Turn 11 battles:
OOC: Amon, you need only to load them if you are attacking a player nation.
***BRITAIN INVADES ICELAND***
With the jets screeching over the troops, the 1st-4th Royal Armored divisions enter the small island of Iceland under the cover of complete darkness. Near Rijkavik is where they met the massive army of five mechanized infantries that Iceland had at it's disposal. The fighting grew intense as British used every arsenal they had to balance the battle, including bombardments from the destroyers, and precision strikes from the Close Air Support. Finally the British took the capital, gaining them the island, though at a huge cost.
Losses: 3 armored divisions
Garrison: 3
***THE BOMBARDMENT OF AUSTRIA***
Bombs fall, people die.
Losses: 1 mech
Past losses: 3 mechs
***FRANCE INVADES ISLE OF MAN***
Being mostly dependent on Britain for support, the armies were crudely trained and very easily destroyed.
Losses: None
Garrison: 1
***THE BOMBARDMENT OF GUYANA***
One mechanized infantry and a fighter were taking out during the air and bombardment campaign.
Losses: 1 fighter, 1 mech
***THE BOMBARDMENT OF ALBANIA***
Again, more people died.
Losses: 1 mech, 1 infantry
***POLAND INVADES CZECH. REPUBLIC***
The invasion was an utter disaster. At first, the fighter squadron was blasted out of the air from the two Czech fighters, as well as the four hinds, only loosing one Czech. Figher. Then the two Polish armored divisions were met by an overwhelming force of five mechanized infantry units ready to defend their land from the Polish invadors, and did so.
Losses: 2 armored, 4 hinds, 1 figther
NO MORE SINGLE BOMBARDMENTS (without invading that turn). I WILL NOT BE ALLOWING THEM ANYMORE.
Turn 12.