JNES: Learning to Walk
Update 2
200 JC
The city of Aruria attracts much needed attention as the worlds first extensive irrigation system comes into play outside the city. Among canals flow luscious, cool water, often with small rafts or boats floating atop, bringing trade to the stretched regional farmland. The increased farm production has amounted to an increase in tax revenue, giving the Arurian King much more power and money.
Meanwhile, outside the city, Arurian farmers are still under heavy attack by the outlandish barbarians and, at times, even small skirmishing soldiers from neighboring city-state tribes.
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The Sew, people of the Dolian plains, are known for their ferocity towards their foes, and are considered by most Dolians as barbarian heathens
devils from the underworld. This mythology is formulated by the constant attacks of Sew riders, who carry lances and bows, against the settling Dolian families, and even sometimes assaults into Doletopia itself. Twice has the city been sacked by these ruthless raiders. If Doletopia is to survive, they will need to dispose of these natives.
Meanwhile, in between raids, the Dolians begin constructing large cathedral where, it is assumed, the King will preach to an audience of more then two hundred people. So far nothing has been paid for, and only slave labor has been used to clear the ground where stones are to be placed for a foundation.
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Wekosely broadens its tribal council with the inclusion of hundreds of more tribes from the steppe, more then doubling the population of the new nation. But with the tribal council enlargement come problems of decisive movements, and, especially, the problem concerning special interests. In the end, the council voted in majority to give those of the original Werkosely tribe a greater vote then those who have recently been added. To this degree, many improvements are approved for the capital of Okarad.
Meanwhile, those that resisted the slow expansion of Werkosely are made bitter enemies. Hostilities break out as the tribes to the northwest, a different ethnicity and origin, resist the Harkans. (-200 Warriors)
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The lands northeast of Mahabrith are mostly hilly, grassy knolls that are best left for grazing and mining. But nonetheless, the Mahabrithian King ordered a campaign in this region, killing off the native tribes (very small in number), and welcoming in Mahabrithian settlers. The King has ordered farms to be built, and as the peasants build the farms, they realize that the land is suitable for olive and apple growing, which has become the main crop and foods of the Mahabrith.
Also, in their search for suitable farmland, scouts from the King found small caves full of iron. A quick, improvised order from the king set up the worlds first iron mine in Mahabrith. Meanwhile, small faming villages in the south spring up in the name of Mahabrith. But, without official guards, the pathways linking the villages to Mahabrith are severed by the Toplans, the indigenous barbarians of the land. The villagers of these farming communities have sent messages asking for aid, and possibly a fort or two.
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The Bistonians are quite well adept to fishing and sailing among their small seas, on both sides of the isthmus. This has led to an increase in trade, and a very profitable trade route, the most advanced trade network in the world to date, is set up between Bistonia and Domitia, an advanced nation north of the Davian plains.
However, all is not prosperous in the world of Bistonia. A huge migration in the west, a migration of Tillin people from their homelands further west, has caused many problems on the Bistonian frontier. Most of the Tillin have concentrated in small villages along the eastern coast, and have caused problems fro Bistonian sailing, trading, and expansion. While the Tillin number in the hundreds of thousands, they are spread among the rolling grasslands, and make it very hard to centralize a target for the Bistonians.
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In Zuoguo, the ancient plain civilization, the capital city, Caecan, has grown by leeps and bounds. What makes this city unique is the primitive sewer system developed for the palace, where labor is used all day to pump water up stone pipes that would irrigate the entire castle. While costly at first to hire the pump laborers, slave labor is now used and to great effect, minimizing the cost of maintaining the pumps. Meanwhile, the path leading up to the palace, at first dirt and grass, is now replaced by smoothed clay, since stone is a rare oddity in Zuoguo. Other then that, funds are less available to pave the rest of the city.
Meanwhile, desert raiders, on camel back, flock from the north to pillage the outlying faming communities and grazing lands. The raids are becoming more intense, and the army, while responding, is unable to find the marauders places of origin due to the extremity of the desert weather and the vastness of the sand dunes.
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In the cold reaches of the Vyzkaen north, the small, minimal nation is progressing nicely through the years, void of any real competition in the area except the grueling weather. But, as the years pass, the people soon learn to rely on the ocean, not the land, for sustenance. Canoes, unlike any other in the world, have been formed to withstand and maneuver the iceberg-laden seas. Soon, explorers and settlers move across the treacherous sea to even colder areas, for reasons really unknown except the want and need for adventure. Soon enough trade begins between these outreaching posts of the nation and its homeland, a trade that involves the amenities
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In an act to safeguard his people, King Darunim, King of the Reminumians, agreed to form a federation with Avernum in order to finally destroy the Davians. This merge has increased the Avernite population by almost one hundred percent, and has added to the economy power of the Senate. Because of the great similarities between the two nations, assimilation has been quite easy and smooth.
As per the agreement, an all out invasion of Davia commences, with a combined force of Avernite and Reminumian forces. With a new, rebuilt army, the senate unilaterally votes for war, and the Davians are met with a three-pronged attack on their homeland. Against this threat, they mount their largest army, and effectively defeats the first force of Avernite soldiers at the Battle of Luminum. But this battle left the Davian army devastated, and unable to effectively stop the second and third attack, and finally fall back, mostly to the capital city, from which the nation takes its name. While the defenses are not spectacular, they do hold, and the Avernites are unable to progress further. (losses: -2,400 Avernites, -1,800 Davians)
Meanwhile, the Avernites begin a cultural renovation of the Senate hall back in Avernum. In order to commemorate the unity of Reminum and Avernum into the greater Avernia, a beautiful senate hall is under construction.
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Olmec tribes are among the most numerous and united in the vast southern jungles. And through this unity, this strength, they are able to centralize command into one Prophet, the one who commands the nation and is the sole communicator with the gods. But that is not to say the surrounding tribes are weak, or even anything less then a threat. The Tlaticals, who populate the northern part of the forest with the Olmecs, are spread out in numerous tribes, occupying small villages where the forest gives to small grassy valleys. Most populous around the Olmec Lake region, the Tlaticals pose a serious barrier to Olmec expansion. There are those who have been conquered by the Olmecs, but the Tlaticals in between the conquered tribe and the Olmec homeland remain vigilant and make communication and travel difficult.
Meanwhile, Olmec adventurers have established contact with a far away nation, as prestigious as their own. The Intical Nation, an advanced nation that surrounds the end of the Initcal River, are builders of gigantic stone cities that poke their way out of the dense forest canopy.
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Settling up the Venodic River, the Nurmaferians also encounter the Toplan tribe. However, their encounter is much more friendlier, the Topland are immediately sympathetic to the expanding Nurmaferians, mostly because the culture of the two people are very similar. Trade has grown up between the two people, tipping the balance of power in the Venodic region to the Nurmaferian benefit.
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Meanwhile, as other nations grow outwards, the people of Tian look inwards to further strengthen the economy of their current land and explore new ventures. Human waste, gathered in the growing city of Tiandong, is collected by special groups of people and transported to the farmlands that stretch from the citys walls. While this has helped to fertilize the land and boost productivity, it does have its sanitary consequences. Hundreds have already died from infested diseases while managing the waste, and few water sources are becoming too dirty to drink from.
On the river, though, Tianese galleys have aided the establishment of a merchant fleet that has already standardized fishing as a major resource for food and other cultural items. The over-abundant fish in the river has helped to feed the growing population of Tiandong, and has helped to boost the economic versatility of the nation as a whole.
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Alahre has built a navy worthy of mention in any historical textbook. While not extremely numerous, it is one of the largest navies in the world, and it does control the Athruhum Sea with no contest. But this is not to say it has complete control. Without land forces occupying the island of Salena, a recently invaded island, the people there have thrown off the local installed government and once again declare their independence. With forces in the north campaigning, Muinar has had no choice but to allow the rebellion and try to suffocate it with naval dominance.
On the other hand, a new nation is found when exploring the sea. The Paminians, apart of their own Paminia, are a nation of the plains but strive to also become a naval power. However, with the lack of timber, they are in dire need for trade with the Alahrens, and so it puts power in the latters hands to negotiate the trade treaties. Alahren trade has also reached north, and even into the Aeo River, though little is known about this adventuristic trade route.
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The Gargarians attack! In a surprise move, a fleet is called up to action and transports hundreds of forces to attack the Denin capital. However, under the general of the fleet, the army has decided to not assault the city directly, but instead land outside of it and harass the best farmland of the Denins.
Meanwhile, another force of nearly half a thousand soldiers assault the highlands of the Denins, west of the Zulgoti Plains, to cut off the supply of raw materials and essentially throw the Denins into disarray. The tactics worked like a charm. As soon as the Denins were ready to counterattack the Gargarians near the capital, the Gargarians loaded onto their boats and departed. When the Denins turned to the invasion of their highlands, the Gargarians already had a mounted defense and so the Denins decided to call off the attack. There has yet to be a battle as of yet, but the damage has been done to Denin economy and organization.
Naan takes advantage of its vast fields to breed and maintain a healthy livestock of cattle, for which Naanite beef has become known throughout the Naanite Steppe for being the best around.
Liviia continues its course of farming where it can in the dense forestry that spreads across its lands. Wood is scarcely used, for an unknown reason. Interaction with the Topland tribes are infrequent, but mostly its is friendly.
Adarions forcefully make their presence known by forming an army for conquest. While they are unsuccessful some of the time, they are able to expand some along the coast. Meanwhile, back at home a famine is sweeping the farmland.
Sarnisti peoples, or the people of the Sarnist River, have imeded the growth of Calasai to the north, and even have posed as threat to the growing population along the riverbanks. Meanwhile, Calasai expeditions have brought settlers to part of the Ghena Island in the south, but little has been done to expand there.
Story bonuses for next turn:
Das x2
Erez
Xen x2
Cuivienen
Concona
alex
fox
Israelite x2
josef
Panda
Disenfranchised x3
Kalthzar x2
Notes from the MOD:
This turn I allowed projects that would have usually cost income money, go without it. But dont think that it will always be like this. Anything you want to do will cost money, and the cost will depend on how well you want it done. You make the cost.
Other things I did not do for your civilization because it would have cost too much.
For those who still havent got the army making-jist of things, I made yours for you.
IT COSTS MONEY FOR FORTS. Please do not assume you can build forts where you like. And, most importantly, do NOT assume you can just build cities in this game. Not gonna happen. Read the rules.
Xen, talk to me about Vespia.
Cuivienen: I will divide your army within the next day or so.
Some cities are updated, I will finish them at a later time.
TO EVERYONE: In your orders, please include the various names of the barbarians and NPC nations I have assigned to surround your country. This is so I can better get ahold of these names, and so I can write more about them. Also, if you could, when you PM your orders, include the section of your nation in this update and your nation stats in a quote box. This will greatly help me and speed the update along.
ALSO we need more calendars! Feel free to make your own, fictional calendar that I can keep track of time with in the updates. I have one, I could use three more.