JB2-1600AD
Pre-flight checks... OK
Press button...
Varna Artillery - Artillery
Naissus Artillery - Inf (hire Policeman to get it in 2)
Ancyra Inf - Inf
1 - 1605AD
Brusa hires 2 Police (to shave 2 turns off Transport)
Adjust all coastal towns to 2 Arty, 2 Inf
Gather Workers South of Adrianople
From the power graph it looks as if Greece has taken another town or two from Maya
IBT
Prilep Temple - Market (hire another CE)
Adrianople Arty - Inf
Caesarea Inf - Inf
Nicomedia Dock - Temple
Teayo Temple - Settler (check if needed)
Amorium Bank - Dock
Greece starts the Internet
2 - 1610AD
NTR
IBT
Nicea Destroyer - Destroyer
Varna Arty - Inf (hires 2 Police)
Chalcedon Transport - Dock (hires CE)
Naissus Inf - Inf
Ancyra Inf - Inf
3 - 1615
Destroyer & Transport head for Brusa
Clear pollution
New Constantinople about to riot - hires taxman
IBT
Maya want MA vs Greece & RoP - I decline, buying his WM instead for 6gp
Adrianople Inf - Arty
Caesarea Inf - Arty
Heraclea Destroyer - Transport
Trebizond Destroyer - Colosseum (specialist changed to CE)
4 - 1620AD
Destroyers arrive Brusa
Pollution clearing
Two more transports are due in 4 turns - giving us a grand total of 4 Transports. I think that'll have to do for starting as Greece seems to be running away at the moment.
There are still 7 turns left on the Peace Treaty so that will be about right.
I favour Iconium as our initial target, mainly because the crossing is short and it's only pop 7. As a bonus we end up on a hill.
IBT
Varna Inf - Arty
Smyrna Dock - Inf
Naissus Inf - Arty
Septum Destroyer - Hospital (hires CE)
Ancyra Inf - Arty
5 - 1625AD
Move our Navy to Vidin (jump off point)
IBT
Greek Navy enters our territory near Vidin
Adrianople Arty - Inf
Caesarea Arty - Inf
New Constantinople Market - Temple (border expansion, hires CE to shave 2 turns)
6 - 1630AD
Ask Greece to leave - they agree (pity about that)
IBT
Greek Navy leaves our waters
Nicaea Destroyer - Colosseum
Varna Arty - Inf
Naissus Arty - Inf
Ancyta Arty - Inf
7 - 1635AD
Game crashes on entering the Diplo screen so reload
We can now afford a careful steal vs Maya. AT would cost 2595 + 145gpt (5495gp) to buy and a careful steal is 2592gp but a failure would be disastrous at this point. A safe steal is 3456gp, another 5 turns, but we might be allied with the Maya by then and get a cheaper trade price. I decide to wait.
IBT
Adrianople Inf - Arty
Caesarea Inf - Arty
Heraclea Transport - Dock
Teayo Settler - Cathedral (hires 3 CE)
Brusa Transport - Transport
8 - 1640AD
Load 3 Transports (3 Inf & 3 Arty each) in Vidin
IBT
Varna Inf - Arty
Naissus Inf - Arty
Dyrrachium Destroyer - Hospital (hire 2 CE)
Ancyra Inf - Arty
9 - 1645AD
Final Transport is 1 move short of Vidin
IBT
Adrianople Arty - Inf
Caesarea Arty - Inf
Chalcedon Dock - Transport
Nicomedia Temple - Cathedral
Amorium Dock - Factory
10 - 1650AD
Our income shoots up to +668gpt

I leave this turn's moves to the next player for maximum choice
Notes
We have 3 Transports ready to sail in Vidin (9 Inf, 9 Arty) but TF #4 will need to be loaded in situ rather than docked in Vidin to avoid movement differential.
Our Destroyer fleet (7 ships) is also docked in Vidin.
We have enough money to make a safe steal against the Maya but if it goes wrong we'll be in deep doodoo. So I advise against it. We could purchase Flight now for 3750gp + 53gpt or we could wait until we're about to launch our attack on Greece and get it for 3750gp + 19gpt along with MA vs Greece.
I still favour Iconium as our toehold. It's on a hill which, once we take it, will benefit us.
The save is
> here <
Ted