MadDjinn
Deity
- Joined
- Jan 28, 2011
- Messages
- 4,554
This might be completely spot on, but the greater point I tried to make was: if the players in general feels that a substantial number of the wonders in the game, no longer can hold their own, they see no reason to build them.
They don't consider it as a package deal meaning; 'that wonder might be ok if I match it with these SPs and add a synergy effect with this building etc. They look at that shining wonders abilities/traits and make a judgement call whether this is worth the massive hammer cost or not.
These buildings are called 'wonders' for a reason...![]()
sure, but if 'players in general' don't know what they are doing in a game: enter your personal favourite RTFM/get a clue statement here. (though, don't read the manual since it's been horribly out of date for some time)
Anywhom, if you don't think a wonder is worth building, then don't build it. It's your game, and if you think it now sucks, but don't expand your view to include the mechanics around the wonder, that's your issue and your game will suffer for it.
This isn't pong. The game has overlapping mechanics that need some understanding. Sure, right now, I can't tell you if dropping it by two cpt is 'balance' or if it's still as good as before, but once the patch comes out, I'll find that out. That's why my game won't suffer.
On another note... has anyone confirmed whether the Great Library has lost it's free tech or not? If it has in exchange for a free library, I'll risk the wrath of Txurce and label it as truly useless...![]()
not yet. the question has been posed to 2kGreg and we're waiting for a response (tomorrow afternoon likely the earliest time).