I haven't played yet with more powerful units.. It's my first game with the jotnar...
Nice, will this also affect the Trolls of Bhall?
ok.. nice nerfI'll knock it back to 1 for most of the line, 2 for Elder.
They'll go up to 2(or 3) at Hunting.


do anyone know how to build sea farm on ocean, btw I tryit with reavers dont work, please solution;
and with stormkin my units dont fly somebody mention it in thread
ok.. nice nerf
works for me..![]()


It's not the movement that causes issues from trolls, but the strength of captured units, esp spiders. I currently have a force of 2 sword spider swarms + 5 reg spider swarms that eat everything in thier path.
Haven't tried Acheron yet, but w/ courage I don't think he'll last long.


Something of that feeling should come back eventually, though not under the Jotnar...
For one thing, I've been tossing around an idea for combing the Orbis Kuriotates system with RifE's.
Basically, they'd have three 'city' types.
- Sprawling cities. Same thing as now.
- Settlements. These will be as in Orbis; One radius cities, able to build standard buildings and units. No Heroes or Wonders.
- Citadels. These are not technically cities, and will be your main method of expansion; You will have limited numbers of settlers, and after your cities are maxed you will be unable to build more. In compensation, Kurio fort commanders can found Settlements on their forts once they are the correct level.
A little like the Jotnar with the last part, but I think it's a good enough mechanic that we can duplicate it. And it will really help the Kurios.![]()
I think this would do much to un-gimp the Kurios. I just played a test game with them as an AI...sad. Terribly sad. Like a puppy with no legs.
