readercolin
King
- Joined
- May 7, 2009
- Messages
- 604
Few things about only upgrading available by forts. It would make a very interesting idea, except that as already posted, it takes FOREVER to level a fort commander up without combat - and even with combat, the barbs aren't all that great at leveling them up. I decided to try this and build a set of forts around my borders to later upgrade into cities... 200 turns later I still don't have one at level 6 (I have 1 at level 5, but I am assuming that turn into city is a promotion that they can take at level 6 as there is no way to change it into a city atm. The other option would be to make it available at level 4 (so the upgrade at 17xp would allow them to upgrade to a city), as it takes only around 50 turns or so of passive xp to level up to that.
Also, as for blocking mines and such. The only race that I see actually mining themselves would be the dwarves. Everyone else probably uses slaves in their mines, as mines generally have high casualty rates, and are unsafe work environments (recent technology has changed that to an extent, but mines before the steam engine were essentially deathtraps - and even after that they were very unsafe up till about the early/mid 1900's). For my own sake, I imagine the jotnar cities as a collection of giants, each overseeing a horde of smaller beings. They may be orcs, goblins, humans, whatever. But when the city grows in size there is another family who is in charge of that plot of land. The land itself isn't actually worked by the giants. Instead the land is that giant families fief, and they make sure that it produces. Each "City" is then a clan of giants - essentially the whole empire is a looseish collection of city states and the jotnar citizens are younglings looking for glory and whatnot outside of the clan, and therefore rise up to serve the empire.
-Colin
Also, as for blocking mines and such. The only race that I see actually mining themselves would be the dwarves. Everyone else probably uses slaves in their mines, as mines generally have high casualty rates, and are unsafe work environments (recent technology has changed that to an extent, but mines before the steam engine were essentially deathtraps - and even after that they were very unsafe up till about the early/mid 1900's). For my own sake, I imagine the jotnar cities as a collection of giants, each overseeing a horde of smaller beings. They may be orcs, goblins, humans, whatever. But when the city grows in size there is another family who is in charge of that plot of land. The land itself isn't actually worked by the giants. Instead the land is that giant families fief, and they make sure that it produces. Each "City" is then a clan of giants - essentially the whole empire is a looseish collection of city states and the jotnar citizens are younglings looking for glory and whatnot outside of the clan, and therefore rise up to serve the empire.
-Colin