JFD and Janboruta's Civilisations

Yeah, I appear to cry a lot. In a corner. Might as well stay there :cry:
Well, you-all can lean on my shoulder while attempting to manfully (womanfully) accept the collective roles to which you've been relegated, because the expressed original sentiment was nearly a carbon-copy of what someone once said on this very thread re the Scipios' Rome mod I published.:lol:
 
Remember the days when people were asking Leugi to do mods of their countries because he was best modder?

Those were the days...
 
It wasn't that long ago... Leugi's post statistics say his last post was a mere 6 days ago. Last post in the Patria Grande thread was only 8 days ago, and his last activity was - brace yourselves - yesterday.

I probably sound like a stalker now. :p But it puts it into perspective.
 
I see AgressiveWimp is producing +1 Crime on my thread :p

The only Persia I'd be interested in doing - in the future, if ever - would be a Pahlavi led Iran. The ancient world has never really appealed to me.
 
Has anyone played with Austria(Joseph II). Anyone have problem with state school merchant and eng slot?
 
JFD, can I just give you my meager paycheck now while I accept that I live in my parent's basement and play Civ and EU 4 all day? (except they want me to get a better job and move out......) Seriously that looks awesome.

Skaz881, for a regular like you, appreciation is worth the more :D Also, what is a basement? We NZ's don't know these things :p

Has anyone played with Austria(Joseph II). Anyone have problem with state school merchant and eng slot?

This might happen if you're not using the latest game patch. Otherwise I'm not sure. If you have your Database.log, that'd be most helpful.

Oh wow that new Crime mod looks interesting. Constabularies and Police Stations will actually be worth building now.

Actually, the Magistrate's Court et al. had been the standard anti-crime building line, but what you said changed my mind toward the espionage line - so thanks! It'll be a while before release - it's a big change that needs internal balancing - but such a comment makes a big difference.
 
Oh- from whatever reason, Alexander's UU is appearing as a melee unit in the civilopedia. I'm not sure what how it plays out in game though, but it retains the cannon's bonuses.

(About Joseph: When I put the cursor on top of the School Icon in the DoM screen, it showed only 1 scientist specialist slot. I though the other slots were added with a dummy building, but I didn't get to check that out, again.) :p
 
Natan, you know my secrets too well :p The PS, when built, actually builds two buildings in your city, rewarding a Scientist and an Engineer. This should only work if you have the latest patch. So, the PS will only show the Scientist - but when built, should create an Engineer and Merchant. Jan doesn't have as many problems as you do, you know? :p

The Licorne was accidentally deprived of a Ranged Combat value, making them a melee unit. I'll fix soon. This would make it otherwise a Melee unit.
 
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