Patchy
Emperor
- Joined
- Jul 5, 2012
- Messages
- 1,350

Journey through Jedha
A Star Wars AC
You are a young padawan split off from your Master and sent on a mission by the Council to the ancient home of the Order, Jedha.
Your objective? In the words of Master Yoda “To see the Force with eyes unclouded.”
Accompanying you are some of your peers and one Master Lu Ten, who will judge when you have completed your mission.
And so your journey begins on that small desert moon where the first Jedi began to explore the nature of the Force…
------
Welcome to the latest Patchy AC. Following in the tried and tested formula of taking a cancelled RedAC and making it into something substantially longer we will be running a Star Wars game with the FATE system you have all come to know from previous games.
The “point” of this game will be to run a character-focused game of growth and development. This is meant to be a coming of age story and as such combat will tend to take a backseat to role-playing and other activities. Your character’s Trouble will have a major impact on this game and its story, the game can’t be properly finished until your character has learned to reconcile with it, and thus I suggest thinking carefully about it. You’ll be stuck with it the entire game after all.
Games will run Sundays, I'm willing to use a 5 EST starting time if players ask for it, otherwise standard 6 EST time for a patchyac will be used.
------
[b]Name:
Gender:
Age:
Species:
Description:
Biography:[/b]
[b]Refresh:[/b] 3
[b]Fate Points:[/b] 3
[b]Physical:[/b] 1[] 2[]
[b]Morale:[/b] 1[] 2[]
[u][b]Consequences:[/b][/u]
Mild (2):
Moderate (4):
Severe (6):
[u][b]Aspects:[/b][/u]
High Concept:
Trouble:
Aspect:
Aspect:
Aspect:
[u][b]Skills:[/b][/u]
Good (+3):
Fair (+2):
Average (+1):
[u][b]Stunts:[/b][/u]
------
Spoiler Overview of Character Creation :
Age: 13 ~ 17, you are still young and learning.
Species: Nothing too out there as defined by me the GM. If you have to ask, give it a good second thought.
Skill List
Athletics: Used for moving your body and performing athletic activities.
Blast: Used for shooting things and some force powers.
Deception: Used for tricking others and other deceptive actions. (includes regular FATE’s Stealth and Burglary skills)
Empathy: Used for understanding other people's thoughts and feelings
Fighting: Used for melee and hand-to-hand combat.
Investigation: Used for finding things out.
Lore: Used for knowing things and being a medic.
Mechanics:Used for fixing mechanical things.
Notice: Used for, well, noticing things that don't fall under empathy.
Persuasion: Used for non-combative persuasion and diplomacy.
Provoke: Used for provoking others and intimidation.
Resources: Represents your level of influence in the galaxy. (combination of Contacts and Resources)
Transport: Used for driving or piloting something.
Vigor: Used to determine physical condition and fortitude. Fair gives an extra physical slot and Great gives another one.
Will: Used to determine mental fortitude. Fair gives an extra moral slot, and Great gives another one.
Stunts: You can check out my tutorial here for ideas, I also suggest looking at the supplement pdf for Star Wars specific ideas. You can pick 2 stunts and everyone begins with Form I: Shii-Cho (+2 to creating a Disarmed aspect when targeting an enemy’s weapon) from the start.
Species: Nothing too out there as defined by me the GM. If you have to ask, give it a good second thought.
Skill List
Athletics: Used for moving your body and performing athletic activities.
Blast: Used for shooting things and some force powers.
Deception: Used for tricking others and other deceptive actions. (includes regular FATE’s Stealth and Burglary skills)
Empathy: Used for understanding other people's thoughts and feelings
Fighting: Used for melee and hand-to-hand combat.
Investigation: Used for finding things out.
Lore: Used for knowing things and being a medic.
Mechanics:Used for fixing mechanical things.
Notice: Used for, well, noticing things that don't fall under empathy.
Persuasion: Used for non-combative persuasion and diplomacy.
Provoke: Used for provoking others and intimidation.
Resources: Represents your level of influence in the galaxy. (combination of Contacts and Resources)
Transport: Used for driving or piloting something.
Vigor: Used to determine physical condition and fortitude. Fair gives an extra physical slot and Great gives another one.
Will: Used to determine mental fortitude. Fair gives an extra moral slot, and Great gives another one.
Stunts: You can check out my tutorial here for ideas, I also suggest looking at the supplement pdf for Star Wars specific ideas. You can pick 2 stunts and everyone begins with Form I: Shii-Cho (+2 to creating a Disarmed aspect when targeting an enemy’s weapon) from the start.
Important Links:
FATE Rules
PatchyAC Chat
STAR WARS FATE EDITION
Last edited: