VoiceOfUnreason
Deity
- Joined
- Dec 5, 2005
- Messages
- 3,663
Chariot rush would eliminate Rags from the game quite early, which isn't a bad thing from what I can tell. If that is the direction, Wheel would need to be before BW. Barracks would help the rush a bit...but do I sacrifice the loss of workers/settlers for that???
Rush Calculator
I got sort of interested in that question a while back, the thread links to my analysis.
Exec summary: yes, of course you sacrifice workers and settlers for the rush - it ain't a mosey! But for rushing purposes it's not clear that the barracks is more cost effective than the equivalent number of hammers invested in units.
Also - you're play will improve if you think ahead. Once you have committed yourself to building a barracks, you know that you have time before you need the horses hooked up; the wheat should be improved by now.
On this map, at this level, it's a minor sequencing problem, unlikely to change the outcome. But if you are trying to get better, you need to recognize broad categories of errors (like not planning ahead) so that you can adopt more successful habits.