K-mod Deity Fun -- Collaboration of SGOTM teams

This delays BW by ~6 turns (TW in 5 turns plus an extra turn at 0% research). Does it make sense to delay city #3 by that much? Giving the workers something to do (i.e. build roads) is nice but I'm not sure that delaying our third city that much makes sense...



I try to avoid whipping wonders if at all possible. I'd rather whip a granary into the GLH than the other way around... although it's not possible to 2-pop a granary when Expansive so I'm not sure.



Worker #2 will take 12 turns in Shanghai if we start it right now. If we finish the archer first (adds -1C to unit maintenance), the worker won't come out for 14 turns. So if we did go with this approach and we wanted to grow Beijing to 7 pops, we'd need our current worker to buid the gold road.

BTW, depending on where we settle city #3, it may not be connected to our trade network if we go BW -> TW. So if we felt that having city #3 connected to our capital was critical, we'd be forced to settle city #3 on the west/south coast. The pig resource is covered by jungle so that's not a great option. So maybe we'd have to live with no TR connection if we go BW before TW.



Good luck!!

Sorry by the way, my post crossed yours :blush:

edit: I'm ok for worker before finishing the archer and BW first as per your PPP
 
Wow, you guys got busy!

Tech: BW > ... agreed.

Micro: looks right in my head.

Worker: leave the FPH to the second worker as proposed.

We're getting great PPP's here :goodjob:
 
or maybe he wants BW next and only 2-popping settlers

Did you not see my calculation? 3 pop whips gives us 32 more hammers and gets them earlier.

I'm fine with BW. I like wheels better, they are round and nice. But there is no point in arguing and delay the play. The team as spoken and BW it is.
 
Sorry, Folket. I did see your post but I was unclear what you conclusion was.

I'll play in about an hour.

BTW, it's still in the early BCs. Any wheel we made this early would have 6 sides... ;)
 
Turnset Report: T48 - T57

T49: A jungle grew 1S of the pigs resource. Just what we need, more jungle!

T50: Beijing’s borders expand. Sury’s borders just expanded too because the Khmer culture pollution now reaches all the way to Beijing-E. We also see another Khmer/purple culture tile NE of Beijing. The worker is done with his farm, dons his Sherpa gear and begins his trek to Beijing-N+N+NW (were Tebetans even allowed in China in 2000 BC? I guess so since the GW wasn’t even started until ~500 BC. :D).

T51: Lord McCauley tells us what we already know: We’re the smallest civilization in the world. Sury is #2 and Darius is #4. Judaism is founded in a distant land. I’m assuming it’s Darius but he hasn’t converted yet. I notice that Darius is willing to trade us ivory (he has 3 sources of it) but not his clams (we have our own). We could be seeing stacks of War Elephants in our future if we’re not careful!! Darius brags about his archers and Sury brags about chariots.

T52: There we go. Darius converts to Judaism and starts to research Priesthood (3 turns). The Oracle is BIAFAL (1920 BC! :eek:).

T53: The purple borders expand in the NE and we can “see” that they are French. Our northern spawn buster is not close enough to make contact though. Luckily, our worker has arrived on the scene to avoid any barbs spawning between our two warriors. :thumbsup: So I venture over 1E and meet De Gaulle who is currently running Slavery, so it should be worth a couple of bonus flasks on BW. De Gaulle is #1 in score and has completed both the GW and The Oracle. De Gaulle is still bragging about archers. We can’t see the diplo values on the F4 glance screen but De Gaulle and Darius are Annoyed with each other and worst enemies. De Gaulle is still atheist.

T54: Since our worker has time to kill, I move outside our borders (no unit supply costs) to spawn bust the barb city LC is worried about for one turn. One :mad: citizen in Beijing refuses to work. That guy will be at the bottom of the bay under the GLH if he doesn’t change his attitude!

T55: Our troops are getting restless. They want to bash some barbarian skulls but none have been seen for over 3 centuries. Still no AI axemen. De Gaulle is willing to trade OB. We don’t have a trade route connection with him and he has no religion so it would be pointless right now. Darius completes PH. We will know BW next turn. Will we have copper nearby?

T56: Yes, but not within our cultural borders. We have copper at Beijing-NE+NE+N which is 1NE of our northern cow resource and can be paired with corn + fish + jungled sugar. In the south, things finally start to heat up (I forgot to knock on wood after my comment from T55). There is a barb archer at Shanghai-SE+SE and another one several tiles SW of Shanghai. Our two archers put their straw targets away and prepare for battle… even though the real battle will be fought by their great grandsons in 80 years!! Darius starts Monarchy (32 turns???). The approved PPP has our next tech as TW. We’ll be there in 4 turns (15 gold @ -2 gpt)… actually 5 turns since we’re in revolt now. WTH. I notice that we have 6 :espionage: on De Gaulle. Did K-Mod change how the espionage weights are set? We had it set to 1 on Darius so I assumed that it would be 0 on De Gaulle when we met him like normal instead of 1. In any event, I change the weight from 1 to 0 on De Gaulle.

T57: The barb archers move in with one at Shanghai-SE and the other 4 turns away. Darius is now bragging about his Immortals so both Darius and Sury have horses. De Gaulle is still bragging about his archers. With possible Immortals in the near future, do we need to rush to hook up copper and build some spears? Darius' power has not spiked... yet! But it's still 2x our power.

I decide to stop now before investing a single beaker on TW just in case we want to research something else. I also haven’t whipped the settler yet but assume that the next player will do so at the beginning of the next turnset. BTW, when whipping the settler, have the archer next in the build queue. We won’t complete the archer next but doing so gives us +1 turn before hammers in the archer start decaying (tip compliments of Dhoom).

You're up, pomthom!

Save and screenshots will be uploaded shortly.
 
Here is a look at the north showing the location of copper and the French:
Spoiler :
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Here is the barb situation in the south:
Spoiler :
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Well played Mitchum, very thorough :goodjob:

I'll take a look at the save later tonight before commenting further, but it seems you've pretty much covered everything already.

The warrior at corn-1N is doing an exquisite job of spawnbusting one land tile -- Pigs-1N.

Good point.

Time to shift west some more?
 
The warrior at corn-1N is doing an exquisite job of spawnbusting one land tile -- Pigs-1N.

I looked at that on T50 when our borders popped. I wasn't 100% sure if moving the warrior would still keep the tile 2E of the warrior visible and spawn busted. However, even if we do lose active visibility of that tile, De Gaulle's cultural borders should keep it spawn busted.

I guess if we're going to inch our warriors west, now is the time to do it before we kill a barb archer at the gates of Shanghai. Of course, we could be walking the western-most warrior to his death as well...

I guess we'd put one warrior on the forest at pigs-W and the other one five tiles west of that??? Or will the jungle 1S of the fish resource (i.e. pigs-NE) be visible from our cultural borders when we move the warrior away?

EDIT: After looking at it closer, the entire northern edge of our continent north of Beijing should be visible from our cultural borders and spawn busted... other than the coastal tiles, of course. A barb galley up there could make the fish resources unusable...
 
Very well done, Mitchum.

The enhanced vision comes from the PH tile 3N of capital. It's not late to move 2 warriors west now.

Good news that we have copper and Darius still has not expanded to our face.

There's really not much to be discussed before finishing TW, we want to settle the blocking city as far as possible, but need the warrior to scout a bit further west. If you have time, you could proceed a bit further as your original plan, 2~4 turns until we see Persian culture border.
 
OK. I agree that TW next make sense. I'll advance the game per the approved PPP. I'll also inch the warriors west in the hopes that they don't get killed.

I never knew that you could get enhanced vision from a hill within your cultural borders. So in a sense, we get the vision from our cultural borders as if we had a unit standing on every tile along the edge of our border?

BTW, welcome back to SGOTM! :goodjob:
 
T57 (continued): When moving our western warrior, we see the hint of Persian culture. Can’t tell where the city is yet…

T58: The barb archer suicides himself at the gates of Shanghai. Our archer is now CG2 Drill 1. De Gaulle asks for open borders but I refuse… for now. After moving our western warrior, we can see where Cyrus has his city. I’ll stop now so that we can decide where to settle our next city (I have not moved the settler yet this turn). The borders have popped in this city already, so I assume that it is the Jewish holy city. If we settle too close to it, we could face major cultural issues… Cyrus has to go!
Spoiler :
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How about 1NE of the stone, which is the most complete blocking.

I never knew that you could get enhanced vision from a hill within your cultural borders. So in a sense, we get the vision from our cultural borders as if we had a unit standing on every tile along the edge of our border?

The culture border won't spawnbust the tile not seen
 
How about 1NE of the stone, which is the most complete blocking.

1NE of the stone does block but it has zero food... we'll never get that fish resouce from Darius until we capture his city. But we'd want that city to use the fish. Plus, the city won't be connected to our capital for a long time nor will it benefit from the GLH.

Is it worth it to build that crapy of a city just to block Darius?

The culture border won't spawnbust the tile not seen

That's what I meant even though I didn't say it that way. So in other words, any tile that a unit could see standing along our cultural borders is what our cultural borders are able to see (and spawn bust).
 
That's the worst city site, the only usage is blocking and guarantee the access to stone.;) However, without completely blocking, there are 2 good city sites north of our capital. Will we be fast enough to produce 2 settlers to claim them? The alternative is to claim the double fish site 1st and then see whether we have chance to claim the stone.
 
Do we need stone? If not, I say we skip the city because it will be a drag on our economy.

If we settle the western-most city site in the north (fish + pigs), wouldn't we guarantee ourselves to get the eastern one (corn + copper + sugar + shared fish)? The lame thing is that the pigs have a jungle on them and the fish (edit: second fish) requires a border pop. Plus we're likely to get boxed in with only 4 cities unless we settle an iceball somewhere or west by the wheat.

I'm not sure what to do...
 
Pretty sure that the stone is very helpful for some nice national wonders like Moai and OU.

I'm not sure the settlement of the double fish site could disable Darius' intention.

Edit: Since both the Stone and double Fish sites are not useful before connected, we don't need to settle it immediately, hold until seeing Persian settler coming.

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Unless Darius doesn't have room to expand on his other side, I'd expect we have a bit of time to grab the second fish (maybe after the Stone).

It's not too important, but moving the warrior 2SE of Darius's new city should show the city tile and give us an idea whether that is city #3, 4 or 5. (the Rice is farmed, and there was no city there when I played, so city #2 went east or north.)

If it's #5, he'll probably slow down on settler production, #4 can indicate a new one very soon.

I think (unlikely as it seems) that we get traderoute to cities on the other side of the maze. Look at our trade group:
Spoiler :
cTuhUN8.jpg
 
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