Discussion in 'Civ5 - New Civilizations' started by JFD, Sep 2, 2012.
Is Jan dead? I kinda missed out, what happened to him?
Last I heard he was just burnt out on doing Civ art, and was spending his free time on Fallout 4 instead.
I think he's found interest in arting for Attila Total War atm, and he's a bit hard pressed for personal time as it stands.
I am having a bit of trouble with Hungary at the moment, namely a few Txt_key issues. The Civ itself and the dragoon for Maria Theresa also are borked up in this manner (see screenshot). Any idea why? I re-downloaded it but to no avail.
I am running Rise to Power, Cultural diversity, Enlightenment era, and about 2/3s of your Civs.
I noticed while reviewing which Civilization to pick that if you have The Germans and the Empire of Germany mods active, Bismarck shows up as having two Jaeger slots instead of the one and the UB. I didn't play it but you might check to see if there is that confilct.
I've found that I like having multiple civ mods active as it makes the Mercenary mod more useful but I use Bismark a lot as an AI civ and don't want to have him messed up.
Glad to see a Teddy Rooseveldt mod is planned. BTW, a while ago I had issues with Belgium causing plantations not to work for all civs. Was this fixed?
JFD, I wonder if you accept non-Jan art or not?
JFD, is it intentional that Christian IV doesn't have an infographic in the OP? Also, on the Steam Page, the infographic for Harald has disappeared. Just thought I'd let you know.
Christian IV's info box is located further down the thread, in the Alternate Leaders section. This is the part of the old way JFD used to categorize his civs. Any civ's whose info box is not located under era sort are the ones that are in need of updating.
I've got a question about Denmark-Norway (Christian IV), his GA ability creates a citadel on water tiles. Is this a naval citadel? Or does it create flat terrain beneath, and still allow ships to pass through? Would be amazing if the latter was the case for a ynaemp playthrough!
Updated to the newest Egypt update for Hatshepsut and now the mod is broken. The merchant barges will not connect with any other civ or city state nor will you get to see the ocean tiles of discovered civs. Was working prior and I'm not using any mods which I would think would conflict.
I'm having the same issue. Even when i'm playing as another civ, my trade ships/caravans won't connect to anywhere while Hatshepsut mod is active.
Playing a game as Akhenaten and running into the following issues:
The "left click to move Verses" does not work.
Once an obelisk is build, the tile becomes locked. I can't build a different improvement or create a Great Person tile on the square. This may be a mod conflict as I've had the same issue with Louise's chateau tile improvement.
Is the Khopesh not supposed to promote? If so, that really nerfs this Civ given how you want to build a lot of them but then they become rapidly under-powered.
In all my games, I've never seen an obelisk ever create a wheat tile even though I have available plains or grassland tiles near it and withing my borders.
BTW, is it possible some of these issue might be OS related? I noticed a bit ago that the CBP mod requires at least Windows 7 and I won't be updating my system to that for another week or so.
I like them all, but I am dissapointed that there is no sign of more WWI and WWII civs. I would love to see some smaller players of both World Wars whether or not JFD and Jan make them or not. Bulgaria, The Ottomans, Austria, Czechoslovakia, Greece, Spain, Montenegro, Mexico... endless possibilities...
Here you go, fam
Kingdom of Greece, Franco's Spain, Czechoslovakia and WW2 Mexico have all been discussed to some degree by various modders as well.
Mexico? I mean, I could get a Mexican Revolution civilization making sense, but what the hell did Mexico ever do in either world war?
For what it's worth, I know that Gatoutak is planning a Mexican WW2-era civ led by Manuel Ávila.
In WWII, nothing. But Mexico during WWI did aid the Allies by giving England Large amounts of Peritoneum despite Their neutrality. Germany even tried to get Mexico to join a Military alliance, Which may have started a war between America and Mexico, Something Germany was trying to get accomplished to have a better foreground in Europe with the lack of American involvement.
A WWI Mexico mod could have traits revolving aiding other civs in their wars and some sort of defensive bonus as well. It might need work, but I see that being pretty interesting add on to WWI civs.
Well in WWII I know that they did have some sort of special fighter jet squadron that played some role in the Pacific campaign but thats about it.
TarcisioCM and Janboruta's Civilizations
Except Austria-Hungary, which is technically TarcisioCM, JFD and Janboruta's Civilization.
UA:La decena trágica.
Something with Dealing with City happiness, Aiding allies, and other stuff
UU:Avro Anáhuac (GWB)
UU: Guardia Rural (GWI)
Im no modder but that could work somehow
Separate names with a comma.