2640:
Change the build @ Mecca to a workboat, and MM to work 2 plains forests. It stops growth, but the boat will be done in 6 now

Also, i noticed that some warriors were on GoTo's ~ i changed the one heading to Mecca to explore some more, and i move the one further west to check out Toku's land.
Okay, that's it for the inherited turn. Press Enter.
2520:
One of our warriors survives a panther attack. Interesting to note is that some barb animals are NOT attacking still, and moving away from our units.
2480:
A lion takes another warrior down to .8, but he survives. I also meet this little turd:
2440:
Priesthood comes in, and I select aim for Mining>BW.
2400:
I sent our worker to the Grassland tile south of Mecca with the aim of farming it. Once Pottery comes in, we can probably cottage over it at some point. Our one work boat is done and i start on another one for those crabs. We should probably focus on Growth here at the capital so that we can

everything we need domestically, i.e., workers & settlers.
Next turn:
2280:
Oooo...Cathy revolts to Slavery.
2200:
The 2nd WB is done, and Mecca starts on a Barracks until we get to Pop4 when we should go back to a settler and whip it ASAP.
2160:
The crabs get netted, and I have our worker build a road from the grass to Mecca. I try to road over Rivers so that we won't lose any turns, so rather than roading immediately west, i went south for one space and then crossed the river. That way, as I said, when units cross it before bridges (what tech is that again?), they won't lose the other half their mvmt pt.
2000:
Okay, that's that. i played one extra turn to bring us to 410 turns left. We've only got 3 turns left on BW, with 4 left until growth to Pop4. At that point, we should swap to slavery (no anarchy, viva la spiritual) and keep an eye on it every turn until we can whip it for 2 pop, then go back to the 'rax.
Here's an overview map:
I moved the Beaver City

one north in the current save (this pic was taken before) so that we could keep the forest tundra there for more shields. Plus, the cows are already in our borders so this will let us work all 3 beavers if we want, w/o even popping our borders.
And ze zave: