JJ03-Monarch, Just Win

We need to move our Scout first, either to the hill 1 tile to the NW or 2 tiles to the NE (I'm leaning toward the former), and base our decision on what he can see.

With at least 3 flood plains and the Pigs, we probably won't miss the two lost food from not settling on the coast if we settle in place. (We probably won't be working those tiles until late in the game.) Another alternative is to settle on the grassland hill 1 tile to the NW. An extra hammer at the start is always nice.

Decisions, decisions....
 
Moving scout NE-NE will reveal a lot of tiles north. That should be our first move according to me. Then we have to settle after what is revealed from that.

I think we should move our settler to though; the question is in which direction. Best options are S or NW. Both keep pigs, which is great for growth. S gets coast but loose fresh water, would be ok site. NW get ours hill for defence and gains us another FP, a commerce site with decent production. All in all I would vote for settling NW.

For research is AH a great first option. I think it would be better to cottage FP:s, we will have food for all the hills we have anyway, pig + capital can support our 5 grassland hills.
 
Well, if you want to settle on the to the NW hill, I think that we should move our Scout NW to the adjacent hill to see what the terrain is like over there. We don't want to settle on the hill only to find that the three tiles on the west side of the fat cross are desert! If we move the Scout NE-NE, I doubt if he will be able to see all the way to the western edge of the NW city site.

I almost always cottage my FPs as well. Because we aren't Financial, we will need all of the commerce we can get.
 
Sorry if this is causing problems, I realized when I saw the five grass hills comment. I use the Blue Marble terrain, I just think it looks better and more realistic. The plains are a much lighter green, but still green. Though it might look like we have 5 grass hills, we really have 2 grass and 3 plains.
 
Ok, then I think settle in place is a good option. If we farm two FP, we will be able to work all hills, that's like 2*3+3*4=18 hammers. Production powerhouse..... Can you say: WONDER MANIA!
 
I played the first 30 turns. We are blessed with good lands.

1. Nothing much revealed, settle in place. There are clams on the coast :rolleyes:. I guess we should have moved south. Start a worker and research AH.

clams0000.JPG

2-4. zzz

5. Find a beautiful second city spot. One to the left of the scout in the picture.

Civ4ScreenShot0056.JPG

6. Pop a hut for 37 gold.

7. zzz

8. Pop a hut for 36 gold.

9. Scout kills attacking lions. Stops to heal

10-16. zzz Scout healing.

17. Scout begins to explore again. AH-The Wheel. The wheel should give the worker more to do and it is also on the road to pottery, which is alwas important.

18-20. zzz

21. Get a map from a hut.

22. zzz

23. Worker is finished. He goes to pasture the pigs. Start on a warrior.

24. Our brave scout is killed by evil bears. :(

25-29. zzz

30. Wheel-BW. Worker is done pasturing and should probably go mine a hill.

BW is just a placehoder, I really have no idea what to research. Our continent looks very nice, though we may be isolated. We also have this wierd mountain range, which will definitely affect our game (pic at the bottom). It is really too bad about the clams, but there is really no way we could have known. I suggest that we get the second city up in the suggested area. It should be a powerhouse; on the coast with clams, stone, and wheat. Lots of commerce+a bit of production+a specialist or 2

Mts should be good0000.JPG

The save:View attachment 128600
 
Even though did not settle on the coast, the Clams are still within our fat cross, and we can still work after we settle a coastal city that can build a workboat. In fact, having the Clams there makes our choice not to settle on the coast that much better!
 
Our surroundings looks quite good. Lacks of happiness resources are a problem though. Getting representation through pyramids would therefore be a real boost. Stonehenge is nice to, but not as important, if we focus Berlin on production, which I think we should, we want build libraries early in other cities. And if we want henge I think it's better to build it before stoned are hooked up, so we surely get it.

Is Oracle out of the picture at Monarch? We are still industrious, but priesthood isn't exactly in our tech path. But on the other hand is grabbing Metal Casting huge for an industrious civ.

The lands west of Moscow are real nice, and I think our second city should be put there. Maybe 1N of the weath?

For research I believe almost any tech is useful for us at the moment. Usually when I play industrious leaders I do go for pottery early, mostly for cheap early granary.
 
I think that pyramids is way better than stonehenge. Do you know if someone got a religion already? We might try to get one if we want to have a religious path.

btw, This is my first succesiongame. So I have some questions. I'm up after ngraner. How much time do I have to play my turn? And when I've played, should I just post the save file, or do I need to zip it first? (I don't know how to do that)
 
@Dutchfire: 24 hours to post a got it. usually 48 hrs to play, but if you tell me what is going on I will give you longer.

I like the idea of the pyramids, but I think no stonhenge. more later...
 
The file size limit is 500 k, so you usually don't have to worry about zipping until much later in the game, if at all.

I agree with the comment above that a Metal Casting slingshot would be ideal if we can pull it off. With Pyramids we might be able to get a GE and early machinery with Civil Service slow research?

About the flood plains, I don't think it is a bad idea to farm them, as it gives us more production and the potential to run specialists for early GP. If we had those clams it might be a different story, but...
 
Fishing > Pottery is currently at 27 turns. While waiting for Pottery the worker can mine a couple hills and lay down some road before cottaging the flood plains.

Mysticism will then take another 9 turns. Currently a warrior then a settler will take 35 turns, but that will come down some, so the settler will come out before Mysticism but can build a work boat to get clams. The idea is to settle on the ideal second city site and use an Obelisk to get the stone.

At some point we need decent military units, but I think we can get away with the above approach, before bronze working (and the usual praying for copper :) ).
 
Krockel said:
The lands west of Moscow are real nice, and I think our second city should be put there. Maybe 1N of the weath?

Moscow!?! I think you're thinking of our SGOTM! :crazyeye:

For research I believe almost any tech is useful for us at the moment. Usually when I play industrious leaders I do go for pottery early, mostly for cheap early granary.

Yeah, I think Pottery, then BW would be a good tech order. Fishing can wait until we have a Settler ready to found our second city.

In my estimation, Stonehenge isn't worth it at any difficulty level unless we need cultural expansion early to secure some resources from another civ. Otherwise, our hammers would be better spent producing more units/workers/settlers or Pyramids, which we should definitely take a run at.

If we had access to Marble, I'd say vote for taking the tech path toward Priesthood, but without it, no. Maybe if we pop Mysticism from a hut.
 
Lobsterboy said:
Moscow!?! I think you're thinking of our SGOTM! :crazyeye:


Ups :blush:

Lobsterboy said:
Yeah, I think Pottery, then BW would be a good tech order. Fishing can wait until we have a Settler ready to found our second city.

We need fishing or agriculture to get pottery. Fishing is the cheaper one of them.
 
Krockel said:
We need fishing or agriculture to get pottery. Fishing is the cheaper one of them.

Whoops! For some reason, I thought that we had it. Now it's my turn to :blush: ! OK, then - Fishing -> Pottery!
 
Enacted the plan I described a couple posts back and it is going fine. 2 turns to Pottery, Settler in 3. I will get a friend to post the save, as I have an upload problem.

0. Research set to Fishing. Worker heads for the hills.

1. zzz

2. Berlin size 2. Worker starts mine.

3-5. zzz

6. Warrior completed Settler began.

7. zzz

8. Fishing completed, Pottery underway. Mine completed.

9. Worker begins road to new city site.

10-12. zzz

13. Lion attacks warrior and dies.

14-16. zzz

17. Hinduism FIDL.

18-20. zzz
 
Roster:
Jeejeep
ngraner42
Dutchfire-up
rddc05-on deck
Krockel
Lobsterboy

I think the pyramids will be pretty easy to get with stone and the industrious trait. If we wanted to get stonhenge we would have to basically start now, and I don't think we want to do that. We should be able to get pretty much every wonder requiring stone if we try, I am too lazy to make a list right now.

I never knew that you need fishing or agri to get pottery. How does needing fishing for pottery make sense? :crazyeye:

I think our capital should be mostly for production+wonder building. 5 workable hills with food left over should be great. With the number of wonders we can get and the potential to also hire a specialist or two, it should also be a good GP city. Our second city should probably be mostly for commerce, as it has lots of cottageable grasslands.

Ngraner: looks like things went well, but I think you forgot the save.
 
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