Valkrionn
The Hamster King
Just checked, they are blocked from Archery and Poisons. As a result, they're blocked from Bowyers, Precision, and Machinery.
There are no units in those entire trees TO block. IIRC they were blocked in order to prevent the AI from researching completely useless techs... Only issue is that it prevents the research of Machinery.
well that's pretty bad. Perhaps he didn;t know how to block off just those units.
In any case, it definitely needs fixing.
I do know how to block off units.
Part of Jotnar was to simplify some things, and that included removing some tech-tree from use. And yes, to remove useless trees.
Stop trying to mainstream Jotnar, balance do not require that they have to do everything the way everyone else does it. They do not need archers or poisons, or even machinery.
What?
Who ever said they can't research the archery line?
I've never heard of any civ being blocked from researching techs, aside from the civ specific ones.
As far as I'm aware, Jotnar don't gain anything from archery, but there's no reason they can;t research it. Is this wrong?
Machinery blocks them off from the industry civic. Which is pretty odd considering their economy is founded on windmills and watermills.
Removing bowyers as a requirement for machinery is a pretty easy fix to that. About 30 seconds of XML work. Would save the Doviello from researching the archery line to get their hero...which always seemed silly to me anyway.
hell yes, that too.
Do smelting and Engineering seem like too much as prereqs?
After having played a game with the Jotnar, I do think they could use a little toning down. The nearly free maintenance for cities combined with market + elder council spam leads to a rather thriving economy. Despite the size limit, I was still able to build several wonders because I had such a tech lead on the competition. And because the Jotnar do not have to build units, I was able to focus entirely on economic development. In fact, I had so many citizens at one point I ended up declaring war just to be rid of a few of them, since it was costing me unit upkeep.
I'll admit, I'm not the best civ4 player. I was doing this on prince difficiculty and normally I have to struggle a bit, but in this game I was on top without any problems, founded 3 religions (possible more), and had plenty of potential for military to invade my neighbors.
Just out of curiosity what Patch weer you playing? M\N did tone them down some. Lowered Water and Wind Mills and should have lowered their spawn rate as well as increasing some of their upgrade costs. As well as removed HN promotions
Maybe they still need further tuning, I just think it is important to make sure we are comparing apples to apples
Just out of curiosity what Patch weer you playing? M\N did tone them down some. Lowered Water and Wind Mills and should have lowered their spawn rate as well as increasing some of their upgrade costs. As well as removed HN promotions
Maybe they still need further tuning, I just think it is important to make sure we are comparing apples to apples
Just found a biiig problem. Jotnar thralls suck so bad that even if you attack a goblin archer with 40, I say again 40, you cant pull the archer down. That needs to be fixed or im just going to delete every goblin archer i find from worldbuilder.