pomthom
Drive & Reverb
Under this light, that extra Archer seems expensive... maybe not worth it
This delays BW by ~6 turns (TW in 5 turns plus an extra turn at 0% research). Does it make sense to delay city #3 by that much? Giving the workers something to do (i.e. build roads) is nice but I'm not sure that delaying our third city that much makes sense...
I try to avoid whipping wonders if at all possible. I'd rather whip a granary into the GLH than the other way around... although it's not possible to 2-pop a granary when Expansive so I'm not sure.
Worker #2 will take 12 turns in Shanghai if we start it right now. If we finish the archer first (adds -1C to unit maintenance), the worker won't come out for 14 turns. So if we did go with this approach and we wanted to grow Beijing to 7 pops, we'd need our current worker to buid the gold road.
BTW, depending on where we settle city #3, it may not be connected to our trade network if we go BW -> TW. So if we felt that having city #3 connected to our capital was critical, we'd be forced to settle city #3 on the west/south coast. The pig resource is covered by jungle so that's not a great option. So maybe we'd have to live with no TR connection if we go BW before TW.
Good luck!!

Good luck to you! You don't like Vietnam and China any more?![]()

or maybe he wants BW next and only 2-popping settlers

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citizen in Beijing refuses to work. That guy will be at the bottom of the bay under the GLH if he doesnt change his attitude!
on De Gaulle. Did K-Mod change how the espionage weights are set? We had it set to 1 on Darius so I assumed that it would be 0 on De Gaulle when we met him like normal instead of 1. In any event, I change the weight from 1 to 0 on De Gaulle.
The warrior at corn-1N is doing an exquisite job of spawnbusting one land tile -- Pigs-1N.
The warrior at corn-1N is doing an exquisite job of spawnbusting one land tile -- Pigs-1N.

I never knew that you could get enhanced vision from a hill within your cultural borders. So in a sense, we get the vision from our cultural borders as if we had a unit standing on every tile along the edge of our border?
How about 1NE of the stone, which is the most complete blocking.
The culture border won't spawnbust the tile not seen
However, without completely blocking, there are 2 good city sites north of our capital. Will we be fast enough to produce 2 settlers to claim them? The alternative is to claim the double fish site 1st and then see whether we have chance to claim the stone.