JNES: Learning to Walk

Toteone said:
Loyalty to the former Nes! It's not THAt hard!!!! C'mon c'mon c'mon c'mon!
Yes update the other nes! at once everything was going fairly well :(
 
andis-1 said:
Yes update the other nes! at once everything was going fairly well :(

:sniper: You heretics should burn on the stake!!! Update THIS NES!!! :p
 
JNES: Learning to Walk
Update 2

200 JC

The city of Aruria attracts much needed attention as the world’s first extensive irrigation system comes into play outside the city. Among canals flow luscious, cool water, often with small rafts or boats floating atop, bringing trade to the stretched regional farmland. The increased farm production has amounted to an increase in tax revenue, giving the Arurian King much more power and money.

Meanwhile, outside the city, Arurian farmers are still under heavy attack by the outlandish barbarians and, at times, even small skirmishing soldiers from neighboring city-state tribes.

***********

The Sew, people of the Dolian plains, are known for their ferocity towards their foes, and are considered by most Dolians as barbarian heathens…devils from the underworld. This mythology is formulated by the constant attacks of Sew riders, who carry lances and bows, against the settling Dolian families, and even sometimes assaults into Doletopia itself. Twice has the city been sacked by these ruthless raiders. If Doletopia is to survive, they will need to dispose of these natives.

Meanwhile, in between raids, the Dolians begin constructing large cathedral where, it is assumed, the King will preach to an audience of more then two hundred people. So far nothing has been paid for, and only slave labor has been used to clear the ground where stones are to be placed for a foundation.

***********

Wekosely broadens its tribal council with the inclusion of hundreds of more tribes from the steppe, more then doubling the population of the new nation. But with the tribal council enlargement come problems of decisive movements, and, especially, the problem concerning special interests. In the end, the council voted in majority to give those of the original Werkosely tribe a greater vote then those who have recently been added. To this degree, many improvements are approved for the capital of Okarad.

Meanwhile, those that resisted the slow expansion of Werkosely are made bitter enemies. Hostilities break out as the tribes to the northwest, a different ethnicity and origin, resist the Harkans. (-200 Warriors)

***********

The lands northeast of Mahabrith are mostly hilly, grassy knolls that are best left for grazing and mining. But nonetheless, the Mahabrithian King ordered a campaign in this region, killing off the native tribes (very small in number), and welcoming in Mahabrithian settlers. The King has ordered farms to be built, and as the peasants build the farms, they realize that the land is suitable for olive and apple growing, which has become the main crop and foods of the Mahabrith.

Also, in their search for suitable farmland, scouts from the King found small caves full of iron. A quick, improvised order from the king set up the world’s first iron mine in Mahabrith. Meanwhile, small faming villages in the south spring up in the name of Mahabrith. But, without official guards, the pathways linking the villages to Mahabrith are severed by the Toplans, the indigenous barbarians of the land. The villagers of these farming communities have sent messages asking for aid, and possibly a fort or two.

***********

The Bistonians are quite well adept to fishing and sailing among their small seas, on both sides of the isthmus. This has led to an increase in trade, and a very profitable trade route, the most advanced trade network in the world to date, is set up between Bistonia and Domitia, an advanced nation north of the Davian plains.

However, all is not prosperous in the world of Bistonia. A huge migration in the west, a migration of Tillin people from their homelands further west, has caused many problems on the Bistonian frontier. Most of the Tillin have concentrated in small villages along the eastern coast, and have caused problems fro Bistonian sailing, trading, and expansion. While the Tillin number in the hundreds of thousands, they are spread among the rolling grasslands, and make it very hard to centralize a target for the Bistonians.

***********

In Zuoguo, the ancient plain civilization, the capital city, Caecan, has grown by leeps and bounds. What makes this city unique is the primitive sewer system developed for the palace, where labor is used all day to pump water up stone pipes that would irrigate the entire castle. While costly at first to hire the pump laborers, slave labor is now used and to great effect, minimizing the cost of maintaining the pumps. Meanwhile, the path leading up to the palace, at first dirt and grass, is now replaced by smoothed clay, since stone is a rare oddity in Zuoguo. Other then that, funds are less available to pave the rest of the city.

Meanwhile, desert raiders, on camel back, flock from the north to pillage the outlying faming communities and grazing lands. The raids are becoming more intense, and the army, while responding, is unable to find the marauders places of origin due to the extremity of the desert weather and the vastness of the sand dunes.

***********

In the cold reaches of the Vyzkaen north, the small, minimal nation is progressing nicely through the years, void of any real competition in the area except the grueling weather. But, as the years pass, the people soon learn to rely on the ocean, not the land, for sustenance. Canoes, unlike any other in the world, have been formed to withstand and maneuver the iceberg-laden seas. Soon, explorers and settlers move across the treacherous sea to even colder areas, for reasons really unknown except the want and need for adventure. Soon enough trade begins between these outreaching posts of the nation and its homeland, a trade that involves the amenities

***********

In an act to safeguard his people, King Darunim, King of the Reminumians, agreed to form a federation with Avernum in order to finally destroy the Davians. This merge has increased the Avernite population by almost one hundred percent, and has added to the economy power of the Senate. Because of the great similarities between the two nations, assimilation has been quite easy and smooth.

As per the agreement, an all out invasion of Davia commences, with a combined force of Avernite and Reminumian forces. With a new, rebuilt army, the senate unilaterally votes for war, and the Davians are met with a three-pronged attack on their homeland. Against this threat, they mount their largest army, and effectively defeats the first force of Avernite soldiers at the Battle of Luminum. But this battle left the Davian army devastated, and unable to effectively stop the second and third attack, and finally fall back, mostly to the capital city, from which the nation takes its name. While the defenses are not spectacular, they do hold, and the Avernites are unable to progress further. (losses: -2,400 Avernites, -1,800 Davians)

Meanwhile, the Avernites begin a cultural renovation of the Senate hall back in Avernum. In order to commemorate the unity of Reminum and Avernum into the greater Avernia, a beautiful senate hall is under construction.

***********

Olmec tribes are among the most numerous and united in the vast southern jungles. And through this unity, this strength, they are able to centralize command into one Prophet, the one who commands the nation and is the sole communicator with the gods. But that is not to say the surrounding tribes are weak, or even anything less then a threat. The Tlaticals, who populate the northern part of the forest with the Olmecs, are spread out in numerous tribes, occupying small villages where the forest gives to small grassy valleys. Most populous around the Olmec Lake region, the Tlaticals pose a serious barrier to Olmec expansion. There are those who have been conquered by the Olmecs, but the Tlaticals in between the conquered tribe and the Olmec homeland remain vigilant and make communication and travel difficult.

Meanwhile, Olmec adventurers have established contact with a far away nation, as prestigious as their own. The Intical Nation, an advanced nation that surrounds the end of the Initcal River, are builders of gigantic stone cities that poke their way out of the dense forest canopy.

***********

Settling up the Venodic River, the Nurmaferians also encounter the Toplan tribe. However, their encounter is much more friendlier, the Topland are immediately sympathetic to the expanding Nurmaferians, mostly because the culture of the two people are very similar. Trade has grown up between the two people, tipping the balance of power in the Venodic region to the Nurmaferian benefit.

***********

Meanwhile, as other nations grow outwards, the people of Tian look inwards to further strengthen the economy of their current land and explore new ventures. Human waste, gathered in the growing city of Tiandong, is collected by special groups of people and transported to the farmlands that stretch from the city’s walls. While this has helped to fertilize the land and boost productivity, it does have its sanitary consequences. Hundreds have already died from infested diseases while managing the waste, and few water sources are becoming too dirty to drink from.

On the river, though, Tianese galleys have aided the establishment of a merchant fleet that has already standardized fishing as a major resource for food and other cultural items. The over-abundant fish in the river has helped to feed the growing population of Tiandong, and has helped to boost the economic versatility of the nation as a whole.

***********

Alahre has built a navy worthy of mention in any historical textbook. While not extremely numerous, it is one of the largest navies in the world, and it does control the Athruhum Sea with no contest. But this is not to say it has complete control. Without land forces occupying the island of Salena, a recently invaded island, the people there have thrown off the local installed government and once again declare their independence. With forces in the north campaigning, Muinar has had no choice but to allow the rebellion and try to suffocate it with naval dominance.

On the other hand, a new nation is found when exploring the sea. The Paminians, apart of their own Paminia, are a nation of the plains but strive to also become a naval power. However, with the lack of timber, they are in dire need for trade with the Alahrens, and so it puts power in the latter’s hands to negotiate the trade treaties. Alahren trade has also reached north, and even into the Aeo River, though little is known about this adventuristic trade route.

***********

The Gargarians attack! In a surprise move, a fleet is called up to action and transports hundreds of forces to attack the Denin capital. However, under the general of the fleet, the army has decided to not assault the city directly, but instead land outside of it and harass the best farmland of the Denins.

Meanwhile, another force of nearly half a thousand soldiers assault the highlands of the Denins, west of the Zulgoti Plains, to cut off the supply of raw materials and essentially throw the Denins into disarray. The tactics worked like a charm. As soon as the Denins were ready to counterattack the Gargarians near the capital, the Gargarians loaded onto their boats and departed. When the Denins turned to the invasion of their highlands, the Gargarians already had a mounted defense and so the Denins decided to call off the attack. There has yet to be a battle as of yet, but the damage has been done to Denin economy and organization.

Naan takes advantage of its vast fields to breed and maintain a healthy livestock of cattle, for which Naanite beef has become known throughout the Naanite Steppe for being the best around.

Liviia continues its course of farming where it can in the dense forestry that spreads across its lands. Wood is scarcely used, for an unknown reason. Interaction with the Topland tribes are infrequent, but mostly its is friendly.

Adarions forcefully make their presence known by forming an army for conquest. While they are unsuccessful some of the time, they are able to expand some along the coast. Meanwhile, back at home a famine is sweeping the farmland.

Sarnisti peoples, or the people of the Sarnist River, have imeded the growth of Calas’ai to the north, and even have posed as threat to the growing population along the riverbanks. Meanwhile, Calas’ai expeditions have brought settlers to part of the Ghen’a Island in the south, but little has been done to expand there.

Story bonuses for next turn:
Das x2
Erez
Xen x2
Cuivienen
Concona
alex
fox
Israelite x2
josef
Panda
Disenfranchised x3
Kalth’zar x2


Notes from the MOD:

This turn I allowed projects that would have usually cost income money, go without it. But don’t think that it will always be like this. Anything you want to do will cost money, and the cost will depend on how well you want it done. You make the cost.

Other things I did not do for your civilization because it would have cost too much.

For those who still haven’t got the army making-jist of things, I made yours for you.

IT COSTS MONEY FOR FORTS. Please do not assume you can build forts where you like. And, most importantly, do NOT assume you can just build cities in this game. Not gonna happen. Read the rules.

Xen, talk to me about Vespia.

Cuivienen: I will divide your army within the next day or so.

Some cities are updated, I will finish them at a later time.

TO EVERYONE: In your orders, please include the various names of the barbarians and NPC nations I have assigned to surround your country. This is so I can better get ahold of these names, and so I can write more about them. Also, if you could, when you PM your orders, include the section of your nation in this update and your nation stats in a quote box. This will greatly help me and speed the update along.

ALSO we need more calendars! Feel free to make your own, fictional calendar that I can keep track of time with in the updates. I have one, I could use three more.
 
Why didn't you post something about the Tempel of Mathél??

(Jamailla Eden)
 
Great update though :)
 
It was cold, very cold. The defenses of Jamailla where inadequate for the current situation in the world. Nar knew. But he had more important things on his mind, he needed the temple of Mathél to be completed, for Mother Nature was unresting and so the people of Jamailla Eden.

Jamailla Eden also needed slaves, Jamailla Eden’s are to proud to build temples themselves. They only want to build the artwork, not building a temple stone by stone. Nar went to Tyria to ask him if it was possible to kidnap some people from the Kingdom of Tian, if Tyria organised it clever they could kidnap the people without any fight, just take some people who are asleep.

It would also boost the economy of Jamailla Eden to have some slaves, Nar talked to Tyria right away.

“Tyria come here!”

“Yes King and Chosen One Nar Ketricken”

“Please Tyria skip the formality’s, how long do we know eachother friend?”

“Well Nar…”

“Tyria it was not a question”

“Sorry Nar…where did you need me for”

“Tyria you are responsible for the defence of Jamailla Eden, and I have heard that it is not sufficient enough, and since we need our men for the defences and we also want to build a temple, I need you to capture some people from the Kingdom of Tian to build it for us.”

“but how…”

“Tyria I was not ready yet, let me finish…fine…you will go to Tian with some of our finest man and capture some Tians in there sleep, I have heard that there guards are not the best of the known world so it will be a piece of cake, and I trust you for you’re strength and wisdom…..well..what are you waiting for…go Tyria…and don’t come back without some Tians”

“Very well Nar Ketricken King and Chosen One”

And there Tyria went on an expedition to the Kingdom of Tian.
 
History of Sancossians

Thousands of years ago, the people of Sancossians were only small group of nomads scattered across the vast plains of Erumë. They had been living there since the birth of earth, wandering around without permanent place where to settle down. For hundreds of years they lived like this, just like their forefathers had been living before them. But all this changed in most drastig way imagineable.
Sancossians had been living for a long time at the plains of Erumë without making a single contact to any of the neightbouring peoples. Since they were rather peaceful people themselves, and didn't see anyone other threatening them, they weren't prepared for war. About 200 years BFN (explanation later), the southern Erumë was invaded by the tribe of Zuogons. Nomadic Sancossians tried to defend their lands, but were pushed to the north where part of Sancossian people was still living. The war raged for years, until the year of Angulórë. During that year the winter was long and harsh, and summer dry and hot, turning normally fertile plains into barren wasteland. Soon after cattle starved and died, causing famine in numerous villages. Sancossians had no other choise than leave the ancestral lands where they had been living for thousands of years. They travelled south-east, away from the Zuogons, towards the mountains of Tárië Oron. Behind those mountains they found new, even more fertile land, which was going to be their new home. And they called it Lairë.

Foundation of Nurmafer

When Sancossians first came to to this new land, Lairë, there were no natives living in the western parts of the plains so Sancossians moved in and settled there. After living there for several decades, they moved further east, and found the lake of Venodica and river Venodic. But these lands weren't unsettled. There lived people who called themselves Norsads, peaceful people who lived from farming. As being culturally and militarily weak, they couldn't stop Sancossians from settling in. During following decades, those two peoples started to mix, and by the time when city of nurmafer was found, there were no Sancossians, no Norsads, only Nurmaferians. The two had become one.
It was year 1 AFN by their new calendar, or After Foundation of Nurmafef. (Currently it's 200 AFN)

More coming when i have enough time to write...
 
The Conquest of the Denin's



Seygeni drew his
rendtsphati and gritted his teeth, preparing for the coming exertion. He and the other seven warriors in his band crouched behind the low wall marking the outer boundary of the Denim settlement. The village was encircled with other groups of warriors; the vanguard of the main Gargari raiding party, they had chanced upon this village and found it almost defenseless. To take advantage of this opportunity they decided not to wait for the rest of the Gargari host, but to attack now as night was falling...

He could hear the footsteps of the Denim sentry approaching; only one man, and from the sound of his tread, almost unarmored. Turning to his second, Lackear, Seygeni held up his hand, fingers extended and counted down the moments to the attack...five...four...

...As the younger man folded his fingers one by one Lackear smiled, the great scar on the side of his face from which he drew his name creasing grotesquely. He was an old man now, and lacked the speed he once had, and his hearing was almost gone making him unsuitable to lead, yet he still retained the skills that made him feared throughout the waterfronts of Gar Versey...

...Two...one...Seygeni Clenched his fist and let loose a carrying whistle.

Lackear stood and threw a heavy knife with devastating accuracy, embedding it up to its haft in the sentry's throat from a distance of twelve paces.

The other men circling the village leaped the low wall and raced towards the buildings in a low rush. A huge and muscular Denim clad in only the decorated breeches his people favoured burst from a hut carrying a large axe, Seygeni ducked under the larger mans swing and planted his heavy blade in the warriors torso. Riding the giant down as he toppled, Seygeni was nearly beheaded by a younger version of the fallen man emerging from the hut after his kinsman. Seygeni's
rendtsphati turned this new foe’s second downward stroke; lightning fast he drew one of his smaller blades and plunged it into his opponents groin.

"GRRGAH!!" the mans scream run out trough the village, bringing a smirk to faces of the Gargari warriors as they went about their bloody work with barely an exclamation.

Both is defenders slaughtered, Seygeni stepped forward into the hut. The huts fire lit up a large room by the standards of the village, filled with numerous goods and bales of cloth - obviously the prior owner had been a man of import. An attractive older woman held four young children close to her, as she stood defiant near the fire.

"Sikmek sizlar!" she screamed venomously.

Despite only knowing only a few words of the guttural Denim tongue, Seygeni knew an insult when he heard it. He smiled, and his heavy blade neatly separated her head from her shoulders.

"Anne, anne" the children wailed. As he raised his blade again, to silence this irritation, he found something impeding his downward stroke. He turned seeing Lackears
shpetjiphati blocking his blade. Lackear's other hand held some Denim jewelry; he'd obviously been going through the chests stacked about in the room.

"Idiot, don't you remember our orders? We take any children capable of keeping up, womenfolk too. What use is that?" Lackear said; indicating the corpse, "now take what you can carry and I'll deal with the children"

"Yes, your right" replied Seygeni; his blood cooling. As he turned away Lackear contemplated the children. The eldest two looked between eight and ten, possibly too old to integrate into the Gargari, but the
Karkryekoj's orders were most clear. The younger two, less than four would be too small to run with the raiding party.

Lackear smiled, and took a few berries of
vdekmolle from his pouch.

"Yemek!" he commanded the two younger children; "eat" in their barbarous tongue. Eying his blade they picked the small purple fruit from his hand and swallowed them. He sighed and tied the hands of the older children to a rope and dragged them from the hut, preferring them not to see the fast acting, yet painless effects of the poison on their siblings.

Seygeni followed him, hefting a small bag of loot and let out another sharp whistle. The two score men that comprised the rest of the raiding party gathered quickly - it had been a good raid; only one man injured, plenty of loot, about twenty children and a few of the choicer women captured, and another Denim village smashed.

Seygeni smiled the wolfish grin of a conqueror, and turned to lead his warriors back up to the camp in the mountains.

 
Ok ok, lets see.

I'm having EXTREME difficulty here, my mouse died on me, and so have a bunch of others so its possibly the USB port thats gone. Civ Fanatic forums is kinda hard to navigate with a keyboard, hence i'm in this forum.

Anyway i'm getting a new pc, utter co-incedence. But just letting you know that things on my computer are a bit ****ed up. (no Nes data loss though :))
 
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