JOE-02 - Germany's Revenge

I'm happy to go with your blue and white as opposed to mine (the main objective is to block of Toku, despite us needing to be friendly with him).

I have a problem with the green spot sharing six squares though. Surely it'd be better to have one good city than two half reasonable ones, especially taking into consideration maintenance costs. The top left city could go either where I put it or where you put it...do we want crabs and gold or cows and production...it's six of one and half a dozen of the other as the oldies say.

Happy to go with the majority on city placement though.

It may also be an idea to hold off on open borders with anyone until we have our corner of the world secure, although that decision will have to made by the player at the time...
 
The idea with the green dot city is it can work cows and clams , 4 cottages 4 coastal tiles and 2 ocean tiles without using any of Berlin's tiles while just whipping the buildings it needs wich should be no problem with that much food. This is just my kind of playing style though , so it may not be liked by other players . Il offcourse go with whatever the team decides.
 
Turn 20 (3200 BC)
User comment: Inherited Turn: Switched a 2F, 1P tile to 1F, 1P, 1C tile at Berlin, this reduced time to learn The Wheel from 5turns to 4. Increased Worker from 14-18, may set back to previous tile after Wheel is complete, if 1C makes no difference to turn count on next
User comment: research. All our units are currently full health.

Turn 21 (3160 BC)
Contact made: American Empire

Turn 22 (3120 BC)
User comment: Met the Americans, declared Peace at this time. War will come, ohhh it will come. <rubs hands>

Turn 23 (3080 BC)
Tech learned: The Wheel

Turn 24 (3040 BC)
Research begun: Pottery
User comment: Switched 1F, 1P, 1C tile back to 2F, 1P.

Turn 25 (3000 BC)

Turn 26 (2960 BC)

Turn 27 (2920 BC)
Buddhism founded in a distant land

Turn 28 (2880 BC)

Turn 29 (2840 BC)

Turn 30 (2800 BC)

Turn 31 (2760 BC)

Turn 32 (2720 BC)

Turn 33 (2680 BC)

Turn 34 (2640 BC)
Berlin finishes: Worker

Turn 35 (2600 BC)
Berlin begins: Archer
User comment: Start a farm on the floodplains SW of Berlin, will make tile 4F, 1C when complete. Saving game and passing on!

---

Fairly uneventful turn set. Nothing new that is screenshot worthy. Here is the roster for now!

Roster:
1. JesusOnEez > (10 turns)
2. Naithin > Just played 15 Turns
3. REM > Up Now (15 Turns)
4. Shadzy19 On Deck (10 Turns)
5. Kentharu (10 Turns)
 
Got it. Will play tomorrow seeing as how I got to play a show tonight.
 
im so nervous *shivers and what not* eek! my nerves!! they itch like a thousand crack needles!! *gasp*
 
Quick turnset, didn't have to do much:

Turns 1-6: Nothing

Turn 7- Meet Elizabeth

Turn 8- Nothing

Turn 9- Worker done on FP, sent to wheat

Turn 10- Pottery in -> Fishing

Turns 11,12- Nothing

Turn 13- Archer -> Settler

Turns 14,15- Nothing
 
Got it, will play tomorrow night , whats up with the date in the save file?
 
After looking at the game i have to say i am very anoyed with our progress , its 1975BC and we have 1 worker ,1 scout , 2 warriors and a archer.
We dont have bronze working yet and arent even researching it.
Berlin is at size 3 needing 19 turns to even finish our first settler and we cant hurry it by chopping it . We went for a early pottery yet we have no cottages and are farming our flood plains.

Turn 0 1975BC:
Send our fog clearing scout to scout the coastline ;)
I open up Berlin and am really amazed we are working a 1f 1h 1c tile .
Change to the wheat who will have a farm on it soon.

Turn 1 1950BC:
Fishing > Bronze Working (19 turns)

Turn 2 1925BC:
Farm on the wheat is done .
IBT : Our scout defeats a lion but is damaged badly.
Our shoreline on the west is cleared and we have no additional seafood besides the ones we could already see.

Turn 3 1900BC:
Scout will need 9 turns to heal , move him inside our borders.

Turn 4 1875BC:
Scout is put on healing for 6 turns.
Worker begins on a cottage.

Turn 5 1850BC:
Nothing.

Turn 6 1825BC:
Tokugawa adops slavery.

Turn 7 and 8 :
Nothing

Turn 9 1750BC:
Cottage is done , chaneg a forest to the cottage on a river , BW due in 1 turn less but settler needs a extra turn.

Turn 10 1725BC:
Nothing.

Settler is due in 4 turns , bronze working in 9 , Tokugawa is about to settle near the ivory and we are gonna get really locked is and we cant even declare on Tokugawa. Our scout should get back on its original forest to clear the fog , our warrior NW of Berlin should find a nice spot to go clear the fog . Things definatly dont look good.

Spoiler :
Turn 51 (1975 BC)
Tech learned: Fishing

Turn 52 (1950 BC)
Research begun: Bronze Working

Turn 53 (1925 BC)
Scout defeats (0.15/1): Barbarian Lion

Turn 54 (1900 BC)

Turn 55 (1875 BC)

Turn 56 (1850 BC)

Turn 57 (1825 BC)

Turn 58 (1800 BC)

Turn 59 (1775 BC)

Turn 60 (1750 BC)

Turn 61 (1725 BC)
 
Roster

1. JesusOnEez > On deck
2. Naithin >
3. REM >
4. Shadzy19 > Just played
5. Kentharu > Up now (10 Turns)
 
Bezhukov, I'm aware of that. The primary reason for doing this was to prevent/slow/stop the spread of Judaism to our allies. I can't see that Germany would ally with Jews! This seemed to be the only/best way of doing this, historically accurate or not. If there was a non-religious way to do it then I would. It's possible that when we get friendly enough with our allies, we'd be able to ask them to change to a different religion, but only a religion we've got...I just popped the Christianity option in to keep our options open in defending against Judaism spread.
 
JesusOnEez said:
Shadzy, I was worried about the proximity of Tokugowa...it'd going to make staying friendly very hard, especially if he is forcing close borders. We may have to get Galleys/Galleons up and running earlier than we would have liked to spread elsewhere.

I dont really understand this , so us letting him settle 2 extra spots that we probebly could have will make things easier to befriendly him? We will still get border clashes with him and without open borders we wont even be able to get our galleys though his borders. To get open borders with Toku we need either the same religion or cut him a really good deal that is impossible pre - alphabet.
I fear we are just going to get pushed in a corner with 3/4 city's at most .
 
I'm not saying let him take the spots we want. It sounded from the turn report that we're going to lose one of the spots we wanted anyway...

Tokugawa is about to settle near the ivory and we are gonna get really locked is and we cant even declare on Tokugawa.

Do you think it'd be worth pumping out Settlers ASAP to grab as much land as possible and recover later? War isn't likely to come until later anyway (as long as we can keep Toku happy.

All I was really getting at is that if Toku can settle spots we want quicker than we can, we'll need to expand away from our main area by transporting Settlers elsewhere if possible. It's just a thought, not a solid strategy. But, your right, without open borders, we're not going anywhere unless there's a large landmass not from from our own coastlines...until Galleons.
 
Im sorry if i misunderstood , my english isnt that great :blush:
Im just used to get BW asap , speciale with a civ that starts with mining and chop my second worker and settler and im certain that doing this definatly speeds up things a lot , we are expansive and its only prince so we shouldnt really need the forests anyway for health issue's , maybe a couple in case we have bad production.
If we chopped 2 forests this would mean we needed like 4 more turns to complete the settler .
Thats 10-12 turns our city could grow and we get the settler out far faster .
 
Turn 0 1725BC:
opened up the save, we are doing pretty ok i think, bronze at an ok pace settler in 4 turns (i think can't remember)

Turn 1 1700BC:
started mining the hill, moved scout to avoid lion!

Turn 2 1675BC:
warrior moved next to the wine and was attacked by lion, we won :D but warrior was hurt pretty bad (.3 strength)

Turn 3 1650BC:
settler made, city started to grow again

Turn 4 1625BC-Turn 5 1600BC
nothing that i can remember (maybe the worker finished the mining and went on to building a cottage) i accidently moved warrior up one but no biggie, moved him back on Turn5 before settler came

Turn 6 1575BC
Hamburg founded next to wine on forest next to mountain peaks, Warrior was already there for defense, City started on another Warrior in anticipation for our next settler, Hamburg (our new city!) start on a worker right off the bat

Turn 7 1550BC
lowered sci beakers to 80% cause there was a -1 gpt, by doing that i set back research on BW by 1 turn but increase our gpt +3

Turn 8 1525BC
nothing that i can recall

Turn 9 1500BC:
BW done, slavery adopted (i hope thats what you guys wanted) started on masonary to get on track to discover christianity, beakers set to 90% i think but 1 turn of anarchy anyway

Turn 10 1475BC:
anarchy over! beakers set to 90%or 100% can't remember Masonary underway to be discovered in around 13 or 14 turns (i think it was 13, animal husbandry was 14 turns)

Notes:
our scout found 2 silver mines way out there in the tundra's, just telling you gys but its not really that important yet. reason i started masonary now is because that Quary will be within our borders soon (in 4 turns i think) so we can get to that soon, production in Hamburg needs steping up (worker in 15 turns) and our capital is doing ok with production, the mine helped a bit and cottage will come along some time to boost gold output

could someone tell me how to attatch the save??

YEA 1002 POST BABY!!! WOOOOHOOOOO TAKE THAT MR 999 YEA YEA!!!!
 
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