You’re all over the page and in an effort to not fire back with equal insults, I’ll try to be brief. You’ve gone back on forth on suzerainty being and not being a minor bonus.
Once again, deliberately or otherwise this is a straw man. I've never made any claim that suzerainty is a 'minor bonus' - I've said that Georgia's relative advantage in *obtaining suzerainty* is minor. I just started a session where, thanks to Diplomatic League and natural eurekas, I had 11 envoys across all CSes I'd encountered, and suzerainty with nearly half of them, by the time I was in a position to start spreading religion to them, and only one was a first-contact free envoy. I also ignored the Apadana route. Envoys aren't a resource that scales well - +X envoys are of far less value past a certain point than +X food, gold, faith etc. Georgia doesn't get its extra envoys early enough for the bonus to be at its most powerful (exactly as is also the case for its walls and its faith bonus). Georgia's bonus is also something that can be relatively easily replicated by certain strategies and options - the double envoy for converting a city state belief isn't identical, but is similarly powerful at the game stage when you want to be first converting cities. In that, it's similar to the Khmer holy site culture bomb. You can't replicate, even approximately, Eagle Warriors, Nubian production discounts, Chinese builder charges or the like.
It is an easy argument that an envoy boost is more beneficial in a plethora of situations than a variety of other civ bonuses.
This could certainly be the route of an interesting discussion if you focus on this element rather than attacking things that weren't said. Once again, though, my contention is that the cost to Georgia to pursue this relative to the benefit they provide relative to other civs makes it substantially less attractive. "Free" stuff always looks good taken out of the context in which you get that free stuff.
You also significantly over exaggerate the difficulty and cost/benefit of pursuing a religion and beginning faith accumulation in the short term
This may be a difficulty level issue, and civs certainly differ in value across difficulties. Your strategy to pursue Wonders (which I find unreliable, and not least because it's far from a given that you'll get a starting location/good production city spot with sufficient choppable features) and experience with city state invasions suggests you may play below Deity - I accidentally started a session without changing the default difficulty level and city states started falling earlier than I've become used to - I believe they don't start with walls at lower difficulties (as an aside, it's an indictment of Civ VI difficulty that I couldn't even tell I was on a lower difficulty until I saved the session). Religion needs to be rushed at Deity, so it's a very definite investment that can't really be justified unless you plan on building a strategy around it.
while ignoring the benefits in the long term, particularly for Georgia which is a religion & faith-based civ despite your insistence to the contrary.
It's a civ that wants to play as a religious civ, I've never disputed. I've pointed out that unlike other religious civs, like Khmer, Arabia etc., it doesn't have any benefits that help it get a religion, make holy sites useful early districts in their own right, or that have any particular synergy with specific religious beliefs.
As for the long-term benefits, to quantify these let's suppose we have a fairly typical 10-city empire fairly late on a Standard map with 12 city states (assume all survive). A normal civ might have suzerainty over half of these; let's say Georgia has all of them with the maximum bonuses.
So, by this game stage we have an extra +12 production in the capital, and an extra +24 in districts, split across four resource types and - in the case of production - production types. That's up to +240 across those resources, but will in actuality be somewhat lower because not every city will have every associated district type and this figure 'double-counts' production - if we assume we have a near-equal distribution of city states we can expect at least two militaristic states and two industrial, so we can deduct -2 capital production and -40 district production from that hypothetical total.
So, we have a situation where we - eventually - get somewhere in the region of +10/+100-200 more than other civs, but for that we've had to invest heavily in faith and likely production into extra districts and buildings that we may not otherwise have had. That could still be good, as part of the civ's ability suite - but the remainder of the civ doesn't provide any reliable resource bonuses, except for Renaissance Walls that you wouldn't normally want to build anyway so represent an extra production deficit (though acting as sewers mitigates this somewhat). This is actually an optimistic scenario for Georgia, since I would fully expect as an average civ to have more than half the desirable city states, and some will have been destroyed/captured, and civs that preferentially focus on suzerainty with civics, beliefs or Apadana will certainly have more.
Of course this ignores the suzerain bonuses that Georgia will obtain from having suzerainty over everyone, but the value of these is going to be highly variable.
You go on to make a poor argument that early AI vs City State eliminations having declined is a problem for Georgia, despite Protectorate Wars not being available until the Renaissance, the same time you can build faith-generating Tsikhes to benefit further from the double faith bonus of declaring a Protectorate War.
Early city state eliminations have declined because the AI isn't attacking the city-states frequently in the first place, not because they're better at surviving - when it attacks them it takes them fairly easily. The reason this is an issue is that you can't declare a protectorate war if you aren't having CSes attacked - I see the protectorate war cassus belli rather rarely. Often the ones that die, as in my example, are taken out long before you're able to declare protectorate wars.