one infantry as I thought it was safe. I suspect the AI will attack it and it will need better defense. We would lose a bunch of Artillery ( the stack is one rifle and several artillery)
[Edit: Also Edessa can be attacked as well from the Greek city in the south, so be careful of that as well. It is hard to cover everything every turn. It took all day to play these turns because of things like this and even so I did lose (and then recaptured) a stack of artillery during my turns.]
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