Journey through Jedha

Patchy

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Journey through Jedha
A Star Wars AC

You are a young padawan split off from your Master and sent on a mission by the Council to the ancient home of the Order, Jedha.

Your objective? In the words of Master Yoda “To see the Force with eyes unclouded.”

Accompanying you are some of your peers and one Master Lu Ten, who will judge when you have completed your mission.

And so your journey begins on that small desert moon where the first Jedi began to explore the nature of the Force…


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Welcome to the latest Patchy AC. Following in the tried and tested formula of taking a cancelled RedAC and making it into something substantially longer we will be running a Star Wars game with the FATE system you have all come to know from previous games.

The “point” of this game will be to run a character-focused game of growth and development. This is meant to be a coming of age story and as such combat will tend to take a backseat to role-playing and other activities. Your character’s Trouble will have a major impact on this game and its story, the game can’t be properly finished until your character has learned to reconcile with it, and thus I suggest thinking carefully about it. You’ll be stuck with it the entire game after all.

Games will run Sundays, I'm willing to use a 5 EST starting time if players ask for it, otherwise standard 6 EST time for a patchyac will be used.

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[b]Name:
Gender:
Age:
Species:
Description:
Biography:[/b]

[b]Refresh:[/b] 3
[b]Fate Points:[/b] 3
[b]Physical:[/b] 1[] 2[]
[b]Morale:[/b] 1[] 2[]

[u][b]Consequences:[/b][/u]
Mild (2):
Moderate (4):
Severe (6):

[u][b]Aspects:[/b][/u]
High Concept:
Trouble:
Aspect:
Aspect:
Aspect:

[u][b]Skills:[/b][/u]
Good (+3):
Fair (+2):
Average (+1):

[u][b]Stunts:[/b][/u]

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Spoiler Overview of Character Creation :
Age: 13 ~ 17, you are still young and learning.
Species: Nothing too out there as defined by me the GM. If you have to ask, give it a good second thought.

Skill List
Athletics:
Used for moving your body and performing athletic activities.
Blast: Used for shooting things and some force powers.
Deception: Used for tricking others and other deceptive actions. (includes regular FATE’s Stealth and Burglary skills)
Empathy: Used for understanding other people's thoughts and feelings
Fighting: Used for melee and hand-to-hand combat.
Investigation: Used for finding things out.
Lore: Used for knowing things and being a medic.
Mechanics:Used for fixing mechanical things.
Notice: Used for, well, noticing things that don't fall under empathy.
Persuasion: Used for non-combative persuasion and diplomacy.
Provoke: Used for provoking others and intimidation.
Resources: Represents your level of influence in the galaxy. (combination of Contacts and Resources)
Transport: Used for driving or piloting something.
Vigor: Used to determine physical condition and fortitude. Fair gives an extra physical slot and Great gives another one.
Will: Used to determine mental fortitude. Fair gives an extra moral slot, and Great gives another one.

Stunts: You can check out my tutorial here for ideas, I also suggest looking at the supplement pdf for Star Wars specific ideas. You can pick 2 stunts and everyone begins with Form I: Shii-Cho (+2 to creating a Disarmed aspect when targeting an enemy’s weapon) from the start.

Important Links:
FATE Rules
PatchyAC Chat
STAR WARS FATE EDITION
 
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Reserved for potential future use
 
Name: Nife Sedge
Race: Sullustan
Gender: Male
Age: 16
Description: A dull-skinned young sullustan with a wiry build, Nife has a smooth forehead and large eyes. He eschews the traditional jedi robes for everyday wear, instead preferring a pocket-covered jumpsuit and olive jacket.
Bio: Nife, as all padawns, arrived in the Jedi temple from Sullust at a young age, and remembers nothing of his parents. Despite a intuitive grasp of the force, he was quickly noted as a problem child; struggling with the self control his teachers attempted to instill in him. He proved equally ill-suited to the temple's traditional teaching techniques, learning little in the classrooms as boredom overtook him too quickly.

Fortunately for Nife, his time in the jedi temple was cut short by his early adoption as a padawn by Master Ehr M'Guerd. M'Guerd felt the jedi, especially apprentices, were too sheltered and aloof from the regular people of the galaxy, and that Nife in particular would benefit from a more practical instruction. Certainly, Nife had no complaints at the roaming lifestyle his new master lived, taking great interest in the spaceships that flitted them back and forth.

On the pair's infrequent returns to the temple Nife found that the other Jedi were far from satisfied with what he felt to have been a perfectly adequate training, and often found himself in trouble for vocally defending M'Guerd's teaching technique to those far senior to himself. After pushing one elder Jedi a little too far on his most recent visit, Nife found himself nominated for the trip to Jedha, with M'guerd's objections being cooled only by a diplomatic suggestion that Nife would be a breath of fresh outside air for the other padawans.

Refresh: 3
FATE: 3

High Concept: Impulsive Sullustan Padawan
Trouble: Don't Think, Feel
Aspect: Function over Form
Aspect: Racing Radical
Aspect: Collector of Curios

Skills:
Good: Notice
Fair: Provoke, Transport
Average: Athletics, Empathy, Persuasion, Resources

Stunts:
Sharp Sullustan Senses: Nife ignores any penalties imposed due to visual interference
Superior Spatial Sureness: Nife receives a +2 bonus to athletics rolls made when traversing physical obstacles
Saber Sparring Skills: Nife receives a +2 bonus to creating a Disarmed aspect when targeting an enemy’s weapon

DT
 
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Name: Eris Ta'anar
Gender: Female
Age: 16
Species: Human
Lightsaber Color: Purple
Description: Eris is a striking girl slightly on the tall side, with brown hair in a long padawan braid down her back. Her eyes are olive green, and her skin is tanned. She dresses in meticulously-kept Jedi robes.
Biography: Eris was one of a pair of twin girls on the planet Khan'tbiast. She was five years old when the Jedi came, as part of a peacekeeping operation. Whether this operation was in alliance with her parents or against them she never was able to determine, nor did she ever learn whether they won or not. All that mattered was that a young twi'lek Jedi Knight Pla Ta'vice, freshly graduated from padawan level, discovered that Eris had a level of Force sensitivity rare even in Jedi children. Pla successfully convinced the Jedi Council to bring her into the Order(with her father's consent, of course! Of course. Certainly.) Shortly, Pla became Eris' master.

Pla and Eris trained almost exclusively on Couruscant, the Jedi Knight pleased with teaching her new padawan and Eris enthused to discover all there was to know about the Force. She became an avid studier, a loving and calmly centered student of the Force, and excelled in every lesson. Many times, Jedi commented that she showed a rare degree of promise, and they often commended Pla for the twi'lek's excellent training.

And then Eris turned fifteen.

Almost overnight, she began to truly notice things she hadn't before. She took in the way the boys she trained with moved in lightsaber practice, and, whether from orientation or simple isolation, even the girls enthralled her. All at once she became very obsessed with romance and other things. Several times Pla spoke to her about her budding passions, but try as Eris might, not even her remarkable meditative skills were able to dull her flames. Several times she wound up in hot water for making suggestive comments or admiring boys too openly. Eventually, word reached even the Council, and Master Yoda summoned Pla to discuss the matter. Grudgingly, Pla agreed to send Eris on this venture to Jedha, a decision which Eris fell back on her Jedi training to not protest and simply accept.

After all, that boy with the omnipresent datapad looked pretty cute...

Refresh: 3
Fate Points: 3
Physical: 1[] 2[]
Morale: 1[] 2[] 3[]

Consequences:
Mild (2):
Moderate (4):
Severe (6):

Aspects:
High Concept: Picture-Perfect Padawan
Trouble: Chafing Under Chastity Vow
Aspect: Smooth-Talking Siren
Aspect: Overdilligent Studier
Aspect: Force Prodigy

Skills:
Good (+3): Lore
Fair (+2): Will, Persuade
Average (+1): Investigate, Fighting, Empathy, Notice

Stunts:
Form I: Shii-Cho - (+2 to creating a Disarmed aspect when targeting an enemy’s weapon)
Strong in the Force - When Eris succeeds with style when using the Force to create an advantage, instead of taking a boost, she creates a full scene aspect.
Force Heal - Eris gains a +2 bonus to Lore rolls made to help others recover from physical consequences.
 
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Name: Bern Glanston
Gender: Male
Age: 15
Species: Human
Description: Bern is a tall, slim young man, with slightly paler skin derived from his hours of studying indoors. His light blonde hair is styled in the traditional braid worn by padawans, kept short and neat. He has small, sharp grey eyes that contribute to a somewhat piercing look. He has no unusual gear, outside of his datapad, which never leaves his side.
Biography: Bern was raised among the Jedi from a very early age, as most were. An intelligent and studious young boy, Bern often gravitated to the Jedi Archives, spending countless hours reading and studying the histories and philosophies of the Order. While this made him well informed, it also made him somewhat over confident in his abilities. He would often correct others on subjects , even the Jedi Masters, including his own teacher, Master Tal'Dorei. The young padawan felt that where others focused on martial ability or meditation, his dedication to the pursuit of knowledge put him at an advantage to better understanding the Force.

One day, while searching the archives for texts concerning the ancient conflicts between the Jedi and Sith, Bern came across a brief mention of the ancient practice of Sith alchemy. Though the text branded the art as heresy, the description of the practice fascinated Bern, who had previously never heard of anything like it. Intrigued, the padawan set out to learn more of the practice, his curiosity and confidence driving him forwards. After all, the Sith must have failed because of their affinity for the Dark Side of the Force. Surely the Jedi, in tuned with the Light Side, would have better success with it, without falling into temptation, especially one as skilled as he was.

Unfortunately, his clandestine studies eventually caught the attention of the Jedi Masters, and young Bern soon found his access to the archives restricted, and himself bound for the moon of Jedha. Yet Bern remains undeterred, confident that he will achieve success where others have failed. Who knows, perhaps some of his fellow travelers may prove able to assist him in this endeavor.

Refresh: 3
Fate Points: 3
Physical: 1[] 2[]
Morale: 1[] 2[] 3[]

Consequences:
Mild (2):
Moderate (4):
Severe (6):

Aspects:
High Concept: Scholarly Padawan
Trouble: Delved into Forbidden Arts
Aspect: Insufferable Know It All
Aspect: Assured In His Ability
Aspect: Relentless In His Research

Skills:
Good (+3): Lore
Fair (+2): Investigation, Will
Average (+1): Blast, Deception, Resources

Stunts:
Form I: Shii-Cho
- +2 to creating a Disarmed aspect when targeting an enemy’s weapon
Studied The Technical Readout - You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having studied about the action youʼre attempting.
Just One More Thing - You may use Investigation instead of Empathy to defend against attempts to use Deception to mislead or lie to you.
 
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Name: Jesa Zarr
Gender: Female
Age: 14
Species: Miraluka
Description: Jesa is a bit on the short side with a skinny, wiry build to her, with her somewhat messy auburn hair tied into a Padawan braid that she tends to drape over her shoulder since she usually has her hood pulled up. Being a Miraluka, she also wears a simple maroon-colored cloth blindfold.
Lightsaber: Green
Biography: Jesa Zarr hails not from Alpheridies as one would expect, but from Nar Shaddaa, a crime-infested moon covered in filthy, overcrowded slums. An orphan for as long as she can remember, Jesa was 'raised' by petty thieves and criminals, and like many street urchins she soon found herself in one of the many local pickpocket gangs that worked the dirty polluted streets of Nar Shaddaa, distracting victims so the older children could rummage through their belongings for valuables until she was old enough to properly rob them on her own. Her first introduction to the Jedi and the Force came when she attempted to swindle a visiting Jedi Knight on a mission from the council and nearly got away with it until the Jedi's junior partner, a Bith Jedi Knight named G'hegan Nolro who had some familiarity with the crime and decay of urban slums, managed to catch onto the scam. Intrigued by the oddity of a Miralukan orphaned on the Smuggler's Moon, Nolro quickly discovered that Jesa was gifted with the Force and petitioned the Jedi Council to bring her into the Order.

Jesa needed little convincing to leave her the wretched hive of scum and villainy she called home for the Jedi Temple, but while she showed talent with the force she tended to chafe under traditional teaching methods. Luckily Nolro, who had readily offered himself as her master, was himself an unconventional pupil and had more success connecting with and educating his young Padawan then the other teachers did. As she grew up, it became clear that Jesa Zarr, while not the absolute best student, had an intimate connection with and a great understanding of the Force, with many expecting her to become a fine Consular once she reached knighthood.

Yet things were not all rosy on the surface for Jesa. It started just before she left for Coruscant, when she got the feeling that some of her friends and acquaintances were mysteriously absent. She never heard from home again since arriving at the temple, but Jesa suspected that if she ever went back, everyone she knew would have been gone. She tried to put it out of mind and focus on her studies, but Jesa could never shake that nagging fear that someone...or something...was always right behind her, searching for her, and one day it would find her, even when she was in the safety of the temple or protected by her master. Obstensively it was this emotional dissonance that prompted Yoda to send her to Jedha to "see the Force with eyes unclouded" (real funny, Yoda), but Jesa suspected that Yoda and her master knew more about that nagging fear of hers then they let on.

Still, the change of scenery wouldn't hurt, and considering who she was being sent down with, she'd be perfectly safe...right?

Refresh: 3
Fate Points: 2
Physical: 1[] 2[]
Morale: 1[] 2[]

Consequences:
Mild (2):
Moderate (4):
Severe (6):

Aspects:
High Concept: Artful Dodger Padawan
Trouble: Someone Is After Me
Aspect: Raised in the Slums
Aspect: Smooth Operator
Aspect: There Are Alternatives to Fighting

Skills:
Good (+3): Deception
Fair (+2): Blast, Athletics
Average (+1): Transport, Vigor, Notice, Will

Stunts:
Miraluka Force Sight: Jesa ignores any penalties from visual interference.
Roll With The Blow: You may use Athletics instead of Fighting to defend against
Fighting attacks.
Form I: Shii-Cho: +2 to creating a Disarmed aspect when targeting an enemy’s weapon
 
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Reminder that our first mission will be on Sunday, hope to see you there.
 
Due to petition from dt we'll be running at regular AC time
 
First mission over and being on the fast track as far as advancement goes that means....

SIGNIFICANT MILESTONE

This entails a lot of things but the most important bit for y'all is that Players gain one additional skill point, which you can spend to buy a new skill at Average (+1) or increase an existing skill by one rank. Now there exist limitations on this as advancement is based on your ladder:

x ....................x x
x x ......---/---> x
x x x ...............x x x
X = Placeholder for skill
Your current ladder as seen above cannot be advanced as shown due to your second +3 skill not having a "base" under it in the form of a +2 skill. Skills can only move up when they have "support" from the rank under their new tier as shown below.
x ....................x
x x ......------> x x x
x x x x ............x x x

Clear as mud right? Just know that you can only get a new +1 skill at this point.
 
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I'll take Notice for +1, and ask a question about the pyramid rules: If I take this round a +1, would I then be allowed to boost a +1 to +2 next time? I would have at that point 3 +2s and 3 +1s, while according to my understanding of the pyramid I would need 4 +1s to support 3 +2s.

If the latter is true, and I am allowed to have a level have as many skills as the level below it, rather than as many -1, I'll be chaining a skill up to +3 ASAP.
 
If I take this round a +1, would I then be allowed to boost a +1 to +2 next time?
Yes as is shown here:
x ....................x
x x .......------> x x x
x x x x ............x x x
I would have at that point 3 +2s and 3 +1s, while according to my understanding of the pyramid I would need 4 +1s to support 3 +2s.
Not so, for example this would still be a valid move:
x .....................x x
x x x......------> x x
x x x ................x x x

As you can see the second +2 skill is supported all the way bellow by a +2 and +1 skill, I think it would be best not to think of it as a pyramid but as a set of ladders. The ladders go up in columns but you cannot have a gap in the middle of them like shown in the previous post.
 
Character Alterations: Gain Persuasion as an average skill.
DT
 
I also added Will as a +1 skill, btdubs
 
Putting this game on hiatus (otherwise known as almost certainly dead) due to lack of creative desire to keep running it.

Spoiler :
Look at me, proper GM now killing games 1 mission into them!
 
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