June Challenge - Terra Incognita

England, Victoria (whatever the original version is called)
Cree
Spain
Egypt (Original Cleo)
Norway (Original Harald)
Japan (Tokugawa)
Rome (Trajan)
Poland
Mali (Mansa Musa)

I did a domination win as Matthias. I started with England and just didn't stop. None of the AI even settled on the new continents. They settled up into the ice caps. In the Portugal game, at least Harald got a few cities out on another continent. This time, they all stayed on the one land mass, so it was kind of easy for me to keep going. I settled quite a few cities on the other continents and got as many resources as I could.
 
Aspyr handled the Mac version of VI, but VII looks to be done entirely inhouse.

The console versions of 7 looks like it will be done in house instead of Aspyr. Those were newly done by Aspyr for 6, and Firaxis has posted positions hiring for console developers.

I suspect the Mac, Linux, and possibly iOS versions will potentially still be done by Aspyr. They've done the Mac version for several iterations now, and I don't remember Firaxis posting for any Mac-specific developers. I may be wrong though (hopefully), and they could be using a development platform that allows them to easily develop for both.
 
Ended up getting a cultural victory before my religious victory. There's a reason why I disable cultural victory when enabling monopolies. You can get it without even trying for it.

I enjoyed this one more than the last challenge. Kind of like a scramble for the new continent type thing. Just building monopolies will give you the victory. As for the new continent, it was mostly Japan and England settling it other than me. 2 Cree cities flipped to me and Japan respectively.
 
I am really happy that this is a fixed map with fixed start location.

Won a culture victory, which is kind of hard not do if you get to the new world.

I didn't realize there was a 200 turn limit, Finished on turn 199. I played pacifist the entire game, cleared some barbs, made a ton of cash and settled the new world quickly essentially buying a settler on the turn I settled until all the land was gone.

Hope they do more fixed starts so you can compare game to game results.
 
I didn't realize there was a 200 turn limit

There doesn't appear to be a turn limit. I finished my cultural victory well over turn 200.
 
I decided to try Portugal first on Prince level. None of the other civs got off the original continent. I had at least a dozen cities there, and was suzerain of every city state. I bought all of my settlers in the New World with my huge gold output. Allied with 5 civs and friends with the rest. Easy cultural win at turn 176.

Now to step up and try it as Hungary.
 
I started with the Prince one, as Portugal. I cornered England, preventing it to expand on the old world but they manage to settle of few cities on the new world. I went late on the Holy Site, but the Prophet race was non-existent. I grabbed my Prophet when the game went to the next Era: it removed all following Prophet to be recruit. I had the only Religion in the game. It took me 50 turns to realize this.

I thought the Cultural Victory was a given, since you can achieve a ludicrous +300% Tourism easily. But once I figured out I sat on a ton of Faith (Chinguetti) and had no religious competition, I just go on a horde of double-promoted Apostle (Erevan) with +3 Spread from wonder and triple strength, converting any city with less than 12 populations.
 
It's interesting that while the civs on the Old World are locked, the City States are random every time. I didn't have Chinguetti or Yerevan in my Portugal game, and my faith was minimal. But I did have Hunza and Brussels, so lots of gold and quick wonder building. On my new Hungary game I do have 3 faith City States, but not Yerevan. So far I have only two cities in the New World, but the luxuries are rolling in, and I am suzerain of almost all of the cities there.
 
Finished on emperor with science victory , but there is two strange things - first, there is no 200 turns limit. Second , it's epic length, not marathon.
 

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I won a Cultural Victory as Hungary on turn 179. The secret seems to be to build two quick harbors, and get to Cartography first. Then choose to get your first envoy to count as two. By being the first to the new world it is fairly easy to become suzerain over every city state. That plus selling the excess luxuries you accumulate as you develop new cities makes for an easy win. No other civ settled the new continent.
 
And there is one funny thing - you can block england expansion on start with second settler. As result, AI get confused and does not make any cities for next 150 turns. And it's start of game, there is no expansion grievance or loyalty problem due being close to their capital.
 
I think it's interesting to hear how different everyone's approaches and experiences are. In my game, the AI were crazy about religion and got the prophets before me. The City States were different too. And it seems hit and miss as to whether or not the AI actually try to settle the new world. In my Portugal game, only Norway managed to get a few cities in the new world, the other civs didn't. In the Hungary game, none of the AI settled off the starting continent. That, and all the different victory conditions. I guess the only one that would be long and drawn out is the Diplo victory and other ways are faster. In my Portugal game, I built the Statue of Liberty just in case, but nobody ever had more than 12 diplo points.
 
I think it's interesting to hear how different everyone's approaches and experiences are. In my game, the AI were crazy about religion and got the prophets before me. The City States were different too. And it seems hit and miss as to whether or not the AI actually try to settle the new world. In my Portugal game, only Norway managed to get a few cities in the new world, the other civs didn't. In the Hungary game, none of the AI settled off the starting continent. That, and all the different victory conditions. I guess the only one that would be long and drawn out is the Diplo victory and other ways are faster. In my Portugal game, I built the Statue of Liberty just in case, but nobody ever had more than 12 diplo points.

In both the Portugal and Hungary games, I settled the 2 first cities to prevent England to expand the Old World (even if I offered Open Borders). In the Portugal game, England was the only Civilization to settle the New World. In the Hungary game, none of them could.
By exploring the map, I found out a few Barbarian Settlers. Some very far from any Barbarian Camps. So the AI tried to expand to the New World, but was prevented by Barbarians.

Moral of the story: the Barbarian are too strong for the AI too handle, I guess?
 
I never noticed, but it appears you can't play these challenges if your internet is down. My internet was down for some time last night, so I figured I'd fire up civ6 and mess around with the challenge some more. But it won't even come up, and my save game won't even load. They can be played in offline mode which I always do anyways, but can't seem to be played with no internet.

edit: I should also mention this is my main concern with turning Civilization series into a live service game. I certainly hope they don't go this way for Civ 7. Playing offline with no internet is a strong feature that should remain. Not everyone has reliable internet.
 
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Hi, anybody having problems with the monopolies and corporations mode in the challenge? wanted to try it out mainlz because of the mod, but now when I am settled on the second continent with the resources i can't build an industry. It doesn't even show in the tech tree, and the builders don't have the button...
 
Hi, anybody having problems with the monopolies and corporations mode in the challenge? wanted to try it out mainlz because of the mod, but now when I am settled on the second continent with the resources i can't build an industry. It doesn't even show in the tech tree, and the builders don't have the button...
I'm having the exact same issue. My builders don't have the option to create Industries and neither Banking nor Currency have the note in the Tech Tree that indicates that Industries or Corporations get added to the game.
 

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I liked the concept of this challenge but in reality it was absurdly easy – by being the first to see the new world and having the policy where your first envoy counts for two, you can take suzerainty of like a dozen city states within a couple of turns because each one reveals the next one on the map. You're then drowning in luxuries before even settling your first city over there.

I did both versions, and both times the only other civ to settle off the home continent was England – each time with one single city on a bad island. None of the civs really did much of anything at all (happiness problems? struggles with barbs because of poor militaries?) so I was essentially able to get every wonder without trying and was leagues ahead in all win conditions. It was an interesting idea but I would've liked to actually have to fight for the new world continent.
(As Portugal I won a religious victory, as the game stopped allowing great prophets after the second one so I just had one minor religion to quash and the rest was easy pickings; as Hungary I got an accidental culture victory from my wonders and monopolies because nobody else had any tourism whatsoever so it came in really quite early.)
 
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