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Emperor
You're supposed to put your changes into mod files, not in the original files.inconsequential update that overwrites all the custom changes I've made to the files.
Annoying
You're supposed to put your changes into mod files, not in the original files.inconsequential update that overwrites all the custom changes I've made to the files.
Annoying
Its difficult to code, or even theoretically impossible, a competent AI given complicated the game is. Afterall, if you can write some instructions on how to play the game well, then the game shouldn't be challenging to us as human beings. Given sufficient compute it's possible to train a AI that plays decently without additional bonuses.force update and change useless things from +4 gold to +5 gold is not good practice.
They need to fix the important problems like useless AI.
Its difficult to code, or even theoretically impossible, a competent AI given complicated the game is. Afterall, if you can write some instructions on how to play the game well, then the game shouldn't be challenging to us as human beings. Given sufficient compute it's possible to train a AI that plays decently without additional bonuses.
Yea sure, there is no denying combat is one aspect. I don't know how Panzer General plays, but certainly I still don't think it's that easy to come up with an algorithm that improves AI combat tactics.Panzer general, a game made over 25 years ago with 10mb in size has better unit combat than civ6. Its ranged units are not op broken like civ6, I don't kill 20 AI units with 3 archers.
AI doesn't have to be "smart" to make the game better.
Panzer general, a game made over 25 years ago with 10mb in size has better unit combat than civ6. I can't kill 20 AI units with 2 archers and a warrior.
Making AI "smart" is hard of course but AI doesn't have to be "smart" to make the gaming experience better.
Yea sure, there is no denying combat is one aspect. I don't know how Panzer General plays, but certainly I still don't think it's that easy to come up with an algorithm that improves AI combat tactics.
Yea sure, there is no denying combat is one aspect. I don't know how Panzer General plays, but certainly I still don't think it's that easy to come up with an algorithm that improves AI combat tactics.
Have you played the game since the Maya&Colombia patch?
A lot of players realized that the AI is way better now. Maybe not agressively, but it knows now how to defend itself.
So, yeah, the AI is improved, bit by bit, because it's complicated. And it became worthy of battle now.
Comparing previous games with civ 6 is utterly wrong and show you're of bad spirit. In previous civ games, the strategy was simple: creating a lot of units, stacking them in the so called stacks of doom, and moving them towards the enemy city. Nowadays, with the no-stacking, it requires more strategy. What they're doing. But if you cared about playing the game you would have noticed that.
It seems that a lot of people continue bashing the game while not playing it anymore and not seeing how things have been improved. I'm not saying it's perfect, I'm not saying it's done, but we have the proof that they work on it.
So, yeah, you're a little bratty because I know a lot of people changing their files and doing modding but you're the first complaining in such an entitled way.
Also, we know that there'll be a patch every month during a year now. So better learn how to mod properly rather than having to change your files every month or you'll complain about something planned in advance.
Have you played the game since the Maya&Colombia patch?
A lot of players realized that the AI is way better now. Maybe not agressively, but it knows now how to defend itself.
So, yeah, the AI is improved, bit by bit, because it's complicated. And it became worthy of battle now.
Comparing previous games with civ 6 is utterly wrong and show you're of bad spirit. In previous civ games, the strategy was simple: creating a lot of units, stacking them in the so called stacks of doom, and moving them towards the enemy city. Nowadays, with the no-stacking, it requires more strategy. What they're doing. But if you cared about playing the game you would have noticed that.
It seems that a lot of people continue bashing the game while not playing it anymore and not seeing how things have been improved. I'm not saying it's perfect, I'm not saying it's done, but we have the proof that they work on it.
So, yeah, you're a little bratty because I know a lot of people changing their files and doing modding but you're the first complaining in such an entitled way.
Also, we know that there'll be a patch every month during a year now. So better learn how to mod properly rather than having to change your files every month or you'll complain about something planned in advance.
When they added the electrical power mechanic we suddenly had way more production than before.Still. Lumbermill etc Production Buffs, Volcano and other Disaster Yields, and now Work Ethic. It really does feel like there are a LOT more hammers and coins in the game now.
Panzer general, a game made over 25 years ago with 10mb in size has better unit combat than civ6. I can't kill 20 AI units with 2 archers and a warrior.
Making AI "smart" is hard of course but AI doesn't have to be "smart" to make the gaming experience better.
Then It's super annoying there are many "UNDOCUMENTED"changes. e.g. resource.xml is overwritten. Does anyone have any clue what's changed ?
*edit* I checked both Resources.xml & Policies.xml (you had filenames wrong in the 2nd quoted text), & neither one was updated this month so not sure what you're talking about.They changed resource.xml, policy.xml for example.
I am the last person to defend Civ6’s AI (it got better with every patch, though! Still room for optimization), comparing it with ‘Panzer General’ is a bit unfair.
In PG, you basically played pre-set scenarios. Most of the enemies (with the exception of replacement units) were already placed in their position and the player had to overcome the defense in order achieve victory in a certain amount of turns (the fewer the better). The game didn’t have or need any kind of high-level strategic AI nor any sort of city management.
It was a great and fun game, but the AI was way simpler than anything Civ6 has to deal with. What it had to do, it did quite well, though.
*edit* I checked both Resources.xml & Policies.xml (you had filenames wrong in the 2nd quoted text), & neither one was updated this month so not sure what you're talking about.
No, and I back up all my game files before every update. So not only did I check the modified date for the files in Win Xplorer, but also ran a comparison check of the two files from before and after this last update. Just looking at the Vanilla game files and only three were actually updated - BehaviorTrees, GameCapabilities, & Modifiers. Also, a word of caution, directly modifying your game files is just a recipe for disaster in the long term - make your changes in a mod and you'll save yourself a ton of headaches.Well after I updated it they got overwritten. Is that not the same for you ?
snip
No, and I back up all my game files before every update. So not only did I check the modified date for the files in Win Xplorer, but also ran a comparison check of the two files from before and after this last update. Just looking at the Vanilla game files and only three were actually updated - BehaviorTrees, GameCapabilities, & Modifiers. Also, a word of caution, directly modifying your game files is just a recipe for disaster in the long term - make your changes in a mod and you'll save yourself a ton of headaches.